[2021-11-02 22:39:19.774] Starting up round ID 172395. - ------------------------- [2021-11-02 22:39:19.776] Running /tg/ revision: - origin/master: 540f538de745fd4714886e5b24003364ecc27e9f - Test merge active of PR #62427 commit 9b29a872279e319527bbcacaf7eeba39c1fe641c - Test merge active of PR #61816 commit f9a6d7f555a9e97c0a1c4fc695fbae26bf72d0f9 - HEAD: e3da13d35e7cad7c3a630c858c57f289ea71614f [2021-11-02 22:39:25.376] Initialized Profiler subsystem within 0 seconds! [2021-11-02 22:39:25.380] Initialized Title Screen subsystem within 0 seconds! [2021-11-02 22:39:25.381] Initialized Database subsystem within 0 seconds! [2021-11-02 22:39:25.381] Initialized Blackbox subsystem within 0 seconds! [2021-11-02 22:39:25.382] Initialized Server Tasks subsystem within 0 seconds! [2021-11-02 22:39:25.383] Initialized Input subsystem within 0 seconds! [2021-11-02 22:39:25.383] Initialized Sounds subsystem within 0 seconds! [2021-11-02 22:39:25.404] Initialized Instruments subsystem within 0.1 seconds! [2021-11-02 22:39:25.916] Initialized Greyscale subsystem within 0.5 seconds! [2021-11-02 22:39:25.917] Initialized Vis contents overlays subsystem within 0 seconds! [2021-11-02 22:39:25.920] Initialized Discord subsystem within 0 seconds! [2021-11-02 22:39:26.912] Initialized Achievements subsystem within 1 second! [2021-11-02 22:39:26.952] Initialized Research subsystem within 0 seconds! [2021-11-02 22:39:26.954] Initialized Station subsystem within 0 seconds! [2021-11-02 22:39:26.955] Initialized Quirks subsystem within 0 seconds! [2021-11-02 22:39:26.956] Initialized Reagents subsystem within 0 seconds! [2021-11-02 22:39:26.983] Initialized Events subsystem within 0 seconds! [2021-11-02 22:39:26.992] Initialized IDs and Access subsystem within 0 seconds! [2021-11-02 22:39:27.070] Initialized Jobs subsystem within 0 seconds! [2021-11-02 22:39:27.072] Initialized AI movement subsystem within 0 seconds! [2021-11-02 22:39:27.090] Initialized Ticker subsystem within 0 seconds! [2021-11-02 22:39:27.094] Initialized AI Controller Ticker subsystem within 0 seconds! [2021-11-02 22:39:27.096] Initialized AI Behavior Ticker subsystem within 0 seconds! [2021-11-02 22:39:27.153] Initialized Trading Card Game subsystem within 0.1 seconds! [2021-11-02 22:39:27.306] Loading Delta Station... [2021-11-02 22:39:44.448] runtime error: Cannot execute null.set db player flags(). - proc name: Login (/mob/dead/new_player/Login) - source file: login.dm,7 - usr: (src) - src: Dirk_McBlade (/mob/dead/new_player) - src.loc: null - call stack: - Dirk_McBlade (/mob/dead/new_player): Login() - [2021-11-02 22:39:47.578] Loaded Station in 20.2s! [2021-11-02 22:39:49.521] Loaded Lavaland in 1.6s! [2021-11-02 22:39:51.340] Ruin loader finished with 3 left to spend. [2021-11-02 22:39:55.123] Ruin loader finished with 21 left to spend. [2021-11-02 22:39:58.733] Cave Generator finished in 3.6s! [2021-11-02 22:39:58.843] Cave Generator finished in 0.1s! [2021-11-02 22:39:59.682] Initialized Mapping subsystem within 32.3 seconds! [2021-11-02 22:39:59.692] Initialized Early Assets subsystem within 0 seconds! [2021-11-02 22:39:59.693] Initialized Time Tracking subsystem within 0 seconds! [2021-11-02 22:39:59.715] Initialized Networks subsystem within 0.1 seconds! [2021-11-02 22:39:59.716] Initialized Economy subsystem within 0 seconds! [2021-11-02 22:39:59.717] Initialized Restaurant subsystem within 0 seconds! [2021-11-02 22:40:35.309] ## WARNING: Duplicate APC created at Derelict Secondary Hallway (140,45,3) in code/modules/power/apc.dm at line 321 src: the �Derelict Secondary Hallway APC usr: . [2021-11-02 22:41:19.167] Initialized Atoms subsystem within 79.4 seconds! [2021-11-02 22:41:19.265] Initialized Language subsystem within 0 seconds! [2021-11-02 22:41:19.386] Initialized Machines subsystem within 0.1 seconds! [2021-11-02 22:41:19.397] Initialized Skills subsystem within 0 seconds! [2021-11-02 22:41:19.399] Initialized Addiction subsystem within 0 seconds! [2021-11-02 22:41:19.429] Initialized Atmos Adjacency subsystem within 0.1 seconds! [2021-11-02 22:41:19.433] Initialized Blackmarket subsystem within 0 seconds! [2021-11-02 22:41:19.434] Initialized Circuit Components subsystem within 0 seconds! [2021-11-02 22:41:19.437] Initialized Disease subsystem within 0 seconds! [2021-11-02 22:41:19.438] Initialized Lag Switch subsystem within 0 seconds! [2021-11-02 22:41:19.439] Initialized Night Shift subsystem within 0 seconds! [2021-11-02 22:41:19.440] Initialized Parallax subsystem within 0 seconds! [2021-11-02 22:41:19.441] Initialized Security Level subsystem within 0 seconds! [2021-11-02 22:41:19.442] Initialized Sun subsystem within 0 seconds! [2021-11-02 22:41:19.445] Initialized Weather subsystem within 0 seconds! [2021-11-02 22:41:19.446] Initialized Wiremod Composite Templates subsystem within 0 seconds! [2021-11-02 22:41:29.897] Initialized Atmospherics subsystem within 10.4 seconds! [2021-11-02 22:41:29.932] Loaded 16 engraved messages on map Delta Station [2021-11-02 22:41:29.933] Loaded 2 prison tattoos [2021-11-02 22:41:30.864] Initialized Persistence subsystem within 1 second! [2021-11-02 22:41:30.977] Initialized Persistent Paintings subsystem within 0.1 seconds! [2021-11-02 22:41:34.468] Initialized Assets subsystem within 3.5 seconds! [2021-11-02 22:41:37.828] Initialized Icon Smoothing subsystem within 3.3 seconds! [2021-11-02 22:41:44.344] Initialized Overlay subsystem within 6.5 seconds! [2021-11-02 22:41:44.491] Initialized XKeyScore subsystem within 0 seconds! [2021-11-02 22:41:44.612] runtime error: bad index - proc name: Initialize (/datum/controller/subsystem/stickyban/Initialize) - source file: stickyban.dm,47 - usr: null - src: PRISM (/datum/controller/subsystem/stickyban) - call stack: - PRISM (/datum/controller/subsystem/stickyban): Initialize(817044) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2021-11-02 22:41:56.962] Initialized Lighting subsystem within 12.3 seconds! [2021-11-02 22:42:08.281] Initialized Shuttle subsystem within 11.3 seconds! [2021-11-02 22:42:08.399] Initialized Minor Mapping subsystem within 0 seconds! [2021-11-02 22:42:08.406] Initialized Pathfinder subsystem within 0 seconds! [2021-11-02 22:42:08.407] Initialized Stat Panels subsystem within 0 seconds! [2021-11-02 22:42:08.407] Initialized Chat subsystem within 0 seconds! [2021-11-02 22:42:08.407] Initializations complete within 163.1 seconds! [2021-11-02 22:45:55.605] Game start took 37.2s [2021-11-02 22:50:52.921] runtime error: Cannot execute null.add member(). - proc name: add member (/obj/machinery/atmospherics/pipe/add_member) - source file: datum_pipeline.dm,170 - usr: Lizardius-Jameth (/mob/living/carbon/human) - src: the omni 4-way pipe manifold (/obj/machinery/atmospherics/pipe/heat_exchanging/manifold4w) - usr.loc: space (71,114,2) (/turf/open/space/basic) - src.loc: space (71,115,2) (/turf/open/space/basic) - call stack: - the omni 4-way pipe manifold (/obj/machinery/atmospherics/pipe/heat_exchanging/manifold4w): add member(the omni 4-way pipe manifold (/obj/machinery/atmospherics/pipe/heat_exchanging/manifold4w)) - the omni 4-way pipe manifold (/obj/machinery/atmospherics/pipe/heat_exchanging/manifold4w): on construction("#EEEEEE", 4) - 4-way pipe manifold fitting (/obj/item/pipe/quaternary): wrench act(Lizardius-Jameth (/mob/living/carbon/human), Rapid Pipe Dispenser (RPD) (/obj/item/pipe_dispenser)) - Rapid Pipe Dispenser (RPD) (/obj/item/pipe_dispenser): pre attack(the omni pipe (/obj/machinery/atmospherics/pipe/heat_exchanging/simple), Lizardius-Jameth (/mob/living/carbon/human), "icon-x=17;icon-y=11;left=1;scr...") - Rapid Pipe Dispenser (RPD) (/obj/item/pipe_dispenser): melee attack chain(Lizardius-Jameth (/mob/living/carbon/human), the omni pipe (/obj/machinery/atmospherics/pipe/heat_exchanging/simple), "icon-x=17;icon-y=11;left=1;scr...") - Lizardius-Jameth (/mob/living/carbon/human): ClickOn(the omni pipe (/obj/machinery/atmospherics/pipe/heat_exchanging/simple), "icon-x=17;icon-y=11;left=1;scr...") - the omni pipe (/obj/machinery/atmospherics/pipe/heat_exchanging/simple): Click(space (70,115,2) (/turf/open/space/basic), "mapwindow.map", "icon-x=17;icon-y=11;left=1;scr...") - [2021-11-02 22:50:52.923] runtime error: Cannot read null.air - proc name: merge (/datum/pipeline/proc/merge) - source file: datum_pipeline.dm,152 - usr: Lizardius-Jameth (/mob/living/carbon/human) - src: /datum/pipeline (/datum/pipeline) - usr.loc: space (71,114,2) (/turf/open/space/basic) - call stack: - /datum/pipeline (/datum/pipeline): merge(null) - /datum/pipeline (/datum/pipeline): add member(the omni 4-way pipe manifold (/obj/machinery/atmospherics/pipe/heat_exchanging/manifold4w), the omni 4-way pipe manifold (/obj/machinery/atmospherics/pipe/heat_exchanging/manifold4w)) - the omni 4-way pipe manifold (/obj/machinery/atmospherics/pipe/heat_exchanging/manifold4w): add member(the omni 4-way pipe manifold (/obj/machinery/atmospherics/pipe/heat_exchanging/manifold4w)) - the omni 4-way pipe manifold (/obj/machinery/atmospherics/pipe/heat_exchanging/manifold4w): on construction("#EEEEEE", 4) - 4-way pipe manifold fitting (/obj/item/pipe/quaternary): wrench act(Lizardius-Jameth (/mob/living/carbon/human), Rapid Pipe Dispenser (RPD) (/obj/item/pipe_dispenser)) - Rapid Pipe Dispenser (RPD) (/obj/item/pipe_dispenser): pre attack(the omni pipe (/obj/machinery/atmospherics/pipe/heat_exchanging/simple), Lizardius-Jameth (/mob/living/carbon/human), "icon-x=17;icon-y=11;left=1;scr...") - Rapid Pipe Dispenser (RPD) (/obj/item/pipe_dispenser): melee attack chain(Lizardius-Jameth (/mob/living/carbon/human), the omni pipe (/obj/machinery/atmospherics/pipe/heat_exchanging/simple), "icon-x=17;icon-y=11;left=1;scr...") - Lizardius-Jameth (/mob/living/carbon/human): ClickOn(the omni pipe (/obj/machinery/atmospherics/pipe/heat_exchanging/simple), "icon-x=17;icon-y=11;left=1;scr...") - the omni pipe (/obj/machinery/atmospherics/pipe/heat_exchanging/simple): Click(space (70,115,2) (/turf/open/space/basic), "mapwindow.map", "icon-x=17;icon-y=11;left=1;scr...") - [2021-11-02 22:51:53.501] ## TESTING: GC: -- [0x2001283] | /atom/movable/screen/storage was unable to be GC'd -- [2021-11-02 22:51:53.501] ## TESTING: GC: -- [0x2001310] | /atom/movable/screen/close was unable to be GC'd -- [2021-11-02 22:53:32.272] ## TESTING: GC: -- [0x30001eb] | /mob/living/carbon/human was unable to be GC'd -- [2021-11-02 22:54:00.807] ## TESTING: GC: -- [0x201edec] | /atom/movable/screen/storage was unable to be GC'd -- [2021-11-02 22:54:00.807] ## TESTING: GC: -- [0x200432a] | /atom/movable/screen/close was unable to be GC'd -- [2021-11-02 22:56:43.906] ## TESTING: GC: -- [0x3000082] | /mob/living/basic/cockroach was unable to be GC'd -- [2021-11-02 22:56:57.594] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 22:57:02.445] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 22:57:03.027] ## TESTING: GC: -- [0x3000076] | /mob/living/carbon/human/species/monkey/punpun was unable to be GC'd -- [2021-11-02 22:57:06.863] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 22:57:11.516] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 22:57:32.476] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 22:57:37.938] runtime error: Failed to implant Dave Royd with 3NTR41LS skillchip, on job Medical Doctor. Failure message: Brain not found. - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Conk444 (/mob/dead/new_player) - src: null - usr.loc: null - call stack: - stack trace("Failed to implant Dave Royd wi...") - Medical Doctor (/datum/outfit/job/doctor): equip(Dave Royd (/mob/living/carbon/human), 0) - Dave Royd (/mob/living/carbon/human): equipOutfit(/datum/outfit/job/doctor (/datum/outfit/job/doctor), 0) - Dave Royd (/mob/living/carbon/human): dress up as job(/datum/job/doctor (/datum/job/doctor), 0) - Dave Royd (/mob/living/carbon/human): on job equipping(/datum/job/doctor (/datum/job/doctor)) - Jobs (/datum/controller/subsystem/job): EquipRank(Dave Royd (/mob/living/carbon/human), /datum/job/doctor (/datum/job/doctor), Conk444 (/client)) - Conk444 (/mob/dead/new_player): AttemptLateSpawn("Medical Doctor") - Conk444 (/mob/dead/new_player): Topic("src=\[mob_842];SelectedJob=Med...", /list (/list)) - Conk444 (/client): Topic("src=\[mob_842];SelectedJob=Med...", /list (/list), Conk444 (/mob/dead/new_player)) - Conk444 (/client): Topic("src=\[mob_842];SelectedJob=Med...", /list (/list), Conk444 (/mob/dead/new_player)) - [2021-11-02 22:58:09.391] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 22:58:17.290] runtime error: Cannot execute null.clear alert(). - proc name: check in range (/atom/movable/screen/alert/give/proc/check_in_range) - source file: alert.dm,352 - usr: Dodgson Grey (/mob/living/carbon/human) - src: Crung Beepo is offering the di... (/atom/movable/screen/alert/give) - usr.loc: the floor (152,165,2) (/turf/open/floor/iron) - src.loc: null - call stack: - Crung Beepo is offering the di... (/atom/movable/screen/alert/give): check in range(Dodgson Grey (/mob/living/carbon/human), the floor (152,166,2) (/turf/open/floor/iron), 2, 0, null) - Dodgson Grey (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Dodgson Grey (/mob/living/carbon/human): Moved(the floor (152,166,2) (/turf/open/floor/iron), 2, 0, null) - Dodgson Grey (/mob/living/carbon/human): Moved(the floor (152,166,2) (/turf/open/floor/iron), 2, 0, null) - Dodgson Grey (/mob/living/carbon/human): Moved(the floor (152,166,2) (/turf/open/floor/iron), 2, 0, null) - Dodgson Grey (/mob/living/carbon/human): Move(the floor (152,165,2) (/turf/open/floor/iron), 2, 0) - Dodgson Grey (/mob/living/carbon/human): Move(the floor (152,165,2) (/turf/open/floor/iron), 2, 0) - Dodgson Grey (/mob/living/carbon/human): Move(the floor (152,165,2) (/turf/open/floor/iron), 2, null) - Dodgson Grey (/mob/living/carbon/human): Move(the floor (152,165,2) (/turf/open/floor/iron), 2) - Dodgson Grey (/mob/living/carbon/human): Move(the floor (152,165,2) (/turf/open/floor/iron), 2) - KayleSolo (/client): Move(the floor (152,165,2) (/turf/open/floor/iron), 2) - Dodgson Grey (/mob/living/carbon/human): keyLoop(KayleSolo (/client)) - Input (/datum/controller/subsystem/input): fire(0) - Input (/datum/controller/subsystem/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 22:58:23.991] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 22:58:33.198] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 22:58:37.696] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 22:58:40.024] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 22:58:42.276] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 22:58:42.288] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 22:58:44.641] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 22:58:49.091] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 22:58:53.732] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 22:59:00.850] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 22:59:00.856] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 22:59:05.348] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 22:59:10.022] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 22:59:23.698] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 22:59:38.883] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 22:59:43.679] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 22:59:48.792] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 22:59:53.969] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 22:59:57.068] ## TESTING: GC: -- [0x21060c31] | /datum/surgery/healing/brute/basic was unable to be GC'd -- [2021-11-02 22:59:59.068] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:00:04.075] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:00:19.861] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:00:24.599] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:00:27.321] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:00:27.327] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:00:32.340] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:00:37.138] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:00:44.564] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:00:49.158] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:00:51.585] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:00:56.383] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:01:01.123] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:01:06.075] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:01:11.838] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:01:16.904] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:01:16.911] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:01:24.724] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:01:27.391] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:01:30.109] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:01:32.946] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:01:38.048] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:01:44.275] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:01:44.457] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:01:47.663] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:01:50.611] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:02:01.335] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:02:04.004] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:02:06.435] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:02:08.923] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:02:19.200] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:02:19.205] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:02:21.746] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:02:26.483] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:02:28.965] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:02:31.647] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:02:34.408] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:02:34.417] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:02:39.915] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:02:45.005] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:02:47.644] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:02:50.159] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:02:57.382] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:02:59.817] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:03:02.218] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:03:02.224] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:03:04.604] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:03:07.075] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:03:12.119] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:03:12.126] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:03:14.741] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:03:14.747] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:03:17.322] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:03:19.756] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:03:22.092] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:03:24.728] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:03:32.947] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:03:35.626] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:03:35.641] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:03:38.408] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:03:45.519] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:03:45.735] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:03:48.786] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:03:51.621] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:03:54.327] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:03:54.504] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:03:54.565] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:03:57.342] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:04:00.108] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:04:04.971] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:04:06.160] ## TESTING: GC: -- [0x3000143] | /mob/living/simple_animal/hostile/retaliate/bat was unable to be GC'd -- [2021-11-02 23:04:10.472] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:04:15.910] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:04:16.022] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:04:16.028] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:04:19.385] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:04:28.049] runtime error: Invalid argument: client: `` - proc name: send assets (/datum/asset_transport/proc/send_assets) - source file: asset_transport.dm,87 - usr: Rufus Quail (/mob/living/carbon/human) - src: Simple browse_rsc asset transp... (/datum/asset_transport) - usr.loc: the floor (140,160,2) (/turf/open/floor/iron/grimy) - call stack: - Simple browse_rsc asset transp... (/datum/asset_transport): send assets(null, /list (/list)) - /datum/asset/simple/namespaced... (/datum/asset/simple/namespaced/common): send(null) - /datum/browser (/datum/browser): open(1) - Untitled (/datum/song): ui interact(null) - Untitled (/datum/song): updateDialog(null) - Untitled (/datum/song): Topic("src=\[0x21011915];import=1", /list (/list)) - DeathHasForm (/client): Topic("src=\[0x21011915];import=1", /list (/list), Untitled (/datum/song)) - DeathHasForm (/client): Topic("src=\[0x21011915];import=1", /list (/list), Untitled (/datum/song)) - [2021-11-02 23:04:30.154] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:04:31.385] runtime error: Invalid argument: client: `` - proc name: send assets (/datum/asset_transport/proc/send_assets) - source file: asset_transport.dm,87 - usr: Rufus Quail (/mob/living/carbon/human) - src: Simple browse_rsc asset transp... (/datum/asset_transport) - usr.loc: the floor (140,160,2) (/turf/open/floor/iron/grimy) - call stack: - Simple browse_rsc asset transp... (/datum/asset_transport): send assets(null, /list (/list)) - /datum/asset/simple/namespaced... (/datum/asset/simple/namespaced/common): send(null) - /datum/browser (/datum/browser): open(1) - Untitled (/datum/song): ui interact(null) - Untitled (/datum/song): updateDialog(null) - Untitled (/datum/song): Topic("src=\[0x21011915];tempo=-0.5", /list (/list)) - DeathHasForm (/client): Topic("src=\[0x21011915];tempo=-0.5", /list (/list), Untitled (/datum/song)) - DeathHasForm (/client): Topic("src=\[0x21011915];tempo=-0.5", /list (/list), Untitled (/datum/song)) - [2021-11-02 23:04:32.227] runtime error: Invalid argument: client: `` - proc name: send assets (/datum/asset_transport/proc/send_assets) - source file: asset_transport.dm,87 - usr: Rufus Quail (/mob/living/carbon/human) - src: Simple browse_rsc asset transp... (/datum/asset_transport) - usr.loc: the floor (140,160,2) (/turf/open/floor/iron/grimy) - call stack: - Simple browse_rsc asset transp... (/datum/asset_transport): send assets(null, /list (/list)) - /datum/asset/simple/namespaced... (/datum/asset/simple/namespaced/common): send(null) - /datum/browser (/datum/browser): open(1) - Untitled (/datum/song): ui interact(null) - Untitled (/datum/song): updateDialog(null) - Untitled (/datum/song): Topic("src=\[0x21011915];tempo=-0.5", /list (/list)) - DeathHasForm (/client): Topic("src=\[0x21011915];tempo=-0.5", /list (/list), Untitled (/datum/song)) - DeathHasForm (/client): Topic("src=\[0x21011915];tempo=-0.5", /list (/list), Untitled (/datum/song)) - [2021-11-02 23:04:33.274] runtime error: Invalid argument: client: `` - proc name: send assets (/datum/asset_transport/proc/send_assets) - source file: asset_transport.dm,87 - usr: Rufus Quail (/mob/living/carbon/human) - src: Simple browse_rsc asset transp... (/datum/asset_transport) - usr.loc: the floor (140,160,2) (/turf/open/floor/iron/grimy) - call stack: - Simple browse_rsc asset transp... (/datum/asset_transport): send assets(null, /list (/list)) - /datum/asset/simple/namespaced... (/datum/asset/simple/namespaced/common): send(null) - /datum/browser (/datum/browser): open(1) - Untitled (/datum/song): ui interact(null) - Untitled (/datum/song): updateDialog(null) - Untitled (/datum/song): start playing(Rufus Quail (/mob/living/carbon/human)) - world: ImmediateInvokeAsync(Untitled (/datum/song), /datum/song/proc/start_playing (/datum/song/proc/start_playing), Rufus Quail (/mob/living/carbon/human)) - Untitled (/datum/song): Topic("src=\[0x21011915];play=1", /list (/list)) - DeathHasForm (/client): Topic("src=\[0x21011915];play=1", /list (/list), Untitled (/datum/song)) - DeathHasForm (/client): Topic("src=\[0x21011915];play=1", /list (/list), Untitled (/datum/song)) - [2021-11-02 23:04:33.278] runtime error: Invalid argument: client: `` - proc name: send assets (/datum/asset_transport/proc/send_assets) - source file: asset_transport.dm,87 - usr: Rufus Quail (/mob/living/carbon/human) - src: Simple browse_rsc asset transp... (/datum/asset_transport) - usr.loc: the floor (140,160,2) (/turf/open/floor/iron/grimy) - call stack: - Simple browse_rsc asset transp... (/datum/asset_transport): send assets(null, /list (/list)) - /datum/asset/simple/namespaced... (/datum/asset/simple/namespaced/common): send(null) - /datum/browser (/datum/browser): open(1) - Untitled (/datum/song): ui interact(null) - Untitled (/datum/song): updateDialog(null) - Untitled (/datum/song): Topic("src=\[0x21011915];play=1", /list (/list)) - DeathHasForm (/client): Topic("src=\[0x21011915];play=1", /list (/list), Untitled (/datum/song)) - DeathHasForm (/client): Topic("src=\[0x21011915];play=1", /list (/list), Untitled (/datum/song)) - [2021-11-02 23:04:34.879] runtime error: Invalid argument: client: `` - proc name: send assets (/datum/asset_transport/proc/send_assets) - source file: asset_transport.dm,87 - usr: Rufus Quail (/mob/living/carbon/human) - src: Simple browse_rsc asset transp... (/datum/asset_transport) - usr.loc: the floor (140,160,2) (/turf/open/floor/iron/grimy) - call stack: - Simple browse_rsc asset transp... (/datum/asset_transport): send assets(null, /list (/list)) - /datum/asset/simple/namespaced... (/datum/asset/simple/namespaced/common): send(null) - /datum/browser (/datum/browser): open(1) - Untitled (/datum/song): ui interact(null) - Untitled (/datum/song): updateDialog(null) - Untitled (/datum/song): Topic("src=\[0x21011915];tempo=-0.5", /list (/list)) - DeathHasForm (/client): Topic("src=\[0x21011915];tempo=-0.5", /list (/list), Untitled (/datum/song)) - DeathHasForm (/client): Topic("src=\[0x21011915];tempo=-0.5", /list (/list), Untitled (/datum/song)) - [2021-11-02 23:04:36.862] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:04:36.872] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:04:39.327] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:04:41.711] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:04:41.726] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:04:41.778] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:04:41.786] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:04:42.879] runtime error: Invalid argument: client: `` - proc name: send assets (/datum/asset_transport/proc/send_assets) - source file: asset_transport.dm,87 - usr: Rufus Quail (/mob/living/carbon/human) - src: Simple browse_rsc asset transp... (/datum/asset_transport) - usr.loc: the floor (140,160,2) (/turf/open/floor/iron/grimy) - call stack: - Simple browse_rsc asset transp... (/datum/asset_transport): send assets(null, /list (/list)) - /datum/asset/simple/namespaced... (/datum/asset/simple/namespaced/common): send(null) - /datum/browser (/datum/browser): open(1) - Untitled (/datum/song): ui interact(null) - Untitled (/datum/song): updateDialog(null) - Untitled (/datum/song): Topic("src=\[0x21011915];play=1", /list (/list)) - DeathHasForm (/client): Topic("src=\[0x21011915];play=1", /list (/list), Untitled (/datum/song)) - DeathHasForm (/client): Topic("src=\[0x21011915];play=1", /list (/list), Untitled (/datum/song)) - [2021-11-02 23:04:44.320] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:04:44.334] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:04:44.394] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:04:45.683] runtime error: Invalid argument: client: `` - proc name: send assets (/datum/asset_transport/proc/send_assets) - source file: asset_transport.dm,87 - usr: Rufus Quail (/mob/living/carbon/human) - src: Simple browse_rsc asset transp... (/datum/asset_transport) - usr.loc: the floor (140,160,2) (/turf/open/floor/iron/grimy) - call stack: - Simple browse_rsc asset transp... (/datum/asset_transport): send assets(null, /list (/list)) - /datum/asset/simple/namespaced... (/datum/asset/simple/namespaced/common): send(null) - /datum/browser (/datum/browser): open(1) - Untitled (/datum/song): ui interact(null) - Untitled (/datum/song): updateDialog(null) - Untitled (/datum/song): Topic("src=\[0x21011915];tempo=-0.5", /list (/list)) - DeathHasForm (/client): Topic("src=\[0x21011915];tempo=-0.5", /list (/list), Untitled (/datum/song)) - DeathHasForm (/client): Topic("src=\[0x21011915];tempo=-0.5", /list (/list), Untitled (/datum/song)) - [2021-11-02 23:04:47.642] runtime error: Invalid argument: client: `` - proc name: send assets (/datum/asset_transport/proc/send_assets) - source file: asset_transport.dm,87 - usr: Rufus Quail (/mob/living/carbon/human) - src: Simple browse_rsc asset transp... (/datum/asset_transport) - usr.loc: the floor (140,160,2) (/turf/open/floor/iron/grimy) - call stack: - Simple browse_rsc asset transp... (/datum/asset_transport): send assets(null, /list (/list)) - /datum/asset/simple/namespaced... (/datum/asset/simple/namespaced/common): send(null) - /datum/browser (/datum/browser): open(1) - Untitled (/datum/song): ui interact(null) - Untitled (/datum/song): updateDialog(null) - Untitled (/datum/song): Topic("src=\[0x21011915];tempo=-0.5", /list (/list)) - DeathHasForm (/client): Topic("src=\[0x21011915];tempo=-0.5", /list (/list), Untitled (/datum/song)) - DeathHasForm (/client): Topic("src=\[0x21011915];tempo=-0.5", /list (/list), Untitled (/datum/song)) - [2021-11-02 23:04:49.444] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:04:54.795] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:04:57.458] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:04:57.523] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:05:00.244] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:05:00.249] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:05:00.285] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:05:00.385] runtime error: Invalid argument: client: `` - proc name: send assets (/datum/asset_transport/proc/send_assets) - source file: asset_transport.dm,87 - usr: Rufus Quail (/mob/living/carbon/human) - src: Simple browse_rsc asset transp... (/datum/asset_transport) - usr.loc: the floor (140,160,2) (/turf/open/floor/iron/grimy) - call stack: - Simple browse_rsc asset transp... (/datum/asset_transport): send assets(null, /list (/list)) - /datum/asset/simple/namespaced... (/datum/asset/simple/namespaced/common): send(null) - /datum/browser (/datum/browser): open(1) - Untitled (/datum/song): ui interact(null) - Untitled (/datum/song): updateDialog(null) - Untitled (/datum/song): Topic("src=\[0x21011915];tempo=-0.5", /list (/list)) - DeathHasForm (/client): Topic("src=\[0x21011915];tempo=-0.5", /list (/list), Untitled (/datum/song)) - DeathHasForm (/client): Topic("src=\[0x21011915];tempo=-0.5", /list (/list), Untitled (/datum/song)) - [2021-11-02 23:05:01.283] runtime error: Invalid argument: client: `` - proc name: send assets (/datum/asset_transport/proc/send_assets) - source file: asset_transport.dm,87 - usr: Rufus Quail (/mob/living/carbon/human) - src: Simple browse_rsc asset transp... (/datum/asset_transport) - usr.loc: the floor (140,160,2) (/turf/open/floor/iron/grimy) - call stack: - Simple browse_rsc asset transp... (/datum/asset_transport): send assets(null, /list (/list)) - /datum/asset/simple/namespaced... (/datum/asset/simple/namespaced/common): send(null) - /datum/browser (/datum/browser): open(1) - Untitled (/datum/song): ui interact(null) - Untitled (/datum/song): updateDialog(null) - Untitled (/datum/song): Topic("src=\[0x21011915];tempo=-0.5", /list (/list)) - DeathHasForm (/client): Topic("src=\[0x21011915];tempo=-0.5", /list (/list), Untitled (/datum/song)) - DeathHasForm (/client): Topic("src=\[0x21011915];tempo=-0.5", /list (/list), Untitled (/datum/song)) - [2021-11-02 23:05:03.024] runtime error: Invalid argument: client: `` - proc name: send assets (/datum/asset_transport/proc/send_assets) - source file: asset_transport.dm,87 - usr: Rufus Quail (/mob/living/carbon/human) - src: Simple browse_rsc asset transp... (/datum/asset_transport) - usr.loc: the floor (140,160,2) (/turf/open/floor/iron/grimy) - call stack: - Simple browse_rsc asset transp... (/datum/asset_transport): send assets(null, /list (/list)) - /datum/asset/simple/namespaced... (/datum/asset/simple/namespaced/common): send(null) - /datum/browser (/datum/browser): open(1) - Untitled (/datum/song): ui interact(null) - Untitled (/datum/song): updateDialog(null) - Untitled (/datum/song): Topic("src=\[0x21011915];tempo=-0.5", /list (/list)) - DeathHasForm (/client): Topic("src=\[0x21011915];tempo=-0.5", /list (/list), Untitled (/datum/song)) - DeathHasForm (/client): Topic("src=\[0x21011915];tempo=-0.5", /list (/list), Untitled (/datum/song)) - [2021-11-02 23:05:06.130] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:05:06.977] runtime error: Invalid argument: client: `` - proc name: send assets (/datum/asset_transport/proc/send_assets) - source file: asset_transport.dm,87 - usr: Rufus Quail (/mob/living/carbon/human) - src: Simple browse_rsc asset transp... (/datum/asset_transport) - usr.loc: the floor (140,160,2) (/turf/open/floor/iron/grimy) - call stack: - Simple browse_rsc asset transp... (/datum/asset_transport): send assets(null, /list (/list)) - /datum/asset/simple/namespaced... (/datum/asset/simple/namespaced/common): send(null) - /datum/browser (/datum/browser): open(1) - Untitled (/datum/song): ui interact(null) - Untitled (/datum/song): updateDialog(null) - Untitled (/datum/song): Topic("src=\[0x21011915];switchinstru...", /list (/list)) - DeathHasForm (/client): Topic("src=\[0x21011915];switchinstru...", /list (/list), Untitled (/datum/song)) - DeathHasForm (/client): Topic("src=\[0x21011915];switchinstru...", /list (/list), Untitled (/datum/song)) - [2021-11-02 23:05:08.500] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:05:11.050] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:05:13.407] runtime error: Invalid argument: client: `` - proc name: send assets (/datum/asset_transport/proc/send_assets) - source file: asset_transport.dm,87 - usr: Rufus Quail (/mob/living/carbon/human) - src: Simple browse_rsc asset transp... (/datum/asset_transport) - usr.loc: the floor (140,160,2) (/turf/open/floor/iron/grimy) - call stack: - Simple browse_rsc asset transp... (/datum/asset_transport): send assets(null, /list (/list)) - /datum/asset/simple/namespaced... (/datum/asset/simple/namespaced/common): send(null) - /datum/browser (/datum/browser): open(1) - Untitled (/datum/song): ui interact(null) - Untitled (/datum/song): updateDialog(null) - Untitled (/datum/song): Topic("src=\[0x21011915];switchinstru...", /list (/list)) - DeathHasForm (/client): Topic("src=\[0x21011915];switchinstru...", /list (/list), Untitled (/datum/song)) - DeathHasForm (/client): Topic("src=\[0x21011915];switchinstru...", /list (/list), Untitled (/datum/song)) - [2021-11-02 23:05:13.588] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:05:14.462] runtime error: Invalid argument: client: `` - proc name: send assets (/datum/asset_transport/proc/send_assets) - source file: asset_transport.dm,87 - usr: Rufus Quail (/mob/living/carbon/human) - src: Simple browse_rsc asset transp... (/datum/asset_transport) - usr.loc: the floor (140,160,2) (/turf/open/floor/iron/grimy) - call stack: - Simple browse_rsc asset transp... (/datum/asset_transport): send assets(null, /list (/list)) - /datum/asset/simple/namespaced... (/datum/asset/simple/namespaced/common): send(null) - /datum/browser (/datum/browser): open(1) - Untitled (/datum/song): ui interact(null) - Untitled (/datum/song): updateDialog(null) - Untitled (/datum/song): Topic("src=\[0x21011915];switchinstru...", /list (/list)) - DeathHasForm (/client): Topic("src=\[0x21011915];switchinstru...", /list (/list), Untitled (/datum/song)) - DeathHasForm (/client): Topic("src=\[0x21011915];switchinstru...", /list (/list), Untitled (/datum/song)) - [2021-11-02 23:05:15.654] runtime error: Invalid argument: client: `` - proc name: send assets (/datum/asset_transport/proc/send_assets) - source file: asset_transport.dm,87 - usr: Rufus Quail (/mob/living/carbon/human) - src: Simple browse_rsc asset transp... (/datum/asset_transport) - usr.loc: the floor (140,160,2) (/turf/open/floor/iron/grimy) - call stack: - Simple browse_rsc asset transp... (/datum/asset_transport): send assets(null, /list (/list)) - /datum/asset/simple/namespaced... (/datum/asset/simple/namespaced/common): send(null) - /datum/browser (/datum/browser): open(1) - Untitled (/datum/song): ui interact(null) - Untitled (/datum/song): updateDialog(null) - Untitled (/datum/song): Topic("src=\[0x21011915];switchinstru...", /list (/list)) - DeathHasForm (/client): Topic("src=\[0x21011915];switchinstru...", /list (/list), Untitled (/datum/song)) - DeathHasForm (/client): Topic("src=\[0x21011915];switchinstru...", /list (/list), Untitled (/datum/song)) - [2021-11-02 23:05:15.952] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:05:18.416] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:05:21.013] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:05:23.501] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:05:23.625] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:05:23.680] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:05:23.842] runtime error: Invalid argument: client: `` - proc name: send assets (/datum/asset_transport/proc/send_assets) - source file: asset_transport.dm,87 - usr: Rufus Quail (/mob/living/carbon/human) - src: Simple browse_rsc asset transp... (/datum/asset_transport) - usr.loc: the floor (140,160,2) (/turf/open/floor/iron/grimy) - call stack: - Simple browse_rsc asset transp... (/datum/asset_transport): send assets(null, /list (/list)) - /datum/asset/simple/namespaced... (/datum/asset/simple/namespaced/common): send(null) - /datum/browser (/datum/browser): open(1) - Untitled (/datum/song): ui interact(null) - Untitled (/datum/song): updateDialog(null) - Untitled (/datum/song): Topic("src=\[0x21011915];switchinstru...", /list (/list)) - DeathHasForm (/client): Topic("src=\[0x21011915];switchinstru...", /list (/list), Untitled (/datum/song)) - DeathHasForm (/client): Topic("src=\[0x21011915];switchinstru...", /list (/list), Untitled (/datum/song)) - [2021-11-02 23:05:29.157] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:05:29.238] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:05:29.302] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:05:29.899] runtime error: Invalid argument: client: `` - proc name: send assets (/datum/asset_transport/proc/send_assets) - source file: asset_transport.dm,87 - usr: Rufus Quail (/mob/living/carbon/human) - src: Simple browse_rsc asset transp... (/datum/asset_transport) - usr.loc: the floor (140,160,2) (/turf/open/floor/iron/grimy) - call stack: - Simple browse_rsc asset transp... (/datum/asset_transport): send assets(null, /list (/list)) - /datum/asset/simple/namespaced... (/datum/asset/simple/namespaced/common): send(null) - /datum/browser (/datum/browser): open(1) - Untitled (/datum/song): ui interact(null) - Untitled (/datum/song): updateDialog(null) - Untitled (/datum/song): Topic("src=\[0x21011915];tempo=-0.5", /list (/list)) - DeathHasForm (/client): Topic("src=\[0x21011915];tempo=-0.5", /list (/list), Untitled (/datum/song)) - DeathHasForm (/client): Topic("src=\[0x21011915];tempo=-0.5", /list (/list), Untitled (/datum/song)) - [2021-11-02 23:05:32.350] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:05:32.564] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:05:35.349] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:05:37.979] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:05:40.530] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:05:40.548] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:05:47.967] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:05:47.975] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:05:48.035] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:05:50.697] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:05:53.217] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:05:58.048] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:05:58.056] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:06:02.885] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:06:05.220] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:06:05.279] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:06:07.815] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:06:07.821] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:06:10.284] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:06:12.676] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:06:12.687] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:06:12.691] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:06:12.732] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:06:17.603] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:06:17.649] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:06:20.340] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:06:23.069] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:06:23.191] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:06:28.608] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:06:28.671] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:06:28.796] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:06:32.055] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:06:41.582] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:06:44.058] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:06:46.570] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:06:46.576] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:06:46.587] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:06:46.593] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:06:49.049] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:06:51.496] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:06:51.576] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:06:51.583] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:06:56.645] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:06:59.184] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:06:59.360] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:07:02.651] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:07:05.395] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:07:11.154] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:07:11.268] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:07:16.222] runtime error: Attempted to add a new component of type [/datum/component/forensics] to a qdeleting parent of type [/obj/item/stack/rods]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: _component.dm,401 - usr: Ivan Thomlinson (as Prisoner #... (/mob/living/carbon/human) - src: the iron rod (/obj/item/stack/rods) - usr.loc: the floor (14,39,5) (/turf/open/floor/iron) - src.loc: null - call stack: - the iron rod (/obj/item/stack/rods): AddComponent(/list (/list)) - the iron rod (/obj/item/stack/rods): add fingerprint list(/list (/list)) - the grille (/obj/structure/grille): transfer fingerprints to(the iron rod (/obj/item/stack/rods)) - the grille (/obj/structure/grille): deconstruct(0) - the grille (/obj/structure/grille): atom destruction("melee") - the grille (/obj/structure/grille): take damage(7.5, "brute", "melee", 1, null, 0) - the grille (/obj/structure/grille): take damage(15, "brute", "melee", 1, null) - the grille (/obj/structure/grille): attacked by(the pickaxe (/obj/item/pickaxe), Ivan Thomlinson (as Prisoner #... (/mob/living/carbon/human)) - the pickaxe (/obj/item/pickaxe): attack atom(the grille (/obj/structure/grille), Ivan Thomlinson (as Prisoner #... (/mob/living/carbon/human), "icon-x=23;icon-y=3;left=1;scre...") - the grille (/obj/structure/grille): attackby(the pickaxe (/obj/item/pickaxe), Ivan Thomlinson (as Prisoner #... (/mob/living/carbon/human), "icon-x=23;icon-y=3;left=1;scre...") - the grille (/obj/structure/grille): attackby(the pickaxe (/obj/item/pickaxe), Ivan Thomlinson (as Prisoner #... (/mob/living/carbon/human), "icon-x=23;icon-y=3;left=1;scre...") - the pickaxe (/obj/item/pickaxe): melee attack chain(Ivan Thomlinson (as Prisoner #... (/mob/living/carbon/human), the grille (/obj/structure/grille), "icon-x=23;icon-y=3;left=1;scre...") - Ivan Thomlinson (as Prisoner #... (/mob/living/carbon/human): ClickOn(the grille (/obj/structure/grille), "icon-x=23;icon-y=3;left=1;scre...") - the grille (/obj/structure/grille): Click(the plating (13,39,5) (/turf/open/floor/plating), "mapwindow.map", "icon-x=23;icon-y=3;left=1;scre...") - ToastedWorld (/client): Click(the grille (/obj/structure/grille), the plating (13,39,5) (/turf/open/floor/plating), "mapwindow.map", "icon-x=23;icon-y=3;left=1;scre...") - [2021-11-02 23:07:16.223] runtime error: Attempted to add a new component of type [/datum/component/forensics] to a qdeleting parent of type [/obj/item/stack/rods]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: _component.dm,401 - usr: Ivan Thomlinson (as Prisoner #... (/mob/living/carbon/human) - src: the iron rod (/obj/item/stack/rods) - usr.loc: the floor (14,39,5) (/turf/open/floor/iron) - src.loc: null - call stack: - the iron rod (/obj/item/stack/rods): AddComponent(/list (/list)) - the iron rod (/obj/item/stack/rods): add hiddenprint list(/list (/list)) - the grille (/obj/structure/grille): transfer fingerprints to(the iron rod (/obj/item/stack/rods)) - the grille (/obj/structure/grille): deconstruct(0) - the grille (/obj/structure/grille): atom destruction("melee") - the grille (/obj/structure/grille): take damage(7.5, "brute", "melee", 1, null, 0) - the grille (/obj/structure/grille): take damage(15, "brute", "melee", 1, null) - the grille (/obj/structure/grille): attacked by(the pickaxe (/obj/item/pickaxe), Ivan Thomlinson (as Prisoner #... (/mob/living/carbon/human)) - the pickaxe (/obj/item/pickaxe): attack atom(the grille (/obj/structure/grille), Ivan Thomlinson (as Prisoner #... (/mob/living/carbon/human), "icon-x=23;icon-y=3;left=1;scre...") - the grille (/obj/structure/grille): attackby(the pickaxe (/obj/item/pickaxe), Ivan Thomlinson (as Prisoner #... (/mob/living/carbon/human), "icon-x=23;icon-y=3;left=1;scre...") - the grille (/obj/structure/grille): attackby(the pickaxe (/obj/item/pickaxe), Ivan Thomlinson (as Prisoner #... (/mob/living/carbon/human), "icon-x=23;icon-y=3;left=1;scre...") - the pickaxe (/obj/item/pickaxe): melee attack chain(Ivan Thomlinson (as Prisoner #... (/mob/living/carbon/human), the grille (/obj/structure/grille), "icon-x=23;icon-y=3;left=1;scre...") - Ivan Thomlinson (as Prisoner #... (/mob/living/carbon/human): ClickOn(the grille (/obj/structure/grille), "icon-x=23;icon-y=3;left=1;scre...") - the grille (/obj/structure/grille): Click(the plating (13,39,5) (/turf/open/floor/plating), "mapwindow.map", "icon-x=23;icon-y=3;left=1;scre...") - ToastedWorld (/client): Click(the grille (/obj/structure/grille), the plating (13,39,5) (/turf/open/floor/plating), "mapwindow.map", "icon-x=23;icon-y=3;left=1;scre...") - [2021-11-02 23:07:18.825] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:07:18.890] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:07:18.949] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:07:22.046] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:07:24.995] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): patrol step not moved() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:07:27.629] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:07:27.682] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:07:27.732] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:07:27.803] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:07:32.796] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:07:32.803] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:07:35.280] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:07:38.077] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:07:38.089] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:07:38.152] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:07:40.949] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:07:43.747] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:07:43.808] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:07:46.629] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:07:49.168] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:07:49.250] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:07:49.421] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:07:52.155] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:07:55.611] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:07:56.362] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:07:56.428] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:08:02.214] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:08:02.280] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:08:07.211] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:08:10.168] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:08:13.123] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:08:13.179] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:08:13.238] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:08:15.995] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:08:16.001] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:08:16.117] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:08:16.125] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:08:19.178] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:08:19.256] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:08:19.437] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:08:25.565] runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: (src) - src: null - call stack: - stack trace("addtimer called with a callbac...") - addtimer(/datum/callback (/datum/callback), 10, 4, null, "code/_onclick/hud/fullscreen.d...", 28) - Space Bat (/mob/living/simple_animal/hostile/retaliate/bat): clear fullscreen("brute", 10) - Space Bat (/mob/living/simple_animal/hostile/retaliate/bat): update health hud() - Space Bat (/mob/living/simple_animal/hostile/retaliate/bat): updatehealth() - Space Bat (/mob/living/simple_animal/hostile/retaliate/bat): adjustHealth(20, 1, 0) - Space Bat (/mob/living/simple_animal/hostile/retaliate/bat): adjustHealth(20, 1, 0) - Space Bat (/mob/living/simple_animal/hostile/retaliate/bat): adjustHealth(20, 1, 0) - Space Bat (/mob/living/simple_animal/hostile/retaliate/bat): adjustBruteLoss(20, 1, 0) - Space Bat (/mob/living/simple_animal/hostile/retaliate/bat): apply damage(20, "brute", null, 0, 0, 0, 0, 0, 0) - Space Bat (/mob/living/simple_animal/hostile/retaliate/bat): attack threshold check(20, "brute", "melee", 1) - Space Bat (/mob/living/simple_animal/hostile/retaliate/bat): attack animal(Lia (/mob/living/simple_animal/hostile/carp/lia), null) - Lia (/mob/living/simple_animal/hostile/carp/lia): AttackingTarget(null) - Lia (/mob/living/simple_animal/hostile/carp/lia): MeleeAction(1) - Lia (/mob/living/simple_animal/hostile/carp/lia): MoveToTarget(/list (/list)) - Lia (/mob/living/simple_animal/hostile/carp/lia): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:08:25.654] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:08:25.721] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:08:25.769] Found a null in simple_animals list! [2021-11-02 23:08:31.082] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:08:31.148] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:08:31.157] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:08:33.886] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:08:36.477] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:08:36.530] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:08:36.591] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:08:39.672] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:08:42.185] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:08:42.247] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:08:47.606] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:08:47.666] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:08:47.727] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:08:50.439] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:08:53.026] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:08:55.480] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:08:55.540] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:09:00.348] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:09:03.026] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:09:05.453] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:09:05.462] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:09:08.053] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:09:08.124] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:09:08.187] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:09:14.437] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:09:14.509] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:09:17.584] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:09:17.650] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:09:17.717] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:09:23.898] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:09:23.969] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:09:26.766] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:09:26.830] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:09:27.079] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:09:27.137] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:09:34.874] ## TESTING: GC: -- [0x3000068] | /mob/dead/observer was unable to be GC'd -- [2021-11-02 23:09:35.199] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:09:35.275] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:09:35.399] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:09:38.228] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:09:38.355] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:09:38.414] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:09:38.482] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:09:47.633] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:09:47.693] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:09:53.305] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:09:53.308] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:09:53.477] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:09:56.432] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:09:59.167] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:09:59.307] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:09:59.365] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:09:59.424] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:09:59.483] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:09:59.489] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:10:05.816] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:10:05.885] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:10:06.377] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): patrol step not moved() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:10:06.646] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: Vestura Ingnita (/mob/living/carbon/human) - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - usr.loc: the floor (151,82,2) (/turf/open/floor/iron) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): bot reset() - the Vibebot (/mob/living/simple_animal/bot/vibebot): Topic("src=\[mob_961];operation=patro...", /list (/list)) - Syndigibs (/client): Topic("src=\[mob_961];operation=patro...", /list (/list), the Vibebot (/mob/living/simple_animal/bot/vibebot)) - Syndigibs (/client): Topic("src=\[mob_961];operation=patro...", /list (/list), the Vibebot (/mob/living/simple_animal/bot/vibebot)) - [2021-11-02 23:10:08.869] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:10:09.008] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:10:09.068] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:10:09.138] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:10:12.157] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:10:15.131] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:10:15.188] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:10:19.001] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:10:19.071] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:10:20.425] runtime error: Cannot execute null.clear alert(). - proc name: check in range (/atom/movable/screen/alert/give/proc/check_in_range) - source file: alert.dm,352 - usr: Scorio Sporpson (/mob/living/carbon/human) - src: Marsh Mothington is offering a... (/atom/movable/screen/alert/give/highfive) - usr.loc: the floor (189,116,2) (/turf/open/floor/iron) - src.loc: null - call stack: - Marsh Mothington is offering a... (/atom/movable/screen/alert/give/highfive): check in range(Scorio Sporpson (/mob/living/carbon/human), the floor (188,116,2) (/turf/open/floor/iron), 4, 0, null) - Scorio Sporpson (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Scorio Sporpson (/mob/living/carbon/human): Moved(the floor (188,116,2) (/turf/open/floor/iron), 4, 0, null) - Scorio Sporpson (/mob/living/carbon/human): Moved(the floor (188,116,2) (/turf/open/floor/iron), 4, 0, null) - Scorio Sporpson (/mob/living/carbon/human): Moved(the floor (188,116,2) (/turf/open/floor/iron), 4, 0, null) - Scorio Sporpson (/mob/living/carbon/human): Move(the floor (189,116,2) (/turf/open/floor/iron), 4, 0) - Scorio Sporpson (/mob/living/carbon/human): Move(the floor (189,116,2) (/turf/open/floor/iron), 4, 0) - Scorio Sporpson (/mob/living/carbon/human): Move(the floor (189,116,2) (/turf/open/floor/iron), 4, null) - Scorio Sporpson (/mob/living/carbon/human): Move(the floor (189,116,2) (/turf/open/floor/iron), 4) - Scorio Sporpson (/mob/living/carbon/human): Move(the floor (189,116,2) (/turf/open/floor/iron), 4) - ScorpionSG (/client): Move(the floor (189,116,2) (/turf/open/floor/iron), 4) - Scorio Sporpson (/mob/living/carbon/human): keyLoop(ScorpionSG (/client)) - Input (/datum/controller/subsystem/input): fire(0) - Input (/datum/controller/subsystem/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:10:23.023] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:10:23.097] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:10:23.159] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:10:26.366] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:10:29.411] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:10:29.548] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:10:30.010] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:10:36.313] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:10:39.366] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:10:43.725] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:10:46.862] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:10:46.923] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:10:46.989] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:10:47.056] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:10:47.115] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:10:47.120] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:10:53.166] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:10:56.108] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:10:56.154] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:10:58.877] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:10:58.939] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:10:59.082] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:10:59.161] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:11:02.326] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:11:05.387] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:11:08.489] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:11:08.507] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:11:08.537] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:11:08.544] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:11:17.155] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:11:17.240] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:11:20.309] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:11:20.371] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:11:23.555] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:11:26.547] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:11:26.636] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:11:26.768] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:11:26.813] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:11:30.019] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:11:30.092] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:11:30.153] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:11:30.168] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:11:36.442] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:11:39.341] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:11:45.912] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:11:46.055] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:11:46.167] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:11:46.296] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:11:46.370] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:11:46.430] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:11:50.287] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:11:50.353] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:11:50.479] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:11:51.533] runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Jonas J.J. Jones (/mob/living/carbon/human) - src: null - usr.loc: the floor (184,115,2) (/turf/open/floor/iron) - call stack: - stack trace("addtimer called with a callbac...") - addtimer(/datum/callback (/datum/callback), 10, 4, null, "code/_onclick/hud/fullscreen.d...", 28) - the swarmer (981) (/mob/living/simple_animal/hostile/swarmer): clear fullscreen("brute", 10) - the swarmer (981) (/mob/living/simple_animal/hostile/swarmer): update health hud() - the swarmer (981) (/mob/living/simple_animal/hostile/swarmer): updatehealth() - the swarmer (981) (/mob/living/simple_animal/hostile/swarmer): adjustHealth(5, 1, 0) - the swarmer (981) (/mob/living/simple_animal/hostile/swarmer): adjustHealth(5, 1, 0) - the swarmer (981) (/mob/living/simple_animal/hostile/swarmer): adjustBruteLoss(5, 1, 0) - the swarmer (981) (/mob/living/simple_animal/hostile/swarmer): apply damage(5, "brute", null, 0, 0, 0, 0, 0, 0) - the swarmer (981) (/mob/living/simple_animal/hostile/swarmer): attacked by(the pocket crowbar (/obj/item/crowbar), Jonas J.J. Jones (/mob/living/carbon/human)) - the swarmer (981) (/mob/living/simple_animal/hostile/swarmer): attacked by(the pocket crowbar (/obj/item/crowbar), Jonas J.J. Jones (/mob/living/carbon/human)) - the swarmer (981) (/mob/living/simple_animal/hostile/swarmer): attacked by(the pocket crowbar (/obj/item/crowbar), Jonas J.J. Jones (/mob/living/carbon/human)) - the pocket crowbar (/obj/item/crowbar): attack(the swarmer (981) (/mob/living/simple_animal/hostile/swarmer), Jonas J.J. Jones (/mob/living/carbon/human), "icon-x=15;icon-y=12;left=1;scr...") - the swarmer (981) (/mob/living/simple_animal/hostile/swarmer): attackby(the pocket crowbar (/obj/item/crowbar), Jonas J.J. Jones (/mob/living/carbon/human), "icon-x=15;icon-y=12;left=1;scr...") - the pocket crowbar (/obj/item/crowbar): melee attack chain(Jonas J.J. Jones (/mob/living/carbon/human), the swarmer (981) (/mob/living/simple_animal/hostile/swarmer), "icon-x=15;icon-y=12;left=1;scr...") - Jonas J.J. Jones (/mob/living/carbon/human): ClickOn(the swarmer (981) (/mob/living/simple_animal/hostile/swarmer), "icon-x=15;icon-y=12;left=1;scr...") - the swarmer (981) (/mob/living/simple_animal/hostile/swarmer): Click(the plating (185,115,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=15;icon-y=12;left=1;scr...") - Nukeey (/client): Click(the swarmer (981) (/mob/living/simple_animal/hostile/swarmer), the plating (185,115,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=15;icon-y=12;left=1;scr...") - the swarmer (981) (/mob/living/simple_animal/hostile/swarmer): MouseDrop(the swarmer (981) (/mob/living/simple_animal/hostile/swarmer), the plating (185,115,2) (/turf/open/floor/plating), the plating (185,115,2) (/turf/open/floor/plating), "mapwindow.map", "mapwindow.map", "icon-x=15;icon-y=12;left=1;scr...") - the swarmer (981) (/mob/living/simple_animal/hostile/swarmer): MouseDrop(the swarmer (981) (/mob/living/simple_animal/hostile/swarmer), the plating (185,115,2) (/turf/open/floor/plating), the plating (185,115,2) (/turf/open/floor/plating), "mapwindow.map", "mapwindow.map", "icon-x=15;icon-y=12;left=1;scr...") - Nukeey (/client): MouseDrop(the swarmer (981) (/mob/living/simple_animal/hostile/swarmer), the swarmer (981) (/mob/living/simple_animal/hostile/swarmer), the plating (185,115,2) (/turf/open/floor/plating), the plating (185,115,2) (/turf/open/floor/plating), "mapwindow.map", "mapwindow.map", "icon-x=15;icon-y=12;left=1;scr...") - [2021-11-02 23:11:54.071] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:11:54.152] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:11:57.209] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:11:57.331] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:12:00.507] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:12:00.634] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:12:06.719] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:12:10.073] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:12:10.141] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:12:10.461] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:12:13.443] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:12:13.660] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:12:13.705] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:12:16.803] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:12:17.162] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:12:17.297] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:12:20.610] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:12:20.668] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:12:20.730] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:12:23.727] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:12:32.718] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:12:35.819] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:12:35.829] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:12:39.110] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:12:39.182] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:12:39.434] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:12:39.450] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:12:39.600] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:12:43.335] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:12:43.396] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:12:47.650] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:12:47.782] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:12:47.861] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:12:51.054] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:12:53.943] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:12:56.535] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:12:56.683] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:00.034] runtime error: /obj/structure/sign/poster/official/random destroy proc was called multiple times, likely due to a qdel loop in the Destroy logic - proc name: qdel (/proc/qdel) - source file: garbage.dm,385 - usr: (src) - src: null - call stack: - qdel(the poster - No ERP (/obj/structure/sign/poster/official/random), 0) - the motivational poster - No E... (/obj/item/poster/random_official): Destroy(0) - the motivational poster - No E... (/obj/item/poster/random_official): Destroy(0) - the motivational poster - No E... (/obj/item/poster/random_official): Destroy(0) - the motivational poster - No E... (/obj/item/poster/random_official): Destroy(0) - qdel(the motivational poster - No E... (/obj/item/poster/random_official), 0) - the motivational poster - No E... (/obj/item/poster/random_official): react to deletion(the poster - No ERP (/obj/structure/sign/poster/official/random), 0) - the poster - No ERP (/obj/structure/sign/poster/official/random): SendSignal("parent_qdeleting", /list (/list)) - qdel(the poster - No ERP (/obj/structure/sign/poster/official/random), 0) - export item and contents(the crate (/obj/structure/closet/crate/maint), 1, 1, 0, /datum/export_report (/datum/export_report)) - the supply shuttle (/obj/docking_port/mobile/supply): sell() - the supply shuttle (/obj/docking_port/mobile/supply): initiate docking(CentCom (/obj/docking_port/stationary), 1) - the supply shuttle (/obj/docking_port/mobile/supply): check() - Shuttle (/datum/controller/subsystem/shuttle): fire(0) - Shuttle (/datum/controller/subsystem/shuttle): ignite(0) - [2021-11-02 23:13:00.911] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:00.916] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:01.303] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:01.468] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:04.651] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:04.721] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:05.016] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:05.083] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:05.147] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:05.154] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:08.362] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:11.361] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:11.415] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:15.045] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:15.110] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:20.897] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:23.643] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:23.703] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:24.296] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:27.563] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:29.947] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:33.840] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:34.028] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:34.096] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:34.324] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:37.056] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:37.231] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:40.761] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:40.818] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:43.243] runtime error: Attempted to add a new component of type [/datum/component/forensics] to a qdeleting parent of type [/obj/effect/decal/cleanable/blood/drip]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: _component.dm,401 - usr: Ezra Coates (/mob/living/carbon/human) - src: the drips of blood (/obj/effect/decal/cleanable/blood/drip) - usr.loc: space (177,54,2) (/turf/open/space/basic) - src.loc: null - call stack: - the drips of blood (/obj/effect/decal/cleanable/blood/drip): AddComponent(/list (/list)) - the drips of blood (/obj/effect/decal/cleanable/blood/drip): add blood DNA(/list (/list)) - the drips of blood (/obj/effect/decal/cleanable/blood/drip): transfer mob blood dna(Hank H. Hankster (/mob/living/carbon/human)) - Hank H. Hankster (/mob/living/carbon/human): add splatter floor(space (177,55,2) (/turf/open/space/basic), 1) - Hank H. Hankster (/mob/living/carbon/human): add splatter floor(space (177,55,2) (/turf/open/space/basic), 1) - Hank H. Hankster (/mob/living/carbon/human): bleed(19.55) - Hank H. Hankster (/mob/living/carbon/human): bleed(19.55) - Hank H. Hankster\'s head (/obj/item/bodypart/head): dismember("brute", 1) - Dismemberment Wound (/datum/wound/loss): apply dismember(Hank H. Hankster\'s head (/obj/item/bodypart/head), 2, 0) - Hank H. Hankster\'s head (/obj/item/bodypart/head): try dismember(2, 30, 0, 20) - Hank H. Hankster\'s head (/obj/item/bodypart/head): receive damage(30, 0, 0, 0, 1, null, 0, 20, 1) - Human (/datum/species/human): apply damage(30, "brute", "head", 0, Hank H. Hankster (/mob/living/carbon/human), 0, 0, 0, 20, 1) - Human (/datum/species/human): spec attacked by(the energy sword (/obj/item/melee/energy/sword/saber), Ezra Coates (/mob/living/carbon/human), Hank H. Hankster\'s head (/obj/item/bodypart/head), Hank H. Hankster (/mob/living/carbon/human)) - Hank H. Hankster (/mob/living/carbon/human): attacked by(the energy sword (/obj/item/melee/energy/sword/saber), Ezra Coates (/mob/living/carbon/human)) - the energy sword (/obj/item/melee/energy/sword/saber): attack(Hank H. Hankster (/mob/living/carbon/human), Ezra Coates (/mob/living/carbon/human), "icon-x=12;icon-y=16;vis-x=17;v...") - Hank H. Hankster (/mob/living/carbon/human): attackby(the energy sword (/obj/item/melee/energy/sword/saber), Ezra Coates (/mob/living/carbon/human), "icon-x=12;icon-y=16;vis-x=17;v...") - Hank H. Hankster (/mob/living/carbon/human): attackby(the energy sword (/obj/item/melee/energy/sword/saber), Ezra Coates (/mob/living/carbon/human), "icon-x=12;icon-y=16;vis-x=17;v...") - the energy sword (/obj/item/melee/energy/sword/saber): melee attack chain(Ezra Coates (/mob/living/carbon/human), Hank H. Hankster (/mob/living/carbon/human), "icon-x=12;icon-y=16;vis-x=17;v...") - Ezra Coates (/mob/living/carbon/human): ClickOn(Hank H. Hankster (/mob/living/carbon/human), "icon-x=12;icon-y=16;vis-x=17;v...") - Hank H. Hankster (/mob/living/carbon/human): Click(space (177,55,2) (/turf/open/space/basic), "mapwindow.map", "icon-x=12;icon-y=16;vis-x=17;v...") - CocaColaTastesBetterWithMyName (/client): Click(Hank H. Hankster (/mob/living/carbon/human), space (177,55,2) (/turf/open/space/basic), "mapwindow.map", "icon-x=12;icon-y=16;vis-x=17;v...") - [2021-11-02 23:13:43.942] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:44.300] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:47.592] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:50.655] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:50.775] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:53.655] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:53.723] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:56.492] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:56.630] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:56.692] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:56.761] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:13:56.893] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:14:00.501] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:14:00.606] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:14:00.688] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:14:03.250] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:14:03.378] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:14:06.171] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:14:08.732] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:14:08.798] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:14:08.927] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:14:09.050] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:14:11.589] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:14:11.789] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:14:14.882] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:14:15.506] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:14:19.053] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:14:22.016] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:14:22.113] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:14:25.191] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:14:28.489] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:14:28.857] ## TESTING: GC: -- [0x200715b] | /obj/item/paper/fluff/jobs/cargo/manifest was unable to be GC'd -- [2021-11-02 23:14:32.482] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:14:32.836] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:14:32.872] runtime error: parent_qdeleting overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: the swarmer (861) (/mob/living/simple_animal/hostile/swarmer) - src: null - usr.loc: the floor (91,141,2) (/turf/open/floor/iron) - call stack: - stack trace("parent_qdeleting overridden. U...") - the swarmer (861) (/mob/living/simple_animal/hostile/swarmer): RegisterSignal(the swarmer (929) (/mob/living/simple_animal/hostile/swarmer/drone), "parent_qdeleting", /mob/living/simple_animal/host... (/mob/living/simple_animal/hostile/proc/handle_target_del), 0) - the swarmer (861) (/mob/living/simple_animal/hostile/swarmer): add target(the swarmer (929) (/mob/living/simple_animal/hostile/swarmer/drone)) - the swarmer (861) (/mob/living/simple_animal/hostile/swarmer): GiveTarget(the swarmer (929) (/mob/living/simple_animal/hostile/swarmer/drone)) - the swarmer (861) (/mob/living/simple_animal/hostile/swarmer): UnarmedAttack(the swarmer (929) (/mob/living/simple_animal/hostile/swarmer/drone), 1, /list (/list)) - the swarmer (861) (/mob/living/simple_animal/hostile/swarmer): ClickOn(the swarmer (929) (/mob/living/simple_animal/hostile/swarmer/drone), "icon-x=14;icon-y=16;left=1;scr...") - the swarmer (929) (/mob/living/simple_animal/hostile/swarmer/drone): Click(the floor (92,142,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=14;icon-y=16;left=1;scr...") - Townz (/client): Click(the swarmer (929) (/mob/living/simple_animal/hostile/swarmer/drone), the floor (92,142,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=14;icon-y=16;left=1;scr...") - [2021-11-02 23:14:33.053] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:14:38.067] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:14:38.131] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:14:42.462] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:14:42.586] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:14:46.743] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:14:51.448] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:14:51.637] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:14:51.703] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:14:51.757] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:14:55.875] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:14:56.180] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:14:56.196] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:14:56.422] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:02.500] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:06.394] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:09.853] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:13.017] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:13.155] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:13.323] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:13.403] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:17.009] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:20.343] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:20.881] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:20.941] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:21.055] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:24.764] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:24.952] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:25.022] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:27.861] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:28.152] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:29.977] runtime error: Cannot read null.fingerprintslast - proc name: default explode (/datum/chemical_reaction/proc/default_explode) - source file: recipes.dm,319 - usr: null - src: /datum/chemical_reaction/reage... (/datum/chemical_reaction/reagent_explosion/gunpowder_explosion) - call stack: - /datum/chemical_reaction/reage... (/datum/chemical_reaction/reagent_explosion/gunpowder_explosion): default explode(/datum/reagents (/datum/reagents), 26, 0, 10) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:31.040] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:34.066] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:35.739] runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: 0 - src: null - call stack: - stack trace("addtimer called with a callbac...") - addtimer(/datum/callback (/datum/callback), 10, 4, null, "code/_onclick/hud/fullscreen.d...", 28) - the swarmer (861) (/mob/living/simple_animal/hostile/swarmer): clear fullscreen("brute", 10) - the swarmer (861) (/mob/living/simple_animal/hostile/swarmer): update health hud() - the swarmer (861) (/mob/living/simple_animal/hostile/swarmer): updatehealth() - the swarmer (861) (/mob/living/simple_animal/hostile/swarmer): adjustHealth(25, 1, 0) - the swarmer (861) (/mob/living/simple_animal/hostile/swarmer): adjustHealth(25, 1, 0) - the swarmer (861) (/mob/living/simple_animal/hostile/swarmer): adjustFireLoss(25, 1, 0) - the swarmer (861) (/mob/living/simple_animal/hostile/swarmer): apply damage(25, "burn", null, 0, 0, 0, 0, 0, 0) - the swarmer (861) (/mob/living/simple_animal/hostile/swarmer): bullet act(the hellfire laser (/obj/projectile/beam/laser/hellfire), "chest", 0) - ... - the hellfire laser (/obj/projectile/beam/laser/hellfire): scan moved turf() - the hellfire laser (/obj/projectile/beam/laser/hellfire): Moved(the floor (99,119,2) (/turf/open/floor/iron), 2, 0, null) - the hellfire laser (/obj/projectile/beam/laser/hellfire): Move(the floor (99,118,2) (/turf/open/floor/iron), 2, 0) - the hellfire laser (/obj/projectile/beam/laser/hellfire): Move(the floor (99,118,2) (/turf/open/floor/iron), 2, 0) - the hellfire laser (/obj/projectile/beam/laser/hellfire): pixel move(1, 0) - the hellfire laser (/obj/projectile/beam/laser/hellfire): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:37.244] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:41.204] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: Hatman (/mob/living/carbon/human) - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - usr.loc: the floor (135,113,2) (/turf/open/floor/iron) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): bot reset() - the Vibebot (/mob/living/simple_animal/bot/vibebot): turn off() - the Vibebot (/mob/living/simple_animal/bot/vibebot): turn off() - the Vibebot (/mob/living/simple_animal/bot/vibebot): emp act(2) - empulse(the floor (143,117,2) (/turf/open/floor/iron), 4, 10, 0) - the classic EMP grenade (/obj/item/grenade/empgrenade): detonate(null) - /datum/callback (/datum/callback): Invoke() - world: push usr(Hatman (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - [2021-11-02 23:15:43.821] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:43.830] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:43.894] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:43.944] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:44.006] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:45.801] ## TESTING: GC: -- [0x3000143] | /mob/living/simple_animal/slime was unable to be GC'd -- [2021-11-02 23:15:47.933] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:48.052] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:48.515] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:48.620] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:48.699] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:48.736] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:48.800] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:48.812] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:48.872] ## TESTING: GC: -- [0x2005721] | /obj/structure/holosign/robot_seat/restaurant was unable to be GC'd -- [2021-11-02 23:15:51.676] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:55.063] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:55.123] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:56.963] ## TESTING: GC: -- [0x30001e0] | /mob/living/carbon/human was unable to be GC'd -- [2021-11-02 23:15:57.892] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:57.945] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:15:58.009] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:01.137] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:03.900] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:04.091] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:04.159] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:04.253] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:07.208] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:07.270] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:10.484] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:10.552] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:10.921] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:13.631] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:13.692] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:13.749] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:13.810] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:13.819] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:13.872] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:16.734] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:16.803] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:18.708] runtime error: atom_examine overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Mitch Jones (/mob/living/carbon/human) - src: null - usr.loc: the floor (156,117,2) (/turf/open/floor/iron) - call stack: - stack trace("atom_examine overridden. Use o...") - the crystal core (/obj/item/organ/heart/ethereal): RegisterSignal(Hatman (/mob/living/carbon/human), "atom_examine", /obj/item/organ/heart/ethereal... (/obj/item/organ/heart/ethereal/proc/on_examine), 0) - the crystal core (/obj/item/organ/heart/ethereal): on stat change(Hatman (/mob/living/carbon/human), 4) - Hatman (/mob/living/carbon/human): SendSignal("mob_statchange", /list (/list)) - Hatman (/mob/living/carbon/human): set stat(4) - Hatman (/mob/living/carbon/human): set stat(4) - Hatman (/mob/living/carbon/human): death(null) - Hatman (/mob/living/carbon/human): death(null) - Hatman (/mob/living/carbon/human): death(null) - Hatman (/mob/living/carbon/human): update stat() - ... - the right arm (/obj/item/bodypart/r_arm): receive damage(15, 0, 0, 0, 1, null, 0, 0, 0) - Ethereal (/datum/species/ethereal): apply damage(12, "brute", the right arm (/obj/item/bodypart/r_arm), 0, Hatman (/mob/living/carbon/human), 0, 0, 0, 0, 0) - Hatman (/mob/living/carbon/human): apply damage(12, "brute", the right arm (/obj/item/bodypart/r_arm), 0, 0, 0, 0, 0, 0) - Ethereal (/datum/species/ethereal): harm(Mitch Jones (/mob/living/carbon/human), Hatman (/mob/living/carbon/human), Martial Art (/datum/martial_art)) - Ethereal (/datum/species/ethereal): spec attack hand(Mitch Jones (/mob/living/carbon/human), Hatman (/mob/living/carbon/human), Martial Art (/datum/martial_art), /list (/list)) - Hatman (/mob/living/carbon/human): attack hand(Mitch Jones (/mob/living/carbon/human), /list (/list)) - Mitch Jones (/mob/living/carbon/human): UnarmedAttack(Hatman (/mob/living/carbon/human), 1, /list (/list)) - Mitch Jones (/mob/living/carbon/human): ClickOn(Hatman (/mob/living/carbon/human), "icon-x=15;icon-y=22;vis-x=23;v...") - MitchTheSkele (/client): Click(Hatman (/mob/living/carbon/human), the floor (156,116,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=15;icon-y=22;vis-x=23;v...") - [2021-11-02 23:16:20.029] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:22.871] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:22.990] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:25.862] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:25.992] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:26.059] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:27.790] ## TESTING: GC: -- [0x2006a80] | /obj/machinery/atmospherics/components/binary/pump was unable to be GC'd -- [2021-11-02 23:16:31.803] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:31.859] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:34.609] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:34.735] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:34.799] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:34.818] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:34.874] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:34.949] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:37.675] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:37.736] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:38.118] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:38.185] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:41.592] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:44.432] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:44.492] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:47.420] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:50.268] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:50.472] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:53.671] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:53.731] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:56.916] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:56.923] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:56.985] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:56.991] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:57.045] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:59.739] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:16:59.741] ## TESTING: GC: -- [0x200e740] | /obj/item/stack/ore/bluespace_crystal was unable to be GC'd -- [2021-11-02 23:17:00.136] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:00.201] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:00.260] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:00.323] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:03.151] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:03.285] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:03.658] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:06.431] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:06.491] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:09.614] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:09.730] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:12.577] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:16.794] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:16.921] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:17.169] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:21.859] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:21.919] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:22.052] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:22.180] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:25.052] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:25.155] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:25.251] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:28.197] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:28.340] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:31.359] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:34.070] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:34.134] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:37.671] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:37.946] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:38.065] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:43.979] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:44.034] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:46.913] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:46.972] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:47.034] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:47.099] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:47.159] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:47.225] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:47.317] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:47.379] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:50.378] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:50.561] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:53.230] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:53.301] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:53.357] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:56.143] ## TESTING: GC: -- [0x2107424e] | /datum/reagent/consumable/ethanol/narsour was unable to be GC'd -- [2021-11-02 23:17:57.076] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:17:57.196] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:00.235] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:00.298] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:00.420] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:03.934] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:08.119] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:08.430] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:08.642] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:11.686] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:11.808] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:11.870] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:11.933] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:14.904] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:14.962] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:15.020] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:15.084] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:15.142] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:17.446] ## TESTING: GC: -- [0x2101320b] | /datum/reagent/consumable/ethanol/narsour was unable to be GC'd -- [2021-11-02 23:18:18.114] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:18.294] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:18.468] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:18.581] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:19.085] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:25.102] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: Ezra Coates (/mob/living/carbon/human) - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - usr.loc: the floor (107,133,2) (/turf/open/floor/iron) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): bot reset() - the Vibebot (/mob/living/simple_animal/bot/vibebot): turn off() - the Vibebot (/mob/living/simple_animal/bot/vibebot): turn off() - the Vibebot (/mob/living/simple_animal/bot/vibebot): emp act(2) - empulse(the floor (107,133,2) (/turf/open/floor/iron), 3, 5, 0) - the emp implant (/obj/item/implant/emp): activate("action_button") - world: ImmediateInvokeAsync(the emp implant (/obj/item/implant/emp), /obj/item/implant/proc/activat... (/obj/item/implant/proc/activate), "action_button") - the emp implant (/obj/item/implant/emp): ui action click(Ezra Coates (/mob/living/carbon/human), Activate (/datum/action/item_action/hands_free/activate)) - Activate (/datum/action/item_action/hands_free/activate): Trigger() - Activate (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=18;icon-y=7;left=1;scre...") - CocaColaTastesBetterWithMyName (/client): Click(Activate (/atom/movable/screen/movable/action_button), null, "mapwindow.map", "icon-x=18;icon-y=7;left=1;scre...") - [2021-11-02 23:18:25.273] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:25.278] ## TESTING: GC: -- [0x300002d] | /mob/living/simple_animal/hostile/swarmer was unable to be GC'd -- [2021-11-02 23:18:25.328] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:32.419] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:32.537] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:35.490] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:35.614] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:35.666] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:38.562] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:38.568] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:38.631] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:45.735] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:45.862] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:46.682] ## TESTING: GC: -- [0x201f937] | /obj/item/slime_extract/grey was unable to be GC'd -- [2021-11-02 23:18:46.683] ## TESTING: GC: -- [0x2007028] | /obj/structure/holosign/robot_seat/restaurant was unable to be GC'd -- [2021-11-02 23:18:49.216] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:49.272] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:49.547] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:58.445] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:58.512] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:58.582] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:18:58.698] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:00.459] ## TESTING: GC: -- [0x201c481] | /obj/item/restraints/handcuffs/energy/used was unable to be GC'd -- [2021-11-02 23:19:01.865] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:01.920] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:01.977] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:05.529] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:05.834] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:05.958] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:09.345] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:09.601] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:13.995] ## TESTING: GC: -- [0x3000227] | /mob/living/carbon/human/species/monkey was unable to be GC'd -- [2021-11-02 23:19:16.531] runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Flamehugger (/mob/living/carbon/human) - src: null - usr.loc: the floor (173,143,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("addtimer called with a callbac...") - addtimer(/datum/callback (/datum/callback), 10, 4, null, "code/_onclick/hud/fullscreen.d...", 28) - the swarmer (920) (/mob/living/simple_animal/hostile/swarmer): clear fullscreen("brute", 10) - the swarmer (920) (/mob/living/simple_animal/hostile/swarmer): update health hud() - the swarmer (920) (/mob/living/simple_animal/hostile/swarmer): updatehealth() - the swarmer (920) (/mob/living/simple_animal/hostile/swarmer): adjustHealth(15, 1, 0) - the swarmer (920) (/mob/living/simple_animal/hostile/swarmer): adjustHealth(15, 1, 0) - the swarmer (920) (/mob/living/simple_animal/hostile/swarmer): adjustBruteLoss(15, 1, 0) - the swarmer (920) (/mob/living/simple_animal/hostile/swarmer): apply damage(15, "brute", null, 0, 0, 0, 0, 0, 0) - the swarmer (920) (/mob/living/simple_animal/hostile/swarmer): attacked by(the circular saw (/obj/item/circular_saw), Flamehugger (/mob/living/carbon/human)) - the swarmer (920) (/mob/living/simple_animal/hostile/swarmer): attacked by(the circular saw (/obj/item/circular_saw), Flamehugger (/mob/living/carbon/human)) - the swarmer (920) (/mob/living/simple_animal/hostile/swarmer): attacked by(the circular saw (/obj/item/circular_saw), Flamehugger (/mob/living/carbon/human)) - the circular saw (/obj/item/circular_saw): attack(the swarmer (920) (/mob/living/simple_animal/hostile/swarmer), Flamehugger (/mob/living/carbon/human), "icon-x=20;icon-y=20;left=1;scr...") - the swarmer (920) (/mob/living/simple_animal/hostile/swarmer): attackby(the circular saw (/obj/item/circular_saw), Flamehugger (/mob/living/carbon/human), "icon-x=20;icon-y=20;left=1;scr...") - the circular saw (/obj/item/circular_saw): melee attack chain(Flamehugger (/mob/living/carbon/human), the swarmer (920) (/mob/living/simple_animal/hostile/swarmer), "icon-x=20;icon-y=20;left=1;scr...") - Flamehugger (/mob/living/carbon/human): ClickOn(the swarmer (920) (/mob/living/simple_animal/hostile/swarmer), "icon-x=20;icon-y=20;left=1;scr...") - the swarmer (920) (/mob/living/simple_animal/hostile/swarmer): Click(the floor (172,143,2) (/turf/open/floor/iron/dark), "mapwindow.map", "icon-x=20;icon-y=20;left=1;scr...") - Timeisendless (/client): Click(the swarmer (920) (/mob/living/simple_animal/hostile/swarmer), the floor (172,143,2) (/turf/open/floor/iron/dark), "mapwindow.map", "icon-x=20;icon-y=20;left=1;scr...") - [2021-11-02 23:19:18.246] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:18.478] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:20.228] runtime error: teleporter_new_target overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Lucy Cicero (/mob/living/carbon/human) - src: null - usr.loc: space (228,113,2) (/turf/open/space) - call stack: - stack trace("teleporter_new_target overridd...") - the hand tele (/obj/item/hand_tele): RegisterSignal(the teleporter control console (/obj/machinery/computer/teleporter), "teleporter_new_target", /obj/item/hand_tele/proc/on_te... (/obj/item/hand_tele/proc/on_teleporter_new_target), 0) - the hand tele (/obj/item/hand_tele): attack self(Lucy Cicero (/mob/living/carbon/human)) - Lucy Cicero (/mob/living/carbon/human): Activate Held Object() - activate_inhand (/datum/keybinding/mob/activate_inhand): down(Helplesscrane (/client)) - Helplesscrane (/client): keyDown("F") - [2021-11-02 23:19:24.096] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:24.179] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:24.308] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:24.365] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:24.425] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:27.377] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:28.268] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:28.328] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:28.386] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:31.756] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:34.739] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:34.813] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:39.113] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:39.233] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:45.615] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:45.684] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:46.112] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:46.179] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:46.227] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:46.232] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:46.293] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:53.219] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:53.669] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:57.071] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:57.146] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:57.406] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:57.414] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:57.584] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:57.646] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:19:57.720] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:01.626] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:08.384] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:09.279] runtime error: in_range_of_irradiation overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Jackson Ryes (/mob/living/carbon/human) - src: null - usr.loc: the floor (94,118,2) (/turf/open/floor/iron) - call stack: - stack trace("in_range_of_irradiation overri...") - the Geiger counter (/obj/item/geiger_counter): RegisterSignal(Jackson Ryes (/mob/living/carbon/human), "in_range_of_irradiation", /obj/item/geiger_counter/proc/... (/obj/item/geiger_counter/proc/on_pre_potential_irradiation), 0) - the Geiger counter (/obj/item/geiger_counter): equipped(Jackson Ryes (/mob/living/carbon/human), 131072, 0) - Jackson Ryes (/mob/living/carbon/human): has equipped(the Geiger counter (/obj/item/geiger_counter), 131072, 0) - Jackson Ryes (/mob/living/carbon/human): equip to slot(the Geiger counter (/obj/item/geiger_counter), 131072, 0, 0) - Jackson Ryes (/mob/living/carbon/human): equip to slot if possible(the Geiger counter (/obj/item/geiger_counter), 131072, 0, 0, 0, 0, 0) - Jackson Ryes (/mob/living/carbon/human): attack ui(131072, "icon-x=17;icon-y=20;left=1;scr...") - Jackson Ryes (/mob/living/carbon/human): attack ui(131072, "icon-x=17;icon-y=20;left=1;scr...") - the storage2 (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=17;icon-y=20;left=1;scr...") - Syndro101 (/client): Click(the storage2 (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=17;icon-y=20;left=1;scr...") - [2021-11-02 23:20:11.816] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:12.054] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:12.181] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:12.411] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): patrol step not moved() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(1) - Timer (/datum/controller/subsystem/timer): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:12.592] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): patrol step not moved() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(1) - Timer (/datum/controller/subsystem/timer): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:15.256] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:15.609] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): patrol step not moved() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:16.768] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): patrol step not moved() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:16.938] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): patrol step not moved() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(1) - Timer (/datum/controller/subsystem/timer): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:18.731] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:18.947] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): patrol step not moved() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:18.975] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): patrol step not moved() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(1) - Timer (/datum/controller/subsystem/timer): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:19.034] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:19.259] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:19.730] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:19.733] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:19.798] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:20.338] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:26.440] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:26.495] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:26.568] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:27.068] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:27.252] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:27.924] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:28.603] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): patrol step not moved() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(1) - Timer (/datum/controller/subsystem/timer): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:28.720] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): patrol step not moved() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(1) - Timer (/datum/controller/subsystem/timer): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:32.230] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:32.340] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:32.466] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:32.536] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:32.794] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:36.142] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:36.204] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:36.260] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:36.508] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:36.572] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:39.373] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:39.607] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:39.917] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): patrol step not moved() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:45.434] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:45.487] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:46.234] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:46.409] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:49.573] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:50.423] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:50.491] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:50.659] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:53.702] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:53.760] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:53.828] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:54.064] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:54.129] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:57.251] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:57.369] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:20:57.431] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:01.524] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:01.711] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:01.776] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:01.904] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:01.972] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:02.037] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:13.869] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:13.937] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:14.123] ## TESTING: GC: -- [0x3000221] | /mob/living/simple_animal/hostile/swarmer/drone was unable to be GC'd -- [2021-11-02 23:21:14.220] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:17.314] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:17.436] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:17.542] runtime error: Attempted to add a new component of type [/datum/component/forensics] to a qdeleting parent of type [/obj/item/stack/rods]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: _component.dm,401 - usr: K.A.R.L (/mob/living/silicon/robot) - src: the iron rod (/obj/item/stack/rods) - usr.loc: the floor (102,131,2) (/turf/open/floor/iron) - src.loc: null - call stack: - the iron rod (/obj/item/stack/rods): AddComponent(/list (/list)) - the iron rod (/obj/item/stack/rods): add hiddenprint list(/list (/list)) - the grille (/obj/structure/grille): transfer fingerprints to(the iron rod (/obj/item/stack/rods)) - the grille (/obj/structure/grille): atom break("melee") - the grille (/obj/structure/grille): take damage(7.5, "brute", "melee", 1, null, 0) - the grille (/obj/structure/grille): take damage(15, "brute", "melee", 1, null) - the grille (/obj/structure/grille): attacked by(the circular saw (/obj/item/circular_saw), K.A.R.L (/mob/living/silicon/robot)) - the circular saw (/obj/item/circular_saw): attack atom(the grille (/obj/structure/grille), K.A.R.L (/mob/living/silicon/robot), "icon-x=27;icon-y=16;left=1;scr...") - the grille (/obj/structure/grille): attackby(the circular saw (/obj/item/circular_saw), K.A.R.L (/mob/living/silicon/robot), "icon-x=27;icon-y=16;left=1;scr...") - the grille (/obj/structure/grille): attackby(the circular saw (/obj/item/circular_saw), K.A.R.L (/mob/living/silicon/robot), "icon-x=27;icon-y=16;left=1;scr...") - the circular saw (/obj/item/circular_saw): melee attack chain(K.A.R.L (/mob/living/silicon/robot), the grille (/obj/structure/grille), "icon-x=27;icon-y=16;left=1;scr...") - K.A.R.L (/mob/living/silicon/robot): ClickOn(the grille (/obj/structure/grille), "icon-x=27;icon-y=16;left=1;scr...") - the grille (/obj/structure/grille): Click(the plating (103,130,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=27;icon-y=16;left=1;scr...") - Enansal (/client): Click(the grille (/obj/structure/grille), the plating (103,130,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=27;icon-y=16;left=1;scr...") - the grille (/obj/structure/grille): MouseDrop(the grille (/obj/structure/grille), the plating (103,130,2) (/turf/open/floor/plating), the plating (103,130,2) (/turf/open/floor/plating), "mapwindow.map", "mapwindow.map", "icon-x=27;icon-y=16;left=1;scr...") - Enansal (/client): MouseDrop(the grille (/obj/structure/grille), the grille (/obj/structure/grille), the plating (103,130,2) (/turf/open/floor/plating), the plating (103,130,2) (/turf/open/floor/plating), "mapwindow.map", "mapwindow.map", "icon-x=27;icon-y=16;left=1;scr...") - [2021-11-02 23:21:21.073] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:21.140] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:21.581] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:21.702] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:24.989] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:25.115] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:27.014] ## TESTING: GC: -- [0x3000081] | /mob/living/simple_animal/hostile/swarmer/drone was unable to be GC'd -- [2021-11-02 23:21:29.098] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:29.293] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:29.435] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:29.445] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:29.519] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:34.798] runtime error: atom_examine overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Jackson Ryes (/mob/living/carbon/human) - src: null - usr.loc: the floor (101,131,2) (/turf/open/floor/iron) - call stack: - stack trace("atom_examine overridden. Use o...") - the crystal core (/obj/item/organ/heart/ethereal): RegisterSignal(Shane Price (/mob/living/carbon/human), "atom_examine", /obj/item/organ/heart/ethereal... (/obj/item/organ/heart/ethereal/proc/on_examine), 0) - the crystal core (/obj/item/organ/heart/ethereal): on stat change(Shane Price (/mob/living/carbon/human), 4) - Shane Price (/mob/living/carbon/human): SendSignal("mob_statchange", /list (/list)) - Shane Price (/mob/living/carbon/human): set stat(4) - Shane Price (/mob/living/carbon/human): set stat(4) - Shane Price (/mob/living/carbon/human): death(null) - Shane Price (/mob/living/carbon/human): death(null) - Shane Price (/mob/living/carbon/human): death(null) - Shane Price (/mob/living/carbon/human): update stat() - ... - Ethereal (/datum/species/ethereal): apply damage(15, "burn", "l_arm", 40, Shane Price (/mob/living/carbon/human), 0, 0, 10, 15, 0) - Ethereal (/datum/species/ethereal): spec attacked by(the industrial welding tool (/obj/item/weldingtool/largetank), Jackson Ryes (/mob/living/carbon/human), the left arm (/obj/item/bodypart/l_arm), Shane Price (/mob/living/carbon/human)) - Shane Price (/mob/living/carbon/human): attacked by(the industrial welding tool (/obj/item/weldingtool/largetank), Jackson Ryes (/mob/living/carbon/human)) - the industrial welding tool (/obj/item/weldingtool/largetank): attack(Shane Price (/mob/living/carbon/human), Jackson Ryes (/mob/living/carbon/human), "icon-x=22;icon-y=14;vis-x=-12;...") - the industrial welding tool (/obj/item/weldingtool/largetank): attack(Shane Price (/mob/living/carbon/human), Jackson Ryes (/mob/living/carbon/human), "icon-x=22;icon-y=14;vis-x=-12;...") - Shane Price (/mob/living/carbon/human): attackby(the industrial welding tool (/obj/item/weldingtool/largetank), Jackson Ryes (/mob/living/carbon/human), "icon-x=22;icon-y=14;vis-x=-12;...") - Shane Price (/mob/living/carbon/human): attackby(the industrial welding tool (/obj/item/weldingtool/largetank), Jackson Ryes (/mob/living/carbon/human), "icon-x=22;icon-y=14;vis-x=-12;...") - Jackson Ryes (/mob/living/carbon/human): ClickOn(Shane Price (/mob/living/carbon/human), "icon-x=22;icon-y=14;vis-x=-12;...") - Syndro101 (/client): Click(Shane Price (/mob/living/carbon/human), the floor (100,130,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=22;icon-y=14;vis-x=-12;...") - [2021-11-02 23:21:35.215] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:35.352] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:35.409] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:35.469] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:37.689] ## TESTING: GC: -- [0x3000201] | /mob/living/simple_animal/slime was unable to be GC'd -- [2021-11-02 23:21:38.366] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:38.620] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:43.473] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:43.903] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:43.966] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:43.970] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:46.899] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:46.963] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:50.962] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:55.085] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:55.334] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:55.672] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:55.788] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:59.362] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:59.433] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:59.739] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:21:59.794] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:00.191] ## TESTING: GC: -- [0x20102ae] | /obj/structure/frame/machine was unable to be GC'd -- [2021-11-02 23:22:03.123] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:03.387] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:03.451] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:03.729] runtime error: Attempted to add a new component of type [/datum/component/forensics] to a qdeleting parent of type [/obj/item/stack/rods]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: _component.dm,401 - usr: David Bayne (/mob/living/carbon/human) - src: the iron rod (/obj/item/stack/rods) - usr.loc: the floor (102,146,2) (/turf/open/floor/iron) - src.loc: null - call stack: - the iron rod (/obj/item/stack/rods): AddComponent(/list (/list)) - the iron rod (/obj/item/stack/rods): add fingerprint list(/list (/list)) - the grille (/obj/structure/grille): transfer fingerprints to(the iron rod (/obj/item/stack/rods)) - the grille (/obj/structure/grille): atom break("melee") - the grille (/obj/structure/grille): take damage(2.5, "brute", "melee", 1, null, 0) - the grille (/obj/structure/grille): take damage(5, "brute", "melee", 1, null) - the grille (/obj/structure/grille): attacked by(the shard (/obj/item/shard), David Bayne (/mob/living/carbon/human)) - the shard (/obj/item/shard): attack atom(the grille (/obj/structure/grille), David Bayne (/mob/living/carbon/human), "icon-x=13;icon-y=31;left=1;scr...") - the grille (/obj/structure/grille): attackby(the shard (/obj/item/shard), David Bayne (/mob/living/carbon/human), "icon-x=13;icon-y=31;left=1;scr...") - the grille (/obj/structure/grille): attackby(the shard (/obj/item/shard), David Bayne (/mob/living/carbon/human), "icon-x=13;icon-y=31;left=1;scr...") - the shard (/obj/item/shard): melee attack chain(David Bayne (/mob/living/carbon/human), the grille (/obj/structure/grille), "icon-x=13;icon-y=31;left=1;scr...") - David Bayne (/mob/living/carbon/human): ClickOn(the grille (/obj/structure/grille), "icon-x=13;icon-y=31;left=1;scr...") - the grille (/obj/structure/grille): Click(the plating (103,145,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=13;icon-y=31;left=1;scr...") - Xorkun (/client): Click(the grille (/obj/structure/grille), the plating (103,145,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=13;icon-y=31;left=1;scr...") - [2021-11-02 23:22:03.730] runtime error: Attempted to add a new component of type [/datum/component/forensics] to a qdeleting parent of type [/obj/item/stack/rods]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: _component.dm,401 - usr: David Bayne (/mob/living/carbon/human) - src: the iron rod (/obj/item/stack/rods) - usr.loc: the floor (102,146,2) (/turf/open/floor/iron) - src.loc: null - call stack: - the iron rod (/obj/item/stack/rods): AddComponent(/list (/list)) - the iron rod (/obj/item/stack/rods): add hiddenprint list(/list (/list)) - the grille (/obj/structure/grille): transfer fingerprints to(the iron rod (/obj/item/stack/rods)) - the grille (/obj/structure/grille): atom break("melee") - the grille (/obj/structure/grille): take damage(2.5, "brute", "melee", 1, null, 0) - the grille (/obj/structure/grille): take damage(5, "brute", "melee", 1, null) - the grille (/obj/structure/grille): attacked by(the shard (/obj/item/shard), David Bayne (/mob/living/carbon/human)) - the shard (/obj/item/shard): attack atom(the grille (/obj/structure/grille), David Bayne (/mob/living/carbon/human), "icon-x=13;icon-y=31;left=1;scr...") - the grille (/obj/structure/grille): attackby(the shard (/obj/item/shard), David Bayne (/mob/living/carbon/human), "icon-x=13;icon-y=31;left=1;scr...") - the grille (/obj/structure/grille): attackby(the shard (/obj/item/shard), David Bayne (/mob/living/carbon/human), "icon-x=13;icon-y=31;left=1;scr...") - the shard (/obj/item/shard): melee attack chain(David Bayne (/mob/living/carbon/human), the grille (/obj/structure/grille), "icon-x=13;icon-y=31;left=1;scr...") - David Bayne (/mob/living/carbon/human): ClickOn(the grille (/obj/structure/grille), "icon-x=13;icon-y=31;left=1;scr...") - the grille (/obj/structure/grille): Click(the plating (103,145,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=13;icon-y=31;left=1;scr...") - Xorkun (/client): Click(the grille (/obj/structure/grille), the plating (103,145,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=13;icon-y=31;left=1;scr...") - [2021-11-02 23:22:06.067] ## TESTING: GC: -- [0x3000246] | /mob/living/simple_animal/hostile/swarmer/drone was unable to be GC'd -- [2021-11-02 23:22:06.326] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:06.934] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:08.810] ## TESTING: GC: -- [0x300006b] | /mob/living/simple_animal/hostile/swarmer was unable to be GC'd -- [2021-11-02 23:22:09.764] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:09.951] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:13.572] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:13.708] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:16.661] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:24.552] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:24.611] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:25.068] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:25.193] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:25.266] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:28.231] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:28.577] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:28.635] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:28.699] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:31.593] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:34.522] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:34.659] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:34.718] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:34.775] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:37.936] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:44.806] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:48.062] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:48.126] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:48.241] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:48.375] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:48.507] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:48.576] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:51.768] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:51.915] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:51.978] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:52.096] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:55.149] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:55.217] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:55.528] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:58.315] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:58.572] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:58.640] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:22:58.693] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:04.882] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:04.952] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:05.220] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:11.013] runtime error: mob_say overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: K.A.R.L (/mob/living/silicon/robot) - src: null - usr.loc: the floor (184,94,2) (/turf/open/floor/iron/white) - call stack: - stack trace("mob_say overridden. Use overri...") - Speech Impediment (/datum/brain_trauma/mild/speech_impediment): RegisterSignal(Unknown (/mob/living/carbon/human), "mob_say", /datum/brain_trauma/proc/handl... (/datum/brain_trauma/proc/handle_speech), 0) - Speech Impediment (/datum/brain_trauma/mild/speech_impediment): on gain() - Speech Impediment (/datum/brain_trauma/mild/speech_impediment): on gain() - the brain (/obj/item/organ/brain): Insert(Unknown (/mob/living/carbon/human), 0, 0) - Shane Price\'s head (/obj/item/bodypart/head): attach limb(Unknown (/mob/living/carbon/human), 0, 0) - add prosthetic (/datum/surgery_step/add_prosthetic): success(K.A.R.L (/mob/living/silicon/robot), Unknown (/mob/living/carbon/human), "head", Shane Price\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): initiate(K.A.R.L (/mob/living/silicon/robot), Unknown (/mob/living/carbon/human), "head", the organ storage bag (/obj/item/borg/apparatus/organ_storage), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): try op(K.A.R.L (/mob/living/silicon/robot), Unknown (/mob/living/carbon/human), "head", the organ storage bag (/obj/item/borg/apparatus/organ_storage), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - Prosthetic replacement (/datum/surgery/prosthetic_replacement): next step(K.A.R.L (/mob/living/silicon/robot), /list (/list)) - Unknown (/mob/living/carbon/human): attackby(Shane Price\'s head (/obj/item/bodypart/head), K.A.R.L (/mob/living/silicon/robot), "icon-x=18;icon-y=14;vis-x=15;v...") - Shane Price\'s head (/obj/item/bodypart/head): melee attack chain(K.A.R.L (/mob/living/silicon/robot), Unknown (/mob/living/carbon/human), "icon-x=18;icon-y=14;vis-x=15;v...") - the organ storage bag (/obj/item/borg/apparatus/organ_storage): pre attack(Unknown (/mob/living/carbon/human), K.A.R.L (/mob/living/silicon/robot), "icon-x=18;icon-y=14;vis-x=15;v...") - the organ storage bag (/obj/item/borg/apparatus/organ_storage): melee attack chain(K.A.R.L (/mob/living/silicon/robot), Unknown (/mob/living/carbon/human), "icon-x=18;icon-y=14;vis-x=15;v...") - K.A.R.L (/mob/living/silicon/robot): ClickOn(Unknown (/mob/living/carbon/human), "icon-x=18;icon-y=14;vis-x=15;v...") - Unknown (/mob/living/carbon/human): Click(the floor (185,94,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=18;icon-y=14;vis-x=15;v...") - [2021-11-02 23:23:11.014] runtime error: movable_hear overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: K.A.R.L (/mob/living/silicon/robot) - src: null - usr.loc: the floor (184,94,2) (/turf/open/floor/iron/white) - call stack: - stack trace("movable_hear overridden. Use o...") - Speech Impediment (/datum/brain_trauma/mild/speech_impediment): RegisterSignal(Unknown (/mob/living/carbon/human), "movable_hear", /datum/brain_trauma/proc/handl... (/datum/brain_trauma/proc/handle_hearing), 0) - Speech Impediment (/datum/brain_trauma/mild/speech_impediment): on gain() - Speech Impediment (/datum/brain_trauma/mild/speech_impediment): on gain() - the brain (/obj/item/organ/brain): Insert(Unknown (/mob/living/carbon/human), 0, 0) - Shane Price\'s head (/obj/item/bodypart/head): attach limb(Unknown (/mob/living/carbon/human), 0, 0) - add prosthetic (/datum/surgery_step/add_prosthetic): success(K.A.R.L (/mob/living/silicon/robot), Unknown (/mob/living/carbon/human), "head", Shane Price\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): initiate(K.A.R.L (/mob/living/silicon/robot), Unknown (/mob/living/carbon/human), "head", the organ storage bag (/obj/item/borg/apparatus/organ_storage), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): try op(K.A.R.L (/mob/living/silicon/robot), Unknown (/mob/living/carbon/human), "head", the organ storage bag (/obj/item/borg/apparatus/organ_storage), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - Prosthetic replacement (/datum/surgery/prosthetic_replacement): next step(K.A.R.L (/mob/living/silicon/robot), /list (/list)) - Unknown (/mob/living/carbon/human): attackby(Shane Price\'s head (/obj/item/bodypart/head), K.A.R.L (/mob/living/silicon/robot), "icon-x=18;icon-y=14;vis-x=15;v...") - Shane Price\'s head (/obj/item/bodypart/head): melee attack chain(K.A.R.L (/mob/living/silicon/robot), Unknown (/mob/living/carbon/human), "icon-x=18;icon-y=14;vis-x=15;v...") - the organ storage bag (/obj/item/borg/apparatus/organ_storage): pre attack(Unknown (/mob/living/carbon/human), K.A.R.L (/mob/living/silicon/robot), "icon-x=18;icon-y=14;vis-x=15;v...") - the organ storage bag (/obj/item/borg/apparatus/organ_storage): melee attack chain(K.A.R.L (/mob/living/silicon/robot), Unknown (/mob/living/carbon/human), "icon-x=18;icon-y=14;vis-x=15;v...") - K.A.R.L (/mob/living/silicon/robot): ClickOn(Unknown (/mob/living/carbon/human), "icon-x=18;icon-y=14;vis-x=15;v...") - Unknown (/mob/living/carbon/human): Click(the floor (185,94,2) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=18;icon-y=14;vis-x=15;v...") - [2021-11-02 23:23:11.895] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:11.964] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:12.082] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:12.147] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:12.215] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:14.693] ## TESTING: GC: -- [0x200518e] | /obj/structure/holosign/robot_seat/restaurant was unable to be GC'd -- [2021-11-02 23:23:15.163] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:18.001] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:18.195] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:18.258] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:18.321] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:18.441] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:21.833] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:24.955] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:28.554] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:28.613] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:28.743] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:34.297] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:36.044] runtime error: Cannot read null.name - proc name: try inject (/mob/living/carbon/human/try_inject) - source file: human.dm,387 - usr: null - src: Cucho Lambreta (/mob/living/carbon/human) - src.loc: the floor (125,87,2) (/turf/open/floor/iron) - call stack: - Cucho Lambreta (/mob/living/carbon/human): try inject(the monkey (361) (/mob/living/carbon/human/species/monkey), the right arm (/obj/item/bodypart/r_arm), 4) - Cucho Lambreta (/mob/living/carbon/human): attack paw(the monkey (361) (/mob/living/carbon/human/species/monkey), null) - Monkey (/datum/species/monkey): spec unarmedattack(the monkey (361) (/mob/living/carbon/human/species/monkey), Cucho Lambreta (/mob/living/carbon/human), null) - the monkey (361) (/mob/living/carbon/human/species/monkey): UnarmedAttack(Cucho Lambreta (/mob/living/carbon/human), null, null) - /datum/ai_behavior/monkey_atta... (/datum/ai_behavior/monkey_attack_mob): monkey attack(/datum/ai_controller/monkey (/datum/ai_controller/monkey), Cucho Lambreta (/mob/living/carbon/human), 0.8, 0) - /datum/ai_behavior/monkey_atta... (/datum/ai_behavior/monkey_attack_mob): perform(0.8, /datum/ai_controller/monkey (/datum/ai_controller/monkey), "BB_monkey_current_attack_targe...") - /datum/ai_controller/monkey (/datum/ai_controller/monkey): ProcessBehavior(0.8, /datum/ai_behavior/monkey_atta... (/datum/ai_behavior/monkey_attack_mob)) - /datum/ai_controller/monkey (/datum/ai_controller/monkey): process(0.1) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): fire(0) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:37.053] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:37.199] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:37.329] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:40.444] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:40.497] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:40.575] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:40.630] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:40.639] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:42.362] runtime error: Cannot read null.name - proc name: try inject (/mob/living/carbon/human/try_inject) - source file: human.dm,387 - usr: null - src: Cucho Lambreta (/mob/living/carbon/human) - src.loc: the floor (125,87,2) (/turf/open/floor/iron) - call stack: - Cucho Lambreta (/mob/living/carbon/human): try inject(the monkey (361) (/mob/living/carbon/human/species/monkey), the right arm (/obj/item/bodypart/r_arm), 4) - Cucho Lambreta (/mob/living/carbon/human): attack paw(the monkey (361) (/mob/living/carbon/human/species/monkey), null) - Monkey (/datum/species/monkey): spec unarmedattack(the monkey (361) (/mob/living/carbon/human/species/monkey), Cucho Lambreta (/mob/living/carbon/human), null) - the monkey (361) (/mob/living/carbon/human/species/monkey): UnarmedAttack(Cucho Lambreta (/mob/living/carbon/human), null, null) - /datum/ai_behavior/monkey_atta... (/datum/ai_behavior/monkey_attack_mob): monkey attack(/datum/ai_controller/monkey (/datum/ai_controller/monkey), Cucho Lambreta (/mob/living/carbon/human), 0.8, 0) - /datum/ai_behavior/monkey_atta... (/datum/ai_behavior/monkey_attack_mob): perform(0.8, /datum/ai_controller/monkey (/datum/ai_controller/monkey), "BB_monkey_current_attack_targe...") - /datum/ai_controller/monkey (/datum/ai_controller/monkey): ProcessBehavior(0.8, /datum/ai_behavior/monkey_atta... (/datum/ai_behavior/monkey_attack_mob)) - /datum/ai_controller/monkey (/datum/ai_controller/monkey): process(0.1) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): fire(0) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:43.371] runtime error: Cannot read null.name - proc name: try inject (/mob/living/carbon/human/try_inject) - source file: human.dm,387 - usr: null - src: Cucho Lambreta (/mob/living/carbon/human) - src.loc: the floor (125,87,2) (/turf/open/floor/iron) - call stack: - Cucho Lambreta (/mob/living/carbon/human): try inject(the monkey (361) (/mob/living/carbon/human/species/monkey), the left leg (/obj/item/bodypart/l_leg), 4) - Cucho Lambreta (/mob/living/carbon/human): attack paw(the monkey (361) (/mob/living/carbon/human/species/monkey), null) - Monkey (/datum/species/monkey): spec unarmedattack(the monkey (361) (/mob/living/carbon/human/species/monkey), Cucho Lambreta (/mob/living/carbon/human), null) - the monkey (361) (/mob/living/carbon/human/species/monkey): UnarmedAttack(Cucho Lambreta (/mob/living/carbon/human), null, null) - /datum/ai_behavior/monkey_atta... (/datum/ai_behavior/monkey_attack_mob): monkey attack(/datum/ai_controller/monkey (/datum/ai_controller/monkey), Cucho Lambreta (/mob/living/carbon/human), 0.8, 0) - /datum/ai_behavior/monkey_atta... (/datum/ai_behavior/monkey_attack_mob): perform(0.8, /datum/ai_controller/monkey (/datum/ai_controller/monkey), "BB_monkey_current_attack_targe...") - /datum/ai_controller/monkey (/datum/ai_controller/monkey): ProcessBehavior(0.8, /datum/ai_behavior/monkey_atta... (/datum/ai_behavior/monkey_attack_mob)) - /datum/ai_controller/monkey (/datum/ai_controller/monkey): process(0.1) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): fire(0) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:44.412] runtime error: Cannot read null.name - proc name: try inject (/mob/living/carbon/human/try_inject) - source file: human.dm,387 - usr: null - src: Cucho Lambreta (/mob/living/carbon/human) - src.loc: the floor (125,87,2) (/turf/open/floor/iron) - call stack: - Cucho Lambreta (/mob/living/carbon/human): try inject(the monkey (361) (/mob/living/carbon/human/species/monkey), the left arm (/obj/item/bodypart/l_arm), 4) - Cucho Lambreta (/mob/living/carbon/human): attack paw(the monkey (361) (/mob/living/carbon/human/species/monkey), null) - Monkey (/datum/species/monkey): spec unarmedattack(the monkey (361) (/mob/living/carbon/human/species/monkey), Cucho Lambreta (/mob/living/carbon/human), null) - the monkey (361) (/mob/living/carbon/human/species/monkey): UnarmedAttack(Cucho Lambreta (/mob/living/carbon/human), null, null) - /datum/ai_behavior/monkey_atta... (/datum/ai_behavior/monkey_attack_mob): monkey attack(/datum/ai_controller/monkey (/datum/ai_controller/monkey), Cucho Lambreta (/mob/living/carbon/human), 0.8, 0) - /datum/ai_behavior/monkey_atta... (/datum/ai_behavior/monkey_attack_mob): perform(0.8, /datum/ai_controller/monkey (/datum/ai_controller/monkey), "BB_monkey_current_attack_targe...") - /datum/ai_controller/monkey (/datum/ai_controller/monkey): ProcessBehavior(0.8, /datum/ai_behavior/monkey_atta... (/datum/ai_behavior/monkey_attack_mob)) - /datum/ai_controller/monkey (/datum/ai_controller/monkey): process(0.1) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): fire(0) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:46.607] runtime error: Cannot read null.name - proc name: try inject (/mob/living/carbon/human/try_inject) - source file: human.dm,387 - usr: null - src: Cucho Lambreta (/mob/living/carbon/human) - src.loc: the floor (125,87,2) (/turf/open/floor/iron) - call stack: - Cucho Lambreta (/mob/living/carbon/human): try inject(the monkey (361) (/mob/living/carbon/human/species/monkey), the left leg (/obj/item/bodypart/l_leg), 4) - Cucho Lambreta (/mob/living/carbon/human): attack paw(the monkey (361) (/mob/living/carbon/human/species/monkey), null) - Monkey (/datum/species/monkey): spec unarmedattack(the monkey (361) (/mob/living/carbon/human/species/monkey), Cucho Lambreta (/mob/living/carbon/human), null) - the monkey (361) (/mob/living/carbon/human/species/monkey): UnarmedAttack(Cucho Lambreta (/mob/living/carbon/human), null, null) - /datum/ai_behavior/monkey_atta... (/datum/ai_behavior/monkey_attack_mob): monkey attack(/datum/ai_controller/monkey (/datum/ai_controller/monkey), Cucho Lambreta (/mob/living/carbon/human), 0.8, 0) - /datum/ai_behavior/monkey_atta... (/datum/ai_behavior/monkey_attack_mob): perform(0.8, /datum/ai_controller/monkey (/datum/ai_controller/monkey), "BB_monkey_current_attack_targe...") - /datum/ai_controller/monkey (/datum/ai_controller/monkey): ProcessBehavior(0.8, /datum/ai_behavior/monkey_atta... (/datum/ai_behavior/monkey_attack_mob)) - /datum/ai_controller/monkey (/datum/ai_controller/monkey): process(0.1) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): fire(0) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:47.750] runtime error: Cannot read null.name - proc name: try inject (/mob/living/carbon/human/try_inject) - source file: human.dm,387 - usr: null - src: Cucho Lambreta (/mob/living/carbon/human) - src.loc: the floor (125,87,2) (/turf/open/floor/iron) - call stack: - Cucho Lambreta (/mob/living/carbon/human): try inject(the monkey (361) (/mob/living/carbon/human/species/monkey), the right leg (/obj/item/bodypart/r_leg), 4) - Cucho Lambreta (/mob/living/carbon/human): attack paw(the monkey (361) (/mob/living/carbon/human/species/monkey), null) - Monkey (/datum/species/monkey): spec unarmedattack(the monkey (361) (/mob/living/carbon/human/species/monkey), Cucho Lambreta (/mob/living/carbon/human), null) - the monkey (361) (/mob/living/carbon/human/species/monkey): UnarmedAttack(Cucho Lambreta (/mob/living/carbon/human), null, null) - /datum/ai_behavior/monkey_atta... (/datum/ai_behavior/monkey_attack_mob): monkey attack(/datum/ai_controller/monkey (/datum/ai_controller/monkey), Cucho Lambreta (/mob/living/carbon/human), 0.8, 0) - /datum/ai_behavior/monkey_atta... (/datum/ai_behavior/monkey_attack_mob): perform(0.8, /datum/ai_controller/monkey (/datum/ai_controller/monkey), "BB_monkey_current_attack_targe...") - /datum/ai_controller/monkey (/datum/ai_controller/monkey): ProcessBehavior(0.8, /datum/ai_behavior/monkey_atta... (/datum/ai_behavior/monkey_attack_mob)) - /datum/ai_controller/monkey (/datum/ai_controller/monkey): process(0.1) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): fire(0) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:48.845] runtime error: Cannot read null.name - proc name: try inject (/mob/living/carbon/human/try_inject) - source file: human.dm,387 - usr: null - src: Cucho Lambreta (/mob/living/carbon/human) - src.loc: the floor (125,87,2) (/turf/open/floor/iron) - call stack: - Cucho Lambreta (/mob/living/carbon/human): try inject(the monkey (361) (/mob/living/carbon/human/species/monkey), the chest (/obj/item/bodypart/chest), 4) - Cucho Lambreta (/mob/living/carbon/human): attack paw(the monkey (361) (/mob/living/carbon/human/species/monkey), null) - Monkey (/datum/species/monkey): spec unarmedattack(the monkey (361) (/mob/living/carbon/human/species/monkey), Cucho Lambreta (/mob/living/carbon/human), null) - the monkey (361) (/mob/living/carbon/human/species/monkey): UnarmedAttack(Cucho Lambreta (/mob/living/carbon/human), null, null) - /datum/ai_behavior/monkey_atta... (/datum/ai_behavior/monkey_attack_mob): monkey attack(/datum/ai_controller/monkey (/datum/ai_controller/monkey), Cucho Lambreta (/mob/living/carbon/human), 0.8, 0) - /datum/ai_behavior/monkey_atta... (/datum/ai_behavior/monkey_attack_mob): perform(0.8, /datum/ai_controller/monkey (/datum/ai_controller/monkey), "BB_monkey_current_attack_targe...") - /datum/ai_controller/monkey (/datum/ai_controller/monkey): ProcessBehavior(0.8, /datum/ai_behavior/monkey_atta... (/datum/ai_behavior/monkey_attack_mob)) - /datum/ai_controller/monkey (/datum/ai_controller/monkey): process(0.1) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): fire(0) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:49.932] runtime error: Cannot read null.name - proc name: try inject (/mob/living/carbon/human/try_inject) - source file: human.dm,387 - usr: null - src: Cucho Lambreta (/mob/living/carbon/human) - src.loc: the floor (124,87,2) (/turf/open/floor/iron) - call stack: - Cucho Lambreta (/mob/living/carbon/human): try inject(the monkey (361) (/mob/living/carbon/human/species/monkey), the right arm (/obj/item/bodypart/r_arm), 4) - Cucho Lambreta (/mob/living/carbon/human): attack paw(the monkey (361) (/mob/living/carbon/human/species/monkey), null) - Monkey (/datum/species/monkey): spec unarmedattack(the monkey (361) (/mob/living/carbon/human/species/monkey), Cucho Lambreta (/mob/living/carbon/human), null) - the monkey (361) (/mob/living/carbon/human/species/monkey): UnarmedAttack(Cucho Lambreta (/mob/living/carbon/human), null, null) - /datum/ai_behavior/monkey_atta... (/datum/ai_behavior/monkey_attack_mob): monkey attack(/datum/ai_controller/monkey (/datum/ai_controller/monkey), Cucho Lambreta (/mob/living/carbon/human), 0.8, 0) - /datum/ai_behavior/monkey_atta... (/datum/ai_behavior/monkey_attack_mob): perform(0.8, /datum/ai_controller/monkey (/datum/ai_controller/monkey), "BB_monkey_current_attack_targe...") - /datum/ai_controller/monkey (/datum/ai_controller/monkey): ProcessBehavior(0.8, /datum/ai_behavior/monkey_atta... (/datum/ai_behavior/monkey_attack_mob)) - /datum/ai_controller/monkey (/datum/ai_controller/monkey): process(0.1) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): fire(0) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:50.504] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:50.649] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:50.775] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:51.076] runtime error: Cannot read null.name - proc name: try inject (/mob/living/carbon/human/try_inject) - source file: human.dm,387 - usr: null - src: Cucho Lambreta (/mob/living/carbon/human) - src.loc: the floor (124,87,2) (/turf/open/floor/iron) - call stack: - Cucho Lambreta (/mob/living/carbon/human): try inject(the monkey (361) (/mob/living/carbon/human/species/monkey), the right leg (/obj/item/bodypart/r_leg), 4) - Cucho Lambreta (/mob/living/carbon/human): attack paw(the monkey (361) (/mob/living/carbon/human/species/monkey), null) - Monkey (/datum/species/monkey): spec unarmedattack(the monkey (361) (/mob/living/carbon/human/species/monkey), Cucho Lambreta (/mob/living/carbon/human), null) - the monkey (361) (/mob/living/carbon/human/species/monkey): UnarmedAttack(Cucho Lambreta (/mob/living/carbon/human), null, null) - /datum/ai_behavior/monkey_atta... (/datum/ai_behavior/monkey_attack_mob): monkey attack(/datum/ai_controller/monkey (/datum/ai_controller/monkey), Cucho Lambreta (/mob/living/carbon/human), 0.8, 0) - /datum/ai_behavior/monkey_atta... (/datum/ai_behavior/monkey_attack_mob): perform(0.8, /datum/ai_controller/monkey (/datum/ai_controller/monkey), "BB_monkey_current_attack_targe...") - /datum/ai_controller/monkey (/datum/ai_controller/monkey): ProcessBehavior(0.8, /datum/ai_behavior/monkey_atta... (/datum/ai_behavior/monkey_attack_mob)) - /datum/ai_controller/monkey (/datum/ai_controller/monkey): process(0.1) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): fire(0) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:52.056] runtime error: Cannot read null.name - proc name: try inject (/mob/living/carbon/human/try_inject) - source file: human.dm,387 - usr: null - src: Cucho Lambreta (/mob/living/carbon/human) - src.loc: the floor (124,87,2) (/turf/open/floor/iron) - call stack: - Cucho Lambreta (/mob/living/carbon/human): try inject(the monkey (361) (/mob/living/carbon/human/species/monkey), the left leg (/obj/item/bodypart/l_leg), 4) - Cucho Lambreta (/mob/living/carbon/human): attack paw(the monkey (361) (/mob/living/carbon/human/species/monkey), null) - Monkey (/datum/species/monkey): spec unarmedattack(the monkey (361) (/mob/living/carbon/human/species/monkey), Cucho Lambreta (/mob/living/carbon/human), null) - the monkey (361) (/mob/living/carbon/human/species/monkey): UnarmedAttack(Cucho Lambreta (/mob/living/carbon/human), null, null) - /datum/ai_behavior/monkey_atta... (/datum/ai_behavior/monkey_attack_mob): monkey attack(/datum/ai_controller/monkey (/datum/ai_controller/monkey), Cucho Lambreta (/mob/living/carbon/human), 0.8, 0) - /datum/ai_behavior/monkey_atta... (/datum/ai_behavior/monkey_attack_mob): perform(0.8, /datum/ai_controller/monkey (/datum/ai_controller/monkey), "BB_monkey_current_attack_targe...") - /datum/ai_controller/monkey (/datum/ai_controller/monkey): ProcessBehavior(0.8, /datum/ai_behavior/monkey_atta... (/datum/ai_behavior/monkey_attack_mob)) - /datum/ai_controller/monkey (/datum/ai_controller/monkey): process(0.1) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): fire(0) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:53.107] runtime error: Cannot read null.name - proc name: try inject (/mob/living/carbon/human/try_inject) - source file: human.dm,387 - usr: null - src: Cucho Lambreta (/mob/living/carbon/human) - src.loc: the floor (124,87,2) (/turf/open/floor/iron) - call stack: - Cucho Lambreta (/mob/living/carbon/human): try inject(the monkey (361) (/mob/living/carbon/human/species/monkey), the head (/obj/item/bodypart/head), 4) - Cucho Lambreta (/mob/living/carbon/human): attack paw(the monkey (361) (/mob/living/carbon/human/species/monkey), null) - Monkey (/datum/species/monkey): spec unarmedattack(the monkey (361) (/mob/living/carbon/human/species/monkey), Cucho Lambreta (/mob/living/carbon/human), null) - the monkey (361) (/mob/living/carbon/human/species/monkey): UnarmedAttack(Cucho Lambreta (/mob/living/carbon/human), null, null) - /datum/ai_behavior/monkey_atta... (/datum/ai_behavior/monkey_attack_mob): monkey attack(/datum/ai_controller/monkey (/datum/ai_controller/monkey), Cucho Lambreta (/mob/living/carbon/human), 0.8, 0) - /datum/ai_behavior/monkey_atta... (/datum/ai_behavior/monkey_attack_mob): perform(0.8, /datum/ai_controller/monkey (/datum/ai_controller/monkey), "BB_monkey_current_attack_targe...") - /datum/ai_controller/monkey (/datum/ai_controller/monkey): ProcessBehavior(0.8, /datum/ai_behavior/monkey_atta... (/datum/ai_behavior/monkey_attack_mob)) - /datum/ai_controller/monkey (/datum/ai_controller/monkey): process(0.1) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): fire(0) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:53.662] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:53.711] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:53.725] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:54.086] runtime error: Cannot read null.name - proc name: try inject (/mob/living/carbon/human/try_inject) - source file: human.dm,387 - usr: null - src: Cucho Lambreta (/mob/living/carbon/human) - src.loc: the floor (124,87,2) (/turf/open/floor/iron) - call stack: - Cucho Lambreta (/mob/living/carbon/human): try inject(the monkey (361) (/mob/living/carbon/human/species/monkey), the left leg (/obj/item/bodypart/l_leg), 4) - Cucho Lambreta (/mob/living/carbon/human): attack paw(the monkey (361) (/mob/living/carbon/human/species/monkey), null) - Monkey (/datum/species/monkey): spec unarmedattack(the monkey (361) (/mob/living/carbon/human/species/monkey), Cucho Lambreta (/mob/living/carbon/human), null) - the monkey (361) (/mob/living/carbon/human/species/monkey): UnarmedAttack(Cucho Lambreta (/mob/living/carbon/human), null, null) - /datum/ai_behavior/monkey_atta... (/datum/ai_behavior/monkey_attack_mob): monkey attack(/datum/ai_controller/monkey (/datum/ai_controller/monkey), Cucho Lambreta (/mob/living/carbon/human), 0.8, 0) - /datum/ai_behavior/monkey_atta... (/datum/ai_behavior/monkey_attack_mob): perform(0.8, /datum/ai_controller/monkey (/datum/ai_controller/monkey), "BB_monkey_current_attack_targe...") - /datum/ai_controller/monkey (/datum/ai_controller/monkey): ProcessBehavior(0.8, /datum/ai_behavior/monkey_atta... (/datum/ai_behavior/monkey_attack_mob)) - /datum/ai_controller/monkey (/datum/ai_controller/monkey): process(0.1) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): fire(0) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:55.210] runtime error: Cannot read null.name - proc name: try inject (/mob/living/carbon/human/try_inject) - source file: human.dm,387 - usr: null - src: Cucho Lambreta (/mob/living/carbon/human) - src.loc: the floor (125,87,2) (/turf/open/floor/iron) - call stack: - Cucho Lambreta (/mob/living/carbon/human): try inject(the monkey (361) (/mob/living/carbon/human/species/monkey), the left leg (/obj/item/bodypart/l_leg), 4) - Cucho Lambreta (/mob/living/carbon/human): attack paw(the monkey (361) (/mob/living/carbon/human/species/monkey), null) - Monkey (/datum/species/monkey): spec unarmedattack(the monkey (361) (/mob/living/carbon/human/species/monkey), Cucho Lambreta (/mob/living/carbon/human), null) - the monkey (361) (/mob/living/carbon/human/species/monkey): UnarmedAttack(Cucho Lambreta (/mob/living/carbon/human), null, null) - /datum/ai_behavior/monkey_atta... (/datum/ai_behavior/monkey_attack_mob): monkey attack(/datum/ai_controller/monkey (/datum/ai_controller/monkey), Cucho Lambreta (/mob/living/carbon/human), 0.8, 0) - /datum/ai_behavior/monkey_atta... (/datum/ai_behavior/monkey_attack_mob): perform(0.8, /datum/ai_controller/monkey (/datum/ai_controller/monkey), "BB_monkey_current_attack_targe...") - /datum/ai_controller/monkey (/datum/ai_controller/monkey): ProcessBehavior(0.8, /datum/ai_behavior/monkey_atta... (/datum/ai_behavior/monkey_attack_mob)) - /datum/ai_controller/monkey (/datum/ai_controller/monkey): process(0.1) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): fire(0) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:57.312] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:23:57.822] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:00.718] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:00.904] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:00.980] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:01.033] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:03.971] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:06.926] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:07.290] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:07.421] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:11.140] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:13.927] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:13.984] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:14.102] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:18.054] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:18.062] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:22.168] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:25.355] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:26.942] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:33.308] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:35.236] ## TESTING: GC: -- [0x2007d4a] | /obj/structure/holosign/robot_seat/restaurant was unable to be GC'd -- [2021-11-02 23:24:36.690] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:36.870] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:36.981] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:37.039] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:37.095] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:37.107] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:37.159] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:40.322] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:49.216] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:49.427] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:52.122] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:52.244] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:55.096] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:55.156] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:58.002] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:58.299] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:58.357] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:58.418] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:58.483] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:58.653] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:58.783] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:24:58.858] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:02.390] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:02.452] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:05.606] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:08.494] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:09.073] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:09.084] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:09.259] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:12.409] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:12.665] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:12.725] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:19.604] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:19.909] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:23.793] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:23.848] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:23.976] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:23.983] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:24.365] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:24.799] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:24.875] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:28.300] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:28.340] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:28.352] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:28.354] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:30.886] ## TESTING: GC: -- [0x3000258] | /mob/living/simple_animal/hostile/swarmer/drone was unable to be GC'd -- [2021-11-02 23:25:31.133] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:31.404] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): patrol step not moved() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(1) - Timer (/datum/controller/subsystem/timer): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:32.153] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:32.207] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:35.152] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:35.223] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:42.714] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:43.590] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:47.549] ## TESTING: GC: -- [0x3000248] | /mob/living/simple_animal/hostile/swarmer was unable to be GC'd -- [2021-11-02 23:25:49.637] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:50.444] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:50.507] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:50.572] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:52.136] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:52.205] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:52.267] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:52.332] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:55.485] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:55.723] ## TESTING: GC: -- [0x300026c] | /mob/living/carbon/human was unable to be GC'd -- [2021-11-02 23:25:55.767] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:55.827] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:55.843] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:58.993] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:25:59.798] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:02.994] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:03.001] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:03.181] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:05.934] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:06.061] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:06.170] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): patrol step not moved() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:09.084] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:09.141] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:09.305] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): patrol step not moved() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:09.326] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:11.614] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): patrol step not moved() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(1) - Timer (/datum/controller/subsystem/timer): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:13.679] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:14.063] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:16.105] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: Keziah Lacon (/mob/living/carbon/human) - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - usr.loc: the floor (171,129,2) (/turf/open/floor/iron) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): bot reset() - the Vibebot (/mob/living/simple_animal/bot/vibebot): turn off() - the Vibebot (/mob/living/simple_animal/bot/vibebot): turn off() - the Vibebot (/mob/living/simple_animal/bot/vibebot): emp act(2) - empulse(the plating (173,105,2) (/turf/open/floor/plating), 4, 10, 0) - the classic EMP grenade (/obj/item/grenade/empgrenade): detonate(null) - /datum/callback (/datum/callback): Invoke() - world: push usr(Keziah Lacon (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - [2021-11-02 23:26:17.636] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:17.763] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:17.817] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:18.007] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:20.267] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:20.378] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:20.879] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:21.897] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:25.655] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:25.822] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:25.884] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:25.943] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:26.079] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:26.258] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:26.373] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:29.542] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:30.635] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): patrol step not moved() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(1) - Timer (/datum/controller/subsystem/timer): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:30.820] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): patrol step not moved() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(1) - Timer (/datum/controller/subsystem/timer): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:30.836] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:31.093] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): patrol step not moved() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(1) - Timer (/datum/controller/subsystem/timer): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:31.115] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:31.188] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:34.644] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:34.651] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:34.873] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:34.932] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): patrol step not moved() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:37.719] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:37.903] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:37.911] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:37.982] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:38.290] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:38.516] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:38.742] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): patrol step not moved() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(1) - Timer (/datum/controller/subsystem/timer): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:38.765] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:38.772] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:42.867] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:42.923] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:43.109] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:45.078] runtime error: teleporter_new_target overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Lucy Cicero (/mob/living/carbon/human) - src: null - usr.loc: the floor (171,133,2) (/turf/open/floor/iron) - call stack: - stack trace("teleporter_new_target overridd...") - the hand tele (/obj/item/hand_tele): RegisterSignal(the teleporter control console (/obj/machinery/computer/teleporter), "teleporter_new_target", /obj/item/hand_tele/proc/on_te... (/obj/item/hand_tele/proc/on_teleporter_new_target), 0) - the hand tele (/obj/item/hand_tele): attack self(Lucy Cicero (/mob/living/carbon/human)) - Lucy Cicero (/mob/living/carbon/human): Activate Held Object() - activate_inhand (/datum/keybinding/mob/activate_inhand): down(Helplesscrane (/client)) - Helplesscrane (/client): keyDown("F") - [2021-11-02 23:26:45.162] ## TESTING: GC: -- [0x3000236] | /mob/living/simple_animal/slime was unable to be GC'd -- [2021-11-02 23:26:46.073] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:46.142] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:46.210] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:46.355] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:46.740] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:46.756] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:46.787] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:46.803] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:46.968] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): patrol step not moved() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:50.043] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:51.358] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): patrol step not moved() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(1) - Timer (/datum/controller/subsystem/timer): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:51.712] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:51.851] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:52.027] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:52.033] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:52.164] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:52.692] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:56.738] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:56.872] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:56.940] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:57.060] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:57.131] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:57.193] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:57.258] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:57.370] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:57.496] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:57.600] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:26:57.662] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:00.652] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:01.329] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:04.582] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): patrol step not moved() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:04.757] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): patrol step not moved() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(1) - Timer (/datum/controller/subsystem/timer): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:05.158] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:05.402] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): patrol step not moved() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(1) - Timer (/datum/controller/subsystem/timer): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:05.422] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): patrol step not moved() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(1) - Timer (/datum/controller/subsystem/timer): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:06.955] ## TESTING: GC: -- [0x200489d] | /obj/item/food/candiedapple was unable to be GC'd -- [2021-11-02 23:27:08.781] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:09.964] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:13.054] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:13.245] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:13.902] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:15.611] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:19.251] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:20.910] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): patrol step not moved() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:23.471] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:23.486] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:23.652] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:23.994] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:26.074] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:26.312] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:26.540] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:26.655] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:29.606] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:30.386] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:30.568] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:30.904] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:30.965] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:31.150] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:33.982] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:34.164] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:34.387] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:37.180] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:37.799] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:38.136] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:42.380] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:44.439] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:44.783] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:44.891] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:45.253] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:50.107] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:50.298] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:50.367] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:50.942] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:51.004] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:53.976] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:54.467] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:54.726] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:54.776] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:54.849] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:54.855] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:54.958] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): patrol step not moved() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(1) - Timer (/datum/controller/subsystem/timer): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:54.980] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): patrol step not moved() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(1) - Timer (/datum/controller/subsystem/timer): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:57.736] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:27:58.179] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:01.823] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:01.969] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:02.013] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:05.015] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:05.094] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:05.281] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:05.290] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:05.703] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:05.777] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:08.459] runtime error: Attempted to add a new component of type [/datum/component/forensics] to a qdeleting parent of type [/obj/item/stack/rods]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: _component.dm,401 - usr: Ivan Thomlinson (as Prisoner #... (/mob/living/carbon/human) - src: the iron rod (/obj/item/stack/rods) - usr.loc: the volcanic floor (17,45,5) (/turf/open/floor/plating/asteroid/basalt/lava_land_surface) - src.loc: null - call stack: - the iron rod (/obj/item/stack/rods): AddComponent(/list (/list)) - the iron rod (/obj/item/stack/rods): add fingerprint list(/list (/list)) - the grille (/obj/structure/grille): transfer fingerprints to(the iron rod (/obj/item/stack/rods)) - the grille (/obj/structure/grille): deconstruct(0) - the grille (/obj/structure/grille): atom destruction("melee") - the grille (/obj/structure/grille): take damage(7.5, "brute", "melee", 1, null, 0) - the grille (/obj/structure/grille): take damage(15, "brute", "melee", 1, null) - the grille (/obj/structure/grille): attacked by(the pickaxe (/obj/item/pickaxe), Ivan Thomlinson (as Prisoner #... (/mob/living/carbon/human)) - the pickaxe (/obj/item/pickaxe): attack atom(the grille (/obj/structure/grille), Ivan Thomlinson (as Prisoner #... (/mob/living/carbon/human), "icon-x=27;icon-y=2;left=1;scre...") - the grille (/obj/structure/grille): attackby(the pickaxe (/obj/item/pickaxe), Ivan Thomlinson (as Prisoner #... (/mob/living/carbon/human), "icon-x=27;icon-y=2;left=1;scre...") - the grille (/obj/structure/grille): attackby(the pickaxe (/obj/item/pickaxe), Ivan Thomlinson (as Prisoner #... (/mob/living/carbon/human), "icon-x=27;icon-y=2;left=1;scre...") - the pickaxe (/obj/item/pickaxe): melee attack chain(Ivan Thomlinson (as Prisoner #... (/mob/living/carbon/human), the grille (/obj/structure/grille), "icon-x=27;icon-y=2;left=1;scre...") - Ivan Thomlinson (as Prisoner #... (/mob/living/carbon/human): ClickOn(the grille (/obj/structure/grille), "icon-x=27;icon-y=2;left=1;scre...") - the grille (/obj/structure/grille): Click(the plating (16,44,5) (/turf/open/floor/plating), "mapwindow.map", "icon-x=27;icon-y=2;left=1;scre...") - ToastedWorld (/client): Click(the grille (/obj/structure/grille), the plating (16,44,5) (/turf/open/floor/plating), "mapwindow.map", "icon-x=27;icon-y=2;left=1;scre...") - [2021-11-02 23:28:08.461] runtime error: Attempted to add a new component of type [/datum/component/forensics] to a qdeleting parent of type [/obj/item/stack/rods]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: _component.dm,401 - usr: Ivan Thomlinson (as Prisoner #... (/mob/living/carbon/human) - src: the iron rod (/obj/item/stack/rods) - usr.loc: the volcanic floor (17,45,5) (/turf/open/floor/plating/asteroid/basalt/lava_land_surface) - src.loc: null - call stack: - the iron rod (/obj/item/stack/rods): AddComponent(/list (/list)) - the iron rod (/obj/item/stack/rods): add hiddenprint list(/list (/list)) - the grille (/obj/structure/grille): transfer fingerprints to(the iron rod (/obj/item/stack/rods)) - the grille (/obj/structure/grille): deconstruct(0) - the grille (/obj/structure/grille): atom destruction("melee") - the grille (/obj/structure/grille): take damage(7.5, "brute", "melee", 1, null, 0) - the grille (/obj/structure/grille): take damage(15, "brute", "melee", 1, null) - the grille (/obj/structure/grille): attacked by(the pickaxe (/obj/item/pickaxe), Ivan Thomlinson (as Prisoner #... (/mob/living/carbon/human)) - the pickaxe (/obj/item/pickaxe): attack atom(the grille (/obj/structure/grille), Ivan Thomlinson (as Prisoner #... (/mob/living/carbon/human), "icon-x=27;icon-y=2;left=1;scre...") - the grille (/obj/structure/grille): attackby(the pickaxe (/obj/item/pickaxe), Ivan Thomlinson (as Prisoner #... (/mob/living/carbon/human), "icon-x=27;icon-y=2;left=1;scre...") - the grille (/obj/structure/grille): attackby(the pickaxe (/obj/item/pickaxe), Ivan Thomlinson (as Prisoner #... (/mob/living/carbon/human), "icon-x=27;icon-y=2;left=1;scre...") - the pickaxe (/obj/item/pickaxe): melee attack chain(Ivan Thomlinson (as Prisoner #... (/mob/living/carbon/human), the grille (/obj/structure/grille), "icon-x=27;icon-y=2;left=1;scre...") - Ivan Thomlinson (as Prisoner #... (/mob/living/carbon/human): ClickOn(the grille (/obj/structure/grille), "icon-x=27;icon-y=2;left=1;scre...") - the grille (/obj/structure/grille): Click(the plating (16,44,5) (/turf/open/floor/plating), "mapwindow.map", "icon-x=27;icon-y=2;left=1;scre...") - ToastedWorld (/client): Click(the grille (/obj/structure/grille), the plating (16,44,5) (/turf/open/floor/plating), "mapwindow.map", "icon-x=27;icon-y=2;left=1;scre...") - [2021-11-02 23:28:08.842] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:12.433] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:15.620] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:15.688] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:15.696] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:19.082] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:19.150] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:22.287] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:25.326] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:26.767] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:30.203] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:30.266] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:30.345] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:30.417] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:37.444] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:37.510] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:37.654] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:37.766] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:38.052] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:38.936] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): patrol step not moved() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:41.608] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:42.306] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:42.373] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:42.444] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:46.758] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:46.877] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:47.011] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:50.839] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:50.847] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:53.889] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:53.898] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:57.347] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:28:57.413] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:29:00.186] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:29:00.352] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:29:00.471] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:29:09.927] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:29:11.526] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:29:11.537] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:29:11.558] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:29:11.629] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:29:14.529] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:29:14.902] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:29:18.978] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:29:19.108] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:29:19.113] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:29:22.307] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:29:23.035] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:29:23.173] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:29:26.198] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:29:29.376] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:29:29.442] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:29:29.721] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:29:29.782] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:29:29.846] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:29:39.257] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:29:40.387] ## TESTING: GC: -- [0x300026a] | /mob/living/brain was unable to be GC'd -- [2021-11-02 23:29:40.447] ## TESTING: GC: -- [0x21075b03] | /datum/surgery/prosthetic_replacement was unable to be GC'd -- [2021-11-02 23:29:40.507] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:29:48.580] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:29:48.631] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:29:48.859] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:29:51.661] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:29:51.725] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:29:51.790] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:29:51.856] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:29:54.933] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:29:56.284] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:29:56.389] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:00.062] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:00.601] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:03.234] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:03.415] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:03.470] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:06.239] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:06.362] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:06.421] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:07.037] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:07.044] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:07.106] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:09.428] ## TESTING: GC: -- [0x3000239] | /mob/living/simple_animal/slime was unable to be GC'd -- [2021-11-02 23:30:09.698] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:09.826] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:09.832] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:10.061] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:12.803] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:12.999] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:15.710] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:15.780] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:15.842] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:18.940] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:19.010] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:21.736] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:21.939] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:21.997] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:22.051] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:24.947] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:25.008] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:25.189] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:25.253] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:28.249] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:28.256] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:32.695] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:32.813] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:35.542] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:35.731] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:36.048] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:36.112] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:36.177] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:38.506] ## TESTING: GC: -- [0x2007a67] | /atom/movable/screen/alert/hungry was unable to be GC'd -- [2021-11-02 23:30:39.484] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:39.551] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:42.541] runtime error: Cannot read null.alcohol_tolerance - proc name: on mob add (/datum/reagent/impurity/libitoil/on_mob_add) - source file: impure_medicine_reagents.dm,141 - usr: K.A.R.L (/mob/living/silicon/robot) - src: Libitoil (/datum/reagent/impurity/libitoil) - usr.loc: the floor (153,52,2) (/turf/open/floor/iron) - call stack: - Libitoil (/datum/reagent/impurity/libitoil): on mob add(Keziah Lacon (/mob/living/carbon/human), 1.25) - /datum/reagents (/datum/reagents): add reagent(/datum/reagent/impurity/libito... (/datum/reagent/impurity/libitoil), 1.25, 0, 300, 0.25, 13.5, 0, 0, 0) - /datum/reagents (/datum/reagents): process mob reagent purity(Libital (/datum/reagent/medicine/c2/libital), 5, 0.75) - /datum/reagents (/datum/reagents): add reagent(/datum/reagent/medicine/c2/lib... (/datum/reagent/medicine/c2/libital), 5, null, 300, 0.75, 8.2, 1, 0, 0) - /datum/reagents (/datum/reagents): trans to(Keziah Lacon (/mob/living/carbon/human), 5, 1, 1, 0, K.A.R.L (/mob/living/silicon/robot), 0, 16, 1, 0, 0) - the cyborg hypospray (/obj/item/reagent_containers/borghypo): attack(Keziah Lacon (/mob/living/carbon/human), K.A.R.L (/mob/living/silicon/robot), "icon-x=18;icon-y=23;left=1;scr...") - Keziah Lacon (/mob/living/carbon/human): attackby(the cyborg hypospray (/obj/item/reagent_containers/borghypo), K.A.R.L (/mob/living/silicon/robot), "icon-x=18;icon-y=23;left=1;scr...") - Keziah Lacon (/mob/living/carbon/human): attackby(the cyborg hypospray (/obj/item/reagent_containers/borghypo), K.A.R.L (/mob/living/silicon/robot), "icon-x=18;icon-y=23;left=1;scr...") - the cyborg hypospray (/obj/item/reagent_containers/borghypo): melee attack chain(K.A.R.L (/mob/living/silicon/robot), Keziah Lacon (/mob/living/carbon/human), "icon-x=18;icon-y=23;left=1;scr...") - K.A.R.L (/mob/living/silicon/robot): ClickOn(Keziah Lacon (/mob/living/carbon/human), "icon-x=18;icon-y=23;left=1;scr...") - Keziah Lacon (/mob/living/carbon/human): Click(the floor (152,51,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=18;icon-y=23;left=1;scr...") - Enansal (/client): Click(Keziah Lacon (/mob/living/carbon/human), the floor (152,51,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=18;icon-y=23;left=1;scr...") - [2021-11-02 23:30:42.715] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:42.777] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:42.788] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:42.856] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:45.695] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:45.763] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:45.894] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:46.526] runtime error: Cannot execute null.resolve(). - proc name: Topic (/obj/item/camera_bug/Topic) - source file: camera_bug.dm,254 - usr: Keziah Lacon (/mob/living/carbon/human) - src: the camera bug (/obj/item/camera_bug) - usr.loc: the floor (152,51,2) (/turf/open/floor/iron) - src.loc: Keziah Lacon (/mob/living/carbon/human) - call stack: - the camera bug (/obj/item/camera_bug): Topic("src=\[0x2008659];view", /list (/list)) - Spesshy (/client): Topic("src=\[0x2008659];view", /list (/list), the camera bug (/obj/item/camera_bug)) - Spesshy (/client): Topic("src=\[0x2008659];view", /list (/list), the camera bug (/obj/item/camera_bug)) - [2021-11-02 23:30:48.803] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:48.931] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:51.764] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:54.775] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:54.896] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:55.017] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:55.248] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:56.721] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:57.253] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:57.256] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:30:58.496] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:02.496] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:02.502] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:02.560] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:02.622] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:05.635] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:05.694] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:06.635] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:10.501] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:14.201] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:14.257] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:14.387] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:17.227] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:17.553] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:17.928] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:17.988] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:21.748] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:21.886] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:22.018] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:25.063] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:25.129] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:25.316] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:25.440] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:25.571] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:25.702] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:28.559] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:28.751] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:28.811] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:29.403] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): patrol step not moved() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:31.628] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:32.055] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:32.119] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:32.273] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): patrol step not moved() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(1) - Timer (/datum/controller/subsystem/timer): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:34.084] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:34.355] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): patrol step not moved() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(1) - Timer (/datum/controller/subsystem/timer): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:43.703] runtime error: Cannot execute null.clear alert(). - proc name: check in range (/atom/movable/screen/alert/give/proc/check_in_range) - source file: alert.dm,352 - usr: Atari ST (/mob/living/carbon/human) - src: Lyn Nakamura is offering Rum a... (/atom/movable/screen/alert/give) - usr.loc: the floor (164,48,2) (/turf/open/floor/iron) - src.loc: null - call stack: - Lyn Nakamura is offering Rum a... (/atom/movable/screen/alert/give): check in range(Atari ST (/mob/living/carbon/human), the floor (163,48,2) (/turf/open/floor/iron), 4, 0, null) - Atari ST (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Atari ST (/mob/living/carbon/human): Moved(the floor (163,48,2) (/turf/open/floor/iron), 4, 0, null) - Atari ST (/mob/living/carbon/human): Moved(the floor (163,48,2) (/turf/open/floor/iron), 4, 0, null) - Atari ST (/mob/living/carbon/human): Moved(the floor (163,48,2) (/turf/open/floor/iron), 4, 0, null) - Atari ST (/mob/living/carbon/human): Move(the floor (164,48,2) (/turf/open/floor/iron), 4, 0) - Atari ST (/mob/living/carbon/human): Move(the floor (164,48,2) (/turf/open/floor/iron), 4, 0) - Atari ST (/mob/living/carbon/human): Move(the floor (164,48,2) (/turf/open/floor/iron), 4, null) - Atari ST (/mob/living/carbon/human): Move(the floor (164,48,2) (/turf/open/floor/iron), 4) - Atari ST (/mob/living/carbon/human): Move(the floor (164,48,2) (/turf/open/floor/iron), 4) - Langton1215 (/client): Move(the floor (164,48,2) (/turf/open/floor/iron), 4) - Atari ST (/mob/living/carbon/human): keyLoop(Langton1215 (/client)) - Input (/datum/controller/subsystem/input): fire(0) - Input (/datum/controller/subsystem/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:45.450] runtime error: Cannot execute null.clear alert(). - proc name: check in range (/atom/movable/screen/alert/give/proc/check_in_range) - source file: alert.dm,352 - usr: Sean Isaman (/mob/living/carbon/human) - src: Chafe \'Ugly-Dude\' Xuga is of... (/atom/movable/screen/alert/give) - usr.loc: the brig floor (163,43,2) (/turf/open/floor/mineral/plastitanium/red/brig) - src.loc: null - call stack: - Chafe \'Ugly-Dude\' Xuga is of... (/atom/movable/screen/alert/give): check in range(Sean Isaman (/mob/living/carbon/human), the brig floor (163,44,2) (/turf/open/floor/mineral/plastitanium/red/brig), 2, 0, null) - Sean Isaman (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Sean Isaman (/mob/living/carbon/human): Moved(the brig floor (163,44,2) (/turf/open/floor/mineral/plastitanium/red/brig), 2, 0, null) - Sean Isaman (/mob/living/carbon/human): Moved(the brig floor (163,44,2) (/turf/open/floor/mineral/plastitanium/red/brig), 2, 0, null) - Sean Isaman (/mob/living/carbon/human): Moved(the brig floor (163,44,2) (/turf/open/floor/mineral/plastitanium/red/brig), 2, 0, null) - Sean Isaman (/mob/living/carbon/human): Move(the brig floor (163,43,2) (/turf/open/floor/mineral/plastitanium/red/brig), 2, 0) - Sean Isaman (/mob/living/carbon/human): Move(the brig floor (163,43,2) (/turf/open/floor/mineral/plastitanium/red/brig), 2, 0) - Sean Isaman (/mob/living/carbon/human): Move(the brig floor (163,43,2) (/turf/open/floor/mineral/plastitanium/red/brig), 2, null) - Sean Isaman (/mob/living/carbon/human): Move(the brig floor (163,43,2) (/turf/open/floor/mineral/plastitanium/red/brig), 2) - Sean Isaman (/mob/living/carbon/human): Move(the brig floor (163,43,2) (/turf/open/floor/mineral/plastitanium/red/brig), 2) - Murazor (/client): Move(the brig floor (163,43,2) (/turf/open/floor/mineral/plastitanium/red/brig), 2) - Sean Isaman (/mob/living/carbon/human): keyLoop(Murazor (/client)) - Input (/datum/controller/subsystem/input): fire(0) - Input (/datum/controller/subsystem/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:50.737] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:51.144] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:51.492] ## TESTING: GC: -- [0x21073bc0] | /datum/surgery/healing/brute/basic was unable to be GC'd -- [2021-11-02 23:31:55.688] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:55.821] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:56.255] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:59.442] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:59.550] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:59.757] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:59.837] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:31:59.906] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:02.863] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:02.927] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:04.439] ## TESTING: GC: -- [0x2002955] | /obj/item/sensor_device was unable to be GC'd -- [2021-11-02 23:32:04.439] ## TESTING: GC: -- [0x30001f5] | /mob/living/carbon/human was unable to be GC'd -- [2021-11-02 23:32:05.800] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:06.030] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:09.767] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:09.929] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:10.011] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:10.305] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:13.289] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:13.352] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:13.416] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:13.546] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:13.718] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:13.722] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:15.922] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:23.115] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:23.393] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): patrol step not moved() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(1) - Timer (/datum/controller/subsystem/timer): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:24.597] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): patrol step not moved() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(1) - Timer (/datum/controller/subsystem/timer): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:25.950] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:26.020] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:26.682] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:26.739] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:26.797] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:29.570] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:29.773] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:29.845] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:29.984] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:33.004] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:33.579] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:35.165] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): patrol step not moved() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(1) - Timer (/datum/controller/subsystem/timer): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:37.722] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:41.757] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:41.767] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:42.682] ## TESTING: GC: -- [0x2007fcf] | /obj/item/food/grown/berries was unable to be GC'd -- [2021-11-02 23:32:42.682] ## TESTING: GC: -- [0x2007d54] | /obj/item/food/grown/berries was unable to be GC'd -- [2021-11-02 23:32:42.682] ## TESTING: GC: -- [0x2007fdf] | /obj/item/food/grown/berries was unable to be GC'd -- [2021-11-02 23:32:44.810] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:44.822] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:45.010] runtime error: Attempted to add a new component of type [/datum/component/forensics] to a qdeleting parent of type [/obj/item/stack/rods]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: _component.dm,401 - usr: Crung Beepo (/mob/living/carbon/human) - src: the iron rod (/obj/item/stack/rods) - usr.loc: the floor (140,56,2) (/turf/open/floor/iron) - src.loc: null - call stack: - the iron rod (/obj/item/stack/rods): AddComponent(/list (/list)) - the iron rod (/obj/item/stack/rods): add fingerprint list(/list (/list)) - the grille (/obj/structure/grille): transfer fingerprints to(the iron rod (/obj/item/stack/rods)) - the grille (/obj/structure/grille): atom break("melee") - the grille (/obj/structure/grille): take damage(7.5, "brute", "melee", 1, null, 0) - the grille (/obj/structure/grille): take damage(15, "brute", "melee", 1, null) - the grille (/obj/structure/grille): attacked by(the circular saw (/obj/item/circular_saw), Crung Beepo (/mob/living/carbon/human)) - the circular saw (/obj/item/circular_saw): attack atom(the grille (/obj/structure/grille), Crung Beepo (/mob/living/carbon/human), "icon-x=24;icon-y=5;left=1;scre...") - the grille (/obj/structure/grille): attackby(the circular saw (/obj/item/circular_saw), Crung Beepo (/mob/living/carbon/human), "icon-x=24;icon-y=5;left=1;scre...") - the grille (/obj/structure/grille): attackby(the circular saw (/obj/item/circular_saw), Crung Beepo (/mob/living/carbon/human), "icon-x=24;icon-y=5;left=1;scre...") - the circular saw (/obj/item/circular_saw): melee attack chain(Crung Beepo (/mob/living/carbon/human), the grille (/obj/structure/grille), "icon-x=24;icon-y=5;left=1;scre...") - Crung Beepo (/mob/living/carbon/human): ClickOn(the grille (/obj/structure/grille), "icon-x=24;icon-y=5;left=1;scre...") - the grille (/obj/structure/grille): Click(the plating (141,57,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=24;icon-y=5;left=1;scre...") - ZachAttack5521 (/client): Click(the grille (/obj/structure/grille), the plating (141,57,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=24;icon-y=5;left=1;scre...") - [2021-11-02 23:32:45.011] runtime error: Attempted to add a new component of type [/datum/component/forensics] to a qdeleting parent of type [/obj/item/stack/rods]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: _component.dm,401 - usr: Crung Beepo (/mob/living/carbon/human) - src: the iron rod (/obj/item/stack/rods) - usr.loc: the floor (140,56,2) (/turf/open/floor/iron) - src.loc: null - call stack: - the iron rod (/obj/item/stack/rods): AddComponent(/list (/list)) - the iron rod (/obj/item/stack/rods): add hiddenprint list(/list (/list)) - the grille (/obj/structure/grille): transfer fingerprints to(the iron rod (/obj/item/stack/rods)) - the grille (/obj/structure/grille): atom break("melee") - the grille (/obj/structure/grille): take damage(7.5, "brute", "melee", 1, null, 0) - the grille (/obj/structure/grille): take damage(15, "brute", "melee", 1, null) - the grille (/obj/structure/grille): attacked by(the circular saw (/obj/item/circular_saw), Crung Beepo (/mob/living/carbon/human)) - the circular saw (/obj/item/circular_saw): attack atom(the grille (/obj/structure/grille), Crung Beepo (/mob/living/carbon/human), "icon-x=24;icon-y=5;left=1;scre...") - the grille (/obj/structure/grille): attackby(the circular saw (/obj/item/circular_saw), Crung Beepo (/mob/living/carbon/human), "icon-x=24;icon-y=5;left=1;scre...") - the grille (/obj/structure/grille): attackby(the circular saw (/obj/item/circular_saw), Crung Beepo (/mob/living/carbon/human), "icon-x=24;icon-y=5;left=1;scre...") - the circular saw (/obj/item/circular_saw): melee attack chain(Crung Beepo (/mob/living/carbon/human), the grille (/obj/structure/grille), "icon-x=24;icon-y=5;left=1;scre...") - Crung Beepo (/mob/living/carbon/human): ClickOn(the grille (/obj/structure/grille), "icon-x=24;icon-y=5;left=1;scre...") - the grille (/obj/structure/grille): Click(the plating (141,57,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=24;icon-y=5;left=1;scre...") - ZachAttack5521 (/client): Click(the grille (/obj/structure/grille), the plating (141,57,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=24;icon-y=5;left=1;scre...") - [2021-11-02 23:32:45.104] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:48.141] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:48.391] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:51.989] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:52.344] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:52.355] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:52.573] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:52.762] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:55.883] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:56.053] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:56.641] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:32:57.032] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:00.326] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:00.479] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:00.951] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:03.805] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:03.883] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:07.830] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:08.236] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:08.299] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:11.738] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:11.802] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:12.575] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:16.332] runtime error: Cannot execute null.has reagent(). - proc name: handle organs (/mob/living/carbon/proc/handle_organs) - source file: life.dm,346 - usr: null - src: Removes-The-Walls (/mob/living/carbon/human) - src.loc: null - call stack: - Removes-The-Walls (/mob/living/carbon/human): handle organs(2, 1043) - Removes-The-Walls (/mob/living/carbon/human): Life(2, 1043) - Removes-The-Walls (/mob/living/carbon/human): Life(2, 1043) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:16.421] runtime error: Cannot read null.species - proc name: is bleeding (/mob/living/carbon/human/is_bleeding) - source file: human.dm,996 - usr: STANDO (/mob/dead/observer) - src: Removes-The-Walls (/mob/living/carbon/human) - usr.loc: the floor (165,57,2) (/turf/open/floor/iron) - src.loc: null - call stack: - Removes-The-Walls (/mob/living/carbon/human): is bleeding() - Removes-The-Walls (/mob/living/carbon/human): examine(STANDO (/mob/dead/observer)) - STANDO (/mob/dead/observer): Examine(Removes-The-Walls (/mob/living/carbon/human)) - Removes-The-Walls (/mob/living/carbon/human): attack ghost(STANDO (/mob/dead/observer)) - Removes-The-Walls (/mob/living/carbon/human): attack ghost(STANDO (/mob/dead/observer)) - STANDO (/mob/dead/observer): ClickOn(Removes-The-Walls (/mob/living/carbon/human), "icon-x=15;icon-y=48;left=1;scr...") - Removes-The-Walls (/mob/living/carbon/human): Click(the floor (166,57,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=15;icon-y=48;left=1;scr...") - Nowi (/client): Click(Removes-The-Walls (/mob/living/carbon/human), the floor (166,57,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=15;icon-y=48;left=1;scr...") - [2021-11-02 23:33:16.421] runtime error: Cannot execute null.has reagent(). - proc name: examine (/mob/living/carbon/human/examine) - source file: examine.dm,295 - usr: STANDO (/mob/dead/observer) - src: Removes-The-Walls (/mob/living/carbon/human) - usr.loc: the floor (165,57,2) (/turf/open/floor/iron) - src.loc: null - call stack: - Removes-The-Walls (/mob/living/carbon/human): examine(STANDO (/mob/dead/observer)) - STANDO (/mob/dead/observer): Examine(Removes-The-Walls (/mob/living/carbon/human)) - Removes-The-Walls (/mob/living/carbon/human): attack ghost(STANDO (/mob/dead/observer)) - Removes-The-Walls (/mob/living/carbon/human): attack ghost(STANDO (/mob/dead/observer)) - STANDO (/mob/dead/observer): ClickOn(Removes-The-Walls (/mob/living/carbon/human), "icon-x=15;icon-y=48;left=1;scr...") - Removes-The-Walls (/mob/living/carbon/human): Click(the floor (166,57,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=15;icon-y=48;left=1;scr...") - Nowi (/client): Click(Removes-The-Walls (/mob/living/carbon/human), the floor (166,57,2) (/turf/open/floor/iron), "mapwindow.map", "icon-x=15;icon-y=48;left=1;scr...") - [2021-11-02 23:33:16.534] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:16.915] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:20.258] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:20.523] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:21.071] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:24.201] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:24.453] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:24.697] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:27.705] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:27.956] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:31.240] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:31.428] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:31.438] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:32.405] runtime error: The �Ordnance Mixing Lab APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south) - src.loc: the floor (127,77,2) (/turf/open/floor/iron/dark) - call stack: - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 3315.23) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:33.433] runtime error: The �Ordnance Mixing Lab APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south) - src.loc: the floor (127,77,2) (/turf/open/floor/iron/dark) - call stack: - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 3063.69) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:34.321] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:34.657] runtime error: The �Ordnance Mixing Lab APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south) - src.loc: the floor (127,77,2) (/turf/open/floor/iron/dark) - call stack: - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2962.14) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:34.661] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:35.026] runtime error: Attempted to add a new component of type [/datum/component/forensics] to a qdeleting parent of type [/obj/item/stack/rods]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: _component.dm,401 - usr: Keziah Lacon (/mob/living/carbon/human) - src: the iron rod (/obj/item/stack/rods) - usr.loc: the floor (169,45,2) (/turf/open/floor/iron) - src.loc: null - call stack: - the iron rod (/obj/item/stack/rods): AddComponent(/list (/list)) - the iron rod (/obj/item/stack/rods): add hiddenprint list(/list (/list)) - the grille (/obj/structure/grille): transfer fingerprints to(the iron rod (/obj/item/stack/rods)) - the grille (/obj/structure/grille): deconstruct(0) - the grille (/obj/structure/grille): atom destruction("fireaxe") - the fire axe (Wielded) (/obj/item/fireaxe): afterattack(the grille (/obj/structure/grille), Keziah Lacon (/mob/living/carbon/human), 1, "icon-x=22;icon-y=6;left=1;scre...") - the fire axe (Wielded) (/obj/item/fireaxe): melee attack chain(Keziah Lacon (/mob/living/carbon/human), the grille (/obj/structure/grille), "icon-x=22;icon-y=6;left=1;scre...") - Keziah Lacon (/mob/living/carbon/human): ClickOn(the grille (/obj/structure/grille), "icon-x=22;icon-y=6;left=1;scre...") - the grille (/obj/structure/grille): Click(the plating (169,46,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=22;icon-y=6;left=1;scre...") - Spesshy (/client): Click(the grille (/obj/structure/grille), the plating (169,46,2) (/turf/open/floor/plating), "mapwindow.map", "icon-x=22;icon-y=6;left=1;scre...") - [2021-11-02 23:33:36.938] runtime error: The �Ordnance Mixing Lab APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south) - src.loc: the floor (127,77,2) (/turf/open/floor/iron/dark) - call stack: - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2849.84) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:37.489] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:38.134] runtime error: The �Ordnance Mixing Lab APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south) - src.loc: the floor (127,77,2) (/turf/open/floor/iron/dark) - call stack: - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2791.76) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:39.626] runtime error: The �Ordnance Mixing Lab APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south) - src.loc: the floor (127,77,2) (/turf/open/floor/iron/dark) - call stack: - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2649.56) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:40.229] runtime error: The �Ordnance Mixing Lab APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south) - src.loc: the floor (127,77,2) (/turf/open/floor/iron/dark) - call stack: - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2476.36) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:40.623] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:40.631] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:40.821] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:41.084] runtime error: The �Ordnance Mixing Lab APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south) - src.loc: the floor (127,77,2) (/turf/open/floor/iron/dark) - call stack: - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2310.27) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:42.575] runtime error: The �Ordnance Mixing Lab APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south) - src.loc: the floor (127,77,2) (/turf/open/floor/iron/dark) - call stack: - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 3634.29) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:43.272] runtime error: The �Ordnance Mixing Lab APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south) - src.loc: the floor (127,77,2) (/turf/open/floor/iron/dark) - call stack: - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2037.9) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:43.670] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:43.850] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:44.835] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:45.579] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:45.687] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:48.519] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:48.769] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:48.827] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:51.543] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:51.679] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:51.744] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:54.555] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:55.735] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:56.167] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:56.231] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:57.795] runtime error: The �Ordnance Mixing Lab APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south) - src.loc: the floor (127,77,2) (/turf/open/floor/iron/dark) - call stack: - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2394.21) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:59.016] runtime error: The �Ordnance Mixing Lab APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south) - src.loc: the floor (127,77,2) (/turf/open/floor/iron/dark) - call stack: - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2716.82) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:33:59.766] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:02.590] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:03.001] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:03.298] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:06.714] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:06.838] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:06.903] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:07.245] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:10.355] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:10.864] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:11.070] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:11.140] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:11.271] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:11.445] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:14.670] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:15.338] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:18.346] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:18.686] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:19.217] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:19.431] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:19.544] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:22.802] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:24.080] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:27.390] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:27.642] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:27.715] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:27.916] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:31.879] runtime error: The �Ordnance Mixing Lab APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south) - src.loc: the floor (127,77,2) (/turf/open/floor/iron/dark) - call stack: - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2993.52) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:31.883] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:31.953] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:32.380] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:32.683] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:34.626] runtime error: The �Ordnance Mixing Lab APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south) - src.loc: the floor (127,77,2) (/turf/open/floor/iron/dark) - call stack: - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 3701.18) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:35.594] runtime error: The �Ordnance Mixing Lab APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south) - src.loc: the floor (127,77,2) (/turf/open/floor/iron/dark) - call stack: - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 3984.68) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:36.341] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:36.499] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:42.316] runtime error: The �Ordnance Mixing Lab APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south) - src.loc: the floor (127,77,2) (/turf/open/floor/iron/dark) - call stack: - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 4231) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:43.150] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:43.295] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:43.826] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:43.892] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:44.458] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:44.525] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:47.670] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:47.742] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:47.983] runtime error: The �Ordnance Mixing Lab APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south) - src.loc: the floor (127,77,2) (/turf/open/floor/iron/dark) - call stack: - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 4270.2) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:47.987] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:48.074] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:49.448] runtime error: The �Ordnance Mixing Lab APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south) - src.loc: the floor (127,77,2) (/turf/open/floor/iron/dark) - call stack: - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 4138.56) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:51.324] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:51.444] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:51.727] runtime error: The �Ordnance Mixing Lab APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south) - src.loc: the floor (127,77,2) (/turf/open/floor/iron/dark) - call stack: - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 3934.18) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:51.728] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:51.906] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:52.016] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:52.241] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:52.708] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:56.976] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:34:58.074] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:00.358] runtime error: The �Ordnance Mixing Lab APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south) - src.loc: the floor (127,77,2) (/turf/open/floor/iron/dark) - call stack: - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 3668.59) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:02.169] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:02.235] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:02.522] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:02.592] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:02.603] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:02.650] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:02.941] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:06.018] runtime error: The �Ordnance Mixing Lab APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south) - src.loc: the floor (127,77,2) (/turf/open/floor/iron/dark) - call stack: - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 3387.44) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:06.678] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:07.959] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:08.556] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:16.107] runtime error: The �Ordnance Mixing Lab APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south) - src.loc: the floor (127,77,2) (/turf/open/floor/iron/dark) - call stack: - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 3091.56) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:16.814] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:17.160] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:17.167] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:17.909] runtime error: The �Ordnance Mixing Lab APC taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south) - src.loc: the floor (127,77,2) (/turf/open/floor/iron/dark) - call stack: - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): take damage(10, "burn", "", 1, null, 0) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): atmos expose(/datum/gas_mixture/turf (/datum/gas_mixture/turf), 2839.87) - the Ordnance Mixing Lab APC (/obj/machinery/power/apc/auto_name/south): process exposure() - Atmospherics (/datum/controller/subsystem/air): process atoms(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:20.002] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:20.010] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:20.422] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:20.578] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:21.229] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:21.606] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:21.721] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:22.708] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:31.296] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:33.223] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:37.470] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:37.737] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:37.803] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:42.027] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:43.977] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:44.165] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:47.325] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:47.398] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:47.456] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:48.399] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:49.378] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:49.456] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:49.687] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:49.798] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:50.314] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:53.967] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:53.977] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:54.436] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:58.125] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:58.189] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:58.567] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:58.919] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:35:58.988] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:04.177] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:04.253] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:04.426] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:08.221] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:08.370] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:12.652] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:16.613] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:16.728] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:20.084] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:20.155] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:20.338] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:20.858] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:20.979] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:24.593] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:25.136] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:25.305] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:25.438] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:26.479] runtime error: mob_say overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Charlie Gobbles (/mob/living/carbon/human) - src: null - usr.loc: the floor (195,112,12) (/turf/open/floor/iron/white) - call stack: - stack trace("mob_say overridden. Use overri...") - Speech Impediment (/datum/brain_trauma/mild/speech_impediment): RegisterSignal(Unknown (/mob/living/carbon/human), "mob_say", /datum/brain_trauma/proc/handl... (/datum/brain_trauma/proc/handle_speech), 0) - Speech Impediment (/datum/brain_trauma/mild/speech_impediment): on gain() - Speech Impediment (/datum/brain_trauma/mild/speech_impediment): on gain() - the brain (/obj/item/organ/brain): Insert(Unknown (/mob/living/carbon/human), 0, 0) - Flamehugger\'s head (/obj/item/bodypart/head): attach limb(Unknown (/mob/living/carbon/human), 0, 0) - add prosthetic (/datum/surgery_step/add_prosthetic): success(Charlie Gobbles (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "head", Flamehugger\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): initiate(Charlie Gobbles (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "head", Flamehugger\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): try op(Charlie Gobbles (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "head", Flamehugger\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - Prosthetic replacement (/datum/surgery/prosthetic_replacement): next step(Charlie Gobbles (/mob/living/carbon/human), /list (/list)) - Unknown (/mob/living/carbon/human): attackby(Flamehugger\'s head (/obj/item/bodypart/head), Charlie Gobbles (/mob/living/carbon/human), "icon-x=17;icon-y=17;vis-x=18;v...") - Flamehugger\'s head (/obj/item/bodypart/head): melee attack chain(Charlie Gobbles (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "icon-x=17;icon-y=17;vis-x=18;v...") - Charlie Gobbles (/mob/living/carbon/human): ClickOn(Unknown (/mob/living/carbon/human), "icon-x=17;icon-y=17;vis-x=18;v...") - Unknown (/mob/living/carbon/human): Click(the floor (195,113,12) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=17;icon-y=17;vis-x=18;v...") - [2021-11-02 23:36:26.481] runtime error: movable_hear overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Charlie Gobbles (/mob/living/carbon/human) - src: null - usr.loc: the floor (195,112,12) (/turf/open/floor/iron/white) - call stack: - stack trace("movable_hear overridden. Use o...") - Speech Impediment (/datum/brain_trauma/mild/speech_impediment): RegisterSignal(Unknown (/mob/living/carbon/human), "movable_hear", /datum/brain_trauma/proc/handl... (/datum/brain_trauma/proc/handle_hearing), 0) - Speech Impediment (/datum/brain_trauma/mild/speech_impediment): on gain() - Speech Impediment (/datum/brain_trauma/mild/speech_impediment): on gain() - the brain (/obj/item/organ/brain): Insert(Unknown (/mob/living/carbon/human), 0, 0) - Flamehugger\'s head (/obj/item/bodypart/head): attach limb(Unknown (/mob/living/carbon/human), 0, 0) - add prosthetic (/datum/surgery_step/add_prosthetic): success(Charlie Gobbles (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "head", Flamehugger\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): initiate(Charlie Gobbles (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "head", Flamehugger\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - add prosthetic (/datum/surgery_step/add_prosthetic): try op(Charlie Gobbles (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "head", Flamehugger\'s head (/obj/item/bodypart/head), Prosthetic replacement (/datum/surgery/prosthetic_replacement), 0) - Prosthetic replacement (/datum/surgery/prosthetic_replacement): next step(Charlie Gobbles (/mob/living/carbon/human), /list (/list)) - Unknown (/mob/living/carbon/human): attackby(Flamehugger\'s head (/obj/item/bodypart/head), Charlie Gobbles (/mob/living/carbon/human), "icon-x=17;icon-y=17;vis-x=18;v...") - Flamehugger\'s head (/obj/item/bodypart/head): melee attack chain(Charlie Gobbles (/mob/living/carbon/human), Unknown (/mob/living/carbon/human), "icon-x=17;icon-y=17;vis-x=18;v...") - Charlie Gobbles (/mob/living/carbon/human): ClickOn(Unknown (/mob/living/carbon/human), "icon-x=17;icon-y=17;vis-x=18;v...") - Unknown (/mob/living/carbon/human): Click(the floor (195,113,12) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=17;icon-y=17;vis-x=18;v...") - [2021-11-02 23:36:28.683] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:28.810] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:28.821] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:29.063] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:29.138] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:31.959] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:32.039] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:32.264] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:32.332] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:35.300] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:35.991] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:39.676] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:39.691] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:41.302] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:41.539] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:44.603] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:44.735] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:45.125] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:47.935] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:48.114] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:48.179] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:48.191] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:48.379] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:49.039] ## TESTING: GC: -- [0x210745fd] | /datum/reagent/consumable/ethanol/narsour was unable to be GC'd -- [2021-11-02 23:36:49.046] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:49.160] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:36:50.732] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:37:00.532] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:37:04.097] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:37:04.674] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:37:05.832] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:37:10.203] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:37:10.440] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:37:17.233] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:37:18.668] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:37:22.107] runtime error: type mismatch: null -= the arrivals camera (/obj/machinery/camera) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,207 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the arrivals camera (/obj/machinery/camera), 0) - the arrivals camera (/obj/machinery/camera): SendSignal("parent_qdeleting", /list (/list)) - qdel(the arrivals camera (/obj/machinery/camera), 0) - the arrivals camera (/obj/machinery/camera): deconstruct(0) - the arrivals camera (/obj/machinery/camera): atom destruction("bomb") - the arrivals camera (/obj/machinery/camera): take damage(1e+031, "brute", "bomb", 0, null, 0) - the arrivals camera (/obj/machinery/camera): ex act(3, null) - the arrivals camera (/obj/machinery/camera): ex act(3, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:37:24.867] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:37:31.480] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:37:33.537] ## TESTING: GC: -- [0x3000225] | /mob/living/simple_animal/bot/hygienebot was unable to be GC'd -- [2021-11-02 23:37:34.370] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:37:34.812] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:37:41.908] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:37:42.944] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:37:43.080] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:37:44.140] runtime error: Cannot execute null.clear alert(). - proc name: check in range (/atom/movable/screen/alert/give/proc/check_in_range) - source file: alert.dm,352 - usr: Rubidium XIII (/mob/living/carbon/human) - src: Hydrain is offering the moonli... (/atom/movable/screen/alert/give) - usr.loc: the floor (189,106,12) (/turf/open/floor/iron) - src.loc: null - call stack: - Hydrain is offering the moonli... (/atom/movable/screen/alert/give): check in range(Rubidium XIII (/mob/living/carbon/human), the floor (190,106,12) (/turf/open/floor/iron), 8, 0, null) - Rubidium XIII (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Rubidium XIII (/mob/living/carbon/human): Moved(the floor (190,106,12) (/turf/open/floor/iron), 8, 0, null) - Rubidium XIII (/mob/living/carbon/human): Moved(the floor (190,106,12) (/turf/open/floor/iron), 8, 0, null) - Rubidium XIII (/mob/living/carbon/human): Moved(the floor (190,106,12) (/turf/open/floor/iron), 8, 0, null) - Rubidium XIII (/mob/living/carbon/human): Move(the floor (189,106,12) (/turf/open/floor/iron), 8, 0) - Rubidium XIII (/mob/living/carbon/human): Move(the floor (189,106,12) (/turf/open/floor/iron), null, 0) - Rubidium XIII (/mob/living/carbon/human): Move(the floor (189,106,12) (/turf/open/floor/iron), null, null) - Rubidium XIII (/mob/living/carbon/human): Move(the floor (189,106,12) (/turf/open/floor/iron), null) - Rubidium XIII (/mob/living/carbon/human): Move(the floor (189,106,12) (/turf/open/floor/iron), null) - ... - Rubidium XIII (/mob/living/carbon/human): Move(the floor (189,106,12) (/turf/open/floor/iron), 8, 0) - Rubidium XIII (/mob/living/carbon/human): Move(the floor (189,106,12) (/turf/open/floor/iron), 8, 0) - Rubidium XIII (/mob/living/carbon/human): Move(the floor (189,106,12) (/turf/open/floor/iron), 8, null) - Rubidium XIII (/mob/living/carbon/human): Move(the floor (189,106,12) (/turf/open/floor/iron), 8) - Rubidium XIII (/mob/living/carbon/human): Move(the floor (189,106,12) (/turf/open/floor/iron), 8) - AnotherNobodie (/client): Move(the floor (189,106,12) (/turf/open/floor/iron), 8) - Rubidium XIII (/mob/living/carbon/human): keyLoop(AnotherNobodie (/client)) - Input (/datum/controller/subsystem/input): ignite(0) - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:37:47.304] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:37:48.044] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:37:49.548] ## TESTING: GC: -- [0x3000239] | /mob/dead/observer was unable to be GC'd -- [2021-11-02 23:37:49.979] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:37:50.648] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:37:52.446] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:37:52.530] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:37:58.867] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:37:59.054] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:37:59.135] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:37:59.345] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:37:59.386] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:38:02.343] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:38:04.840] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:38:05.497] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:38:08.511] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:38:11.345] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:38:14.174] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:38:14.453] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:38:14.458] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:38:20.947] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:38:21.658] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:38:21.728] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:38:25.699] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:38:25.910] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:38:25.984] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:38:28.975] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:38:29.138] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:38:29.197] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:38:29.977] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:38:29.983] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:38:33.323] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:38:33.617] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:38:37.025] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:38:37.094] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:38:37.104] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:38:41.015] ## TESTING: GC: -- [0x300026a] | /mob/living/simple_animal/hostile/retaliate/bat was unable to be GC'd -- [2021-11-02 23:38:41.717] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:38:42.266] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:38:45.006] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:38:46.381] runtime error: Cannot read null.current_user - proc name: Click (/atom/movable/screen/radial/center/Click) - source file: radial.dm,60 - usr: Vents-Hot-Air (/mob/living/carbon/human) - src: Close Menu (/atom/movable/screen/radial/center) - usr.loc: the floor (195,95,12) (/turf/open/floor/iron) - src.loc: null - call stack: - Close Menu (/atom/movable/screen/radial/center): Click(the floor (195,94,12) (/turf/open/floor/iron), "mapwindow.map", "icon-x=12;icon-y=18;left=1;scr...") - Iansdoor (/client): Click(Close Menu (/atom/movable/screen/radial/center), the floor (195,94,12) (/turf/open/floor/iron), "mapwindow.map", "icon-x=12;icon-y=18;left=1;scr...") - [2021-11-02 23:38:48.049] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:38:48.177] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:38:48.344] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:38:52.412] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:38:52.461] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:38:57.434] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:38:57.498] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:38:59.703] runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Space Bat (/mob/living/simple_animal/hostile/retaliate/bat) - src: null - usr.loc: null - call stack: - stack trace("addtimer called with a callbac...") - addtimer(/datum/callback (/datum/callback), 10, 4, null, "code/_onclick/hud/fullscreen.d...", 28) - Space Bat (/mob/living/simple_animal/hostile/retaliate/bat): clear fullscreen("brute", 10) - Space Bat (/mob/living/simple_animal/hostile/retaliate/bat): update health hud() - Space Bat (/mob/living/simple_animal/hostile/retaliate/bat): updatehealth() - Space Bat (/mob/living/simple_animal/hostile/retaliate/bat): adjustHealth(15, 1, 0) - Space Bat (/mob/living/simple_animal/hostile/retaliate/bat): adjustHealth(15, 1, 0) - Space Bat (/mob/living/simple_animal/hostile/retaliate/bat): adjustHealth(15, 1, 0) - Space Bat (/mob/living/simple_animal/hostile/retaliate/bat): adjustBruteLoss(15, 1, 0) - Emergency Shuttle Airlock (/obj/machinery/door/airlock/shuttle): crush() - Emergency Shuttle Airlock (/obj/machinery/door/airlock/shuttle): close(0, 0) - Emergency Shuttle Airlock (/obj/machinery/door/airlock/shuttle): autoclose() - /datum/callback (/datum/callback): Invoke() - world: push usr(Space Bat (/mob/living/simple_animal/hostile/retaliate/bat), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - [2021-11-02 23:39:00.247] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:00.370] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:02.629] runtime error: Cannot read null.statbrowser_ready - proc name: fire (/datum/controller/subsystem/statpanels/fire) - source file: statpanel.dm,36 - usr: null - src: Stat Panels (/datum/controller/subsystem/statpanels) - call stack: - Stat Panels (/datum/controller/subsystem/statpanels): fire(1) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:02.642] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:02.839] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:05.074] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,129 - usr: null - src: /datum/component/wet_floor (/datum/component/wet_floor) - call stack: - /datum/component/wet_floor (/datum/component/wet_floor): RemoveFromParent() - /datum/component/wet_floor (/datum/component/wet_floor): Destroy(0, 0) - /datum/component/wet_floor (/datum/component/wet_floor): Destroy(0) - qdel(/datum/component/wet_floor (/datum/component/wet_floor), 0) - /datum/component/wet_floor (/datum/component/wet_floor): gc(0) - /datum/component/wet_floor (/datum/component/wet_floor): check(0) - /datum/component/wet_floor (/datum/component/wet_floor): process(1) - Wet floors (/datum/controller/subsystem/processing/wet_floors): fire(0) - Wet floors (/datum/controller/subsystem/processing/wet_floors): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:05.075] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,129 - usr: null - src: /datum/component/wet_floor (/datum/component/wet_floor) - call stack: - /datum/component/wet_floor (/datum/component/wet_floor): RemoveFromParent() - /datum/component/wet_floor (/datum/component/wet_floor): Destroy(0, 0) - /datum/component/wet_floor (/datum/component/wet_floor): Destroy(0) - qdel(/datum/component/wet_floor (/datum/component/wet_floor), 0) - /datum/component/wet_floor (/datum/component/wet_floor): gc(0) - /datum/component/wet_floor (/datum/component/wet_floor): check(0) - /datum/component/wet_floor (/datum/component/wet_floor): process(1) - Wet floors (/datum/controller/subsystem/processing/wet_floors): fire(0) - Wet floors (/datum/controller/subsystem/processing/wet_floors): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:06.308] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:06.456] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:09.902] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:10.596] runtime error: Cannot execute null.resolve(). - proc name: SaveScars (/datum/controller/subsystem/persistence/proc/SaveScars) - source file: persistence.dm,429 - usr: null - src: Persistence (/datum/controller/subsystem/persistence) - call stack: - Persistence (/datum/controller/subsystem/persistence): SaveScars() - Persistence (/datum/controller/subsystem/persistence): collect data() - Ticker (/datum/controller/subsystem/ticker): declare completion(0) - [2021-11-02 23:39:10.734] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:11.093] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:11.224] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:11.285] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:14.516] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:14.589] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:15.020] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:16.984] runtime error: The shredded prescription glasses taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the shredded prescription glas... (/obj/item/clothing/glasses/regular) - src.loc: the floor (214,79,1) (/turf/open/floor/iron) - call stack: - the shredded prescription glas... (/obj/item/clothing/glasses/regular): take damage(15.0612, "burn", "fire", 0, null, 0) - the shredded prescription glas... (/obj/item/clothing/glasses/regular): fire act(753.058, 267.752) - the hotspot (/obj/effect/hotspot): perform exposure() - the hotspot (/obj/effect/hotspot): Initialize(0, 125, 700) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the hotspot (/obj/effect/hotspot), 0, /list (/list)) - the hotspot (/obj/effect/hotspot): New(0, 125, 700) - the floor (214,79,1) (/turf/open/floor/iron): hotspot expose(700, 5, null) - the energy sword (/obj/item/melee/energy/sword/saber): open flame(700) - the energy sword (/obj/item/melee/energy/sword/saber): process(2) - the energy sword (/obj/item/melee/energy/sword/saber): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:17.966] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:18.137] runtime error: Qdeleted thing being thrown around. - proc name: throw at (/atom/movable/proc/throw_at) - source file: atoms_movable.dm,840 - usr: Terrell Wilkerson (/mob/living/carbon/human) - src: Medibot (/mob/living/simple_animal/bot/medbot) - usr.loc: the brig floor (209,77,1) (/turf/open/floor/mineral/plastitanium/red/brig) - src.loc: null - call stack: - Medibot (/mob/living/simple_animal/bot/medbot): throw at(0, 2, 4, Terrell Wilkerson (/mob/living/carbon/human), 1, 0, null, 2000, 1, 1) - Medibot (/mob/living/simple_animal/bot/medbot): throw at(0, 2, 4, Terrell Wilkerson (/mob/living/carbon/human), 1, 0, null, null, 1, 1) - the baseball bat (/obj/item/melee/baseball_bat): attack(Medibot (/mob/living/simple_animal/bot/medbot), Terrell Wilkerson (/mob/living/carbon/human), "icon-x=22;icon-y=20;left=1;scr...") - Medibot (/mob/living/simple_animal/bot/medbot): attackby(the baseball bat (/obj/item/melee/baseball_bat), Terrell Wilkerson (/mob/living/carbon/human), "icon-x=22;icon-y=20;left=1;scr...") - Medibot (/mob/living/simple_animal/bot/medbot): attackby(the baseball bat (/obj/item/melee/baseball_bat), Terrell Wilkerson (/mob/living/carbon/human), "icon-x=22;icon-y=20;left=1;scr...") - Medibot (/mob/living/simple_animal/bot/medbot): attackby(the baseball bat (/obj/item/melee/baseball_bat), Terrell Wilkerson (/mob/living/carbon/human), "icon-x=22;icon-y=20;left=1;scr...") - the baseball bat (/obj/item/melee/baseball_bat): melee attack chain(Terrell Wilkerson (/mob/living/carbon/human), Medibot (/mob/living/simple_animal/bot/medbot), "icon-x=22;icon-y=20;left=1;scr...") - Terrell Wilkerson (/mob/living/carbon/human): ClickOn(Medibot (/mob/living/simple_animal/bot/medbot), "icon-x=22;icon-y=20;left=1;scr...") - Medibot (/mob/living/simple_animal/bot/medbot): Click(the brig floor (209,77,1) (/turf/open/floor/mineral/plastitanium/red/brig), "mapwindow.map", "icon-x=22;icon-y=20;left=1;scr...") - Atomic1fire (/client): Click(Medibot (/mob/living/simple_animal/bot/medbot), the brig floor (209,77,1) (/turf/open/floor/mineral/plastitanium/red/brig), "mapwindow.map", "icon-x=22;icon-y=20;left=1;scr...") - [2021-11-02 23:39:23.538] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:27.356] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:27.433] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:28.408] runtime error: The shredded prescription glasses taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the shredded prescription glas... (/obj/item/clothing/glasses/regular) - src.loc: the floor (214,79,1) (/turf/open/floor/iron) - call stack: - the shredded prescription glas... (/obj/item/clothing/glasses/regular): take damage(16.297, "burn", "fire", 0, null, 0) - the shredded prescription glas... (/obj/item/clothing/glasses/regular): fire act(814.852, 652.361) - the hotspot (/obj/effect/hotspot): perform exposure() - the hotspot (/obj/effect/hotspot): process() - Atmospherics (/datum/controller/subsystem/air): process hotspots(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:28.583] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,129 - usr: null - src: /datum/component/wet_floor (/datum/component/wet_floor) - call stack: - /datum/component/wet_floor (/datum/component/wet_floor): RemoveFromParent() - /datum/component/wet_floor (/datum/component/wet_floor): Destroy(0, 0) - /datum/component/wet_floor (/datum/component/wet_floor): Destroy(0) - qdel(/datum/component/wet_floor (/datum/component/wet_floor), 0) - /datum/component/wet_floor (/datum/component/wet_floor): gc(0) - /datum/component/wet_floor (/datum/component/wet_floor): check(0) - /datum/component/wet_floor (/datum/component/wet_floor): process(1) - Wet floors (/datum/controller/subsystem/processing/wet_floors): fire(0) - Wet floors (/datum/controller/subsystem/processing/wet_floors): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:28.584] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,129 - usr: null - src: /datum/component/wet_floor (/datum/component/wet_floor) - call stack: - /datum/component/wet_floor (/datum/component/wet_floor): RemoveFromParent() - /datum/component/wet_floor (/datum/component/wet_floor): Destroy(0, 0) - /datum/component/wet_floor (/datum/component/wet_floor): Destroy(0) - qdel(/datum/component/wet_floor (/datum/component/wet_floor), 0) - /datum/component/wet_floor (/datum/component/wet_floor): gc(0) - /datum/component/wet_floor (/datum/component/wet_floor): check(0) - /datum/component/wet_floor (/datum/component/wet_floor): process(1) - Wet floors (/datum/controller/subsystem/processing/wet_floors): fire(0) - Wet floors (/datum/controller/subsystem/processing/wet_floors): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:30.832] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:30.996] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:31.380] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,129 - usr: null - src: /datum/component/wet_floor (/datum/component/wet_floor) - call stack: - /datum/component/wet_floor (/datum/component/wet_floor): RemoveFromParent() - /datum/component/wet_floor (/datum/component/wet_floor): Destroy(0, 0) - /datum/component/wet_floor (/datum/component/wet_floor): Destroy(0) - qdel(/datum/component/wet_floor (/datum/component/wet_floor), 0) - /datum/component/wet_floor (/datum/component/wet_floor): gc(0) - /datum/component/wet_floor (/datum/component/wet_floor): check(0) - /datum/component/wet_floor (/datum/component/wet_floor): process(1) - Wet floors (/datum/controller/subsystem/processing/wet_floors): fire(0) - Wet floors (/datum/controller/subsystem/processing/wet_floors): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:31.450] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:31.515] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:34.423] runtime error: The shredded prescription glasses taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the shredded prescription glas... (/obj/item/clothing/glasses/regular) - src.loc: the floor (214,79,1) (/turf/open/floor/iron) - call stack: - the shredded prescription glas... (/obj/item/clothing/glasses/regular): take damage(17.7383, "burn", "fire", 0, null, 0) - the shredded prescription glas... (/obj/item/clothing/glasses/regular): fire act(886.914, 1804.33) - the hotspot (/obj/effect/hotspot): perform exposure() - the hotspot (/obj/effect/hotspot): process() - Atmospherics (/datum/controller/subsystem/air): process hotspots(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:35.464] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:35.478] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:35.535] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:35.991] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:36.129] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:37.436] runtime error: Cannot read null.comp_lookup - proc name: UnregisterSignal (/datum/proc/UnregisterSignal) - source file: _component.dm,219 - usr: (src) - src: BONK (/mob/dead/observer) - src.loc: the floor (33,138,2) (/turf/open/floor/circuit/green) - call stack: - BONK (/mob/dead/observer): UnregisterSignal(null, "movable_ztransit") - BONK (/mob/dead/observer): cleanup observe() - BONK (/mob/dead/observer): reset perspective(the floor (33,138,2) (/turf/open/floor/circuit/green)) - BONK (/mob/dead/observer): Login() - BONK (/mob/dead/observer): Login() - BONK (/mob/dead/observer): Login() - BONK (/mob/living/silicon/ai): ghostize(0) - BONK (/mob/living/silicon/ai): ghostize(0) - BONK (/mob/living/silicon/ai): Ghost() - [2021-11-02 23:39:37.437] runtime error: Cannot read null.observers - proc name: cleanup observe (/mob/dead/observer/proc/cleanup_observe) - source file: observer.dm,865 - usr: (src) - src: BONK (/mob/dead/observer) - src.loc: the floor (33,138,2) (/turf/open/floor/circuit/green) - call stack: - BONK (/mob/dead/observer): cleanup observe() - BONK (/mob/dead/observer): reset perspective(the floor (33,138,2) (/turf/open/floor/circuit/green)) - BONK (/mob/dead/observer): Login() - BONK (/mob/dead/observer): Login() - BONK (/mob/dead/observer): Login() - BONK (/mob/living/silicon/ai): ghostize(0) - BONK (/mob/living/silicon/ai): ghostize(0) - BONK (/mob/living/silicon/ai): Ghost() - [2021-11-02 23:39:39.539] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:39.570] runtime error: teleporter_new_target overridden. Use override = TRUE to suppress this warning - proc name: stack trace (/proc/stack_trace) - source file: stack_trace.dm,3 - usr: Lucy Cicero (/mob/living/carbon/human) - src: null - usr.loc: the floor (217,70,1) (/turf/open/floor/iron/dark) - call stack: - stack trace("teleporter_new_target overridd...") - the hand tele (/obj/item/hand_tele): RegisterSignal(the teleporter control console (/obj/machinery/computer/teleporter), "teleporter_new_target", /obj/item/hand_tele/proc/on_te... (/obj/item/hand_tele/proc/on_teleporter_new_target), 0) - the hand tele (/obj/item/hand_tele): attack self(Lucy Cicero (/mob/living/carbon/human)) - Lucy Cicero (/mob/living/carbon/human): Activate Held Object() - activate_inhand (/datum/keybinding/mob/activate_inhand): down(Helplesscrane (/client)) - Helplesscrane (/client): keyDown("F") - [2021-11-02 23:39:39.599] ## TESTING: GC: -- [0x2107190b] | /datum/reagent/consumable/ethanol/bastion_bourbon was unable to be GC'd -- [2021-11-02 23:39:40.385] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:42.112] runtime error: The shredded prescription glasses taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the shredded prescription glas... (/obj/item/clothing/glasses/regular) - src.loc: the floor (214,79,1) (/turf/open/floor/iron) - call stack: - the shredded prescription glas... (/obj/item/clothing/glasses/regular): take damage(19.4212, "burn", "fire", 0, null, 0) - the shredded prescription glas... (/obj/item/clothing/glasses/regular): fire act(971.061, 5635.8) - the hotspot (/obj/effect/hotspot): perform exposure() - the hotspot (/obj/effect/hotspot): process() - Atmospherics (/datum/controller/subsystem/air): process hotspots(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:43.008] runtime error: The shredded prescription glasses taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the shredded prescription glas... (/obj/item/clothing/glasses/regular) - src.loc: the floor (217,85,1) (/turf/open/floor/iron) - call stack: - the shredded prescription glas... (/obj/item/clothing/glasses/regular): take damage(7.47078, "burn", "fire", 0, null, 0) - the shredded prescription glas... (/obj/item/clothing/glasses/regular): fire act(373.539, 0) - the hotspot (/obj/effect/hotspot): perform exposure() - the hotspot (/obj/effect/hotspot): Initialize(0, 62500, 373.539) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the hotspot (/obj/effect/hotspot), 0, /list (/list)) - the hotspot (/obj/effect/hotspot): New(0, 62500, 373.539) - the floor (217,85,1) (/turf/open/floor/iron): hotspot expose(373.539, 2500, null) - Plasma Combustion (/datum/gas_reaction/plasmafire): react(/datum/gas_mixture/turf (/datum/gas_mixture/turf), the floor (217,85,1) (/turf/open/floor/iron)) - /datum/gas_mixture/turf (/datum/gas_mixture/turf): react(the floor (217,85,1) (/turf/open/floor/iron)) - the floor (217,85,1) (/turf/open/floor/iron): process cell(4267) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:43.321] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:43.383] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:44.062] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:44.502] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:47.057] runtime error: The shredded prescription glasses taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the shredded prescription glas... (/obj/item/clothing/glasses/regular) - src.loc: the floor (214,79,1) (/turf/open/floor/iron) - call stack: - the shredded prescription glas... (/obj/item/clothing/glasses/regular): take damage(12.0261, "burn", "fire", 0, null, 0) - the shredded prescription glas... (/obj/item/clothing/glasses/regular): fire act(601.303, 3358.78) - the hotspot (/obj/effect/hotspot): perform exposure() - the hotspot (/obj/effect/hotspot): process() - Atmospherics (/datum/controller/subsystem/air): process hotspots(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:47.980] runtime error: The shredded prescription glasses taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the shredded prescription glas... (/obj/item/clothing/glasses/regular) - src.loc: the floor (217,85,1) (/turf/open/floor/iron) - call stack: - the shredded prescription glas... (/obj/item/clothing/glasses/regular): take damage(7.87611, "burn", "fire", 0, null, 0) - the shredded prescription glas... (/obj/item/clothing/glasses/regular): fire act(393.805, 304.537) - the hotspot (/obj/effect/hotspot): perform exposure() - the hotspot (/obj/effect/hotspot): Initialize(0, 62500, 390.853) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the hotspot (/obj/effect/hotspot), 0, /list (/list)) - the hotspot (/obj/effect/hotspot): New(0, 62500, 390.853) - the floor (217,85,1) (/turf/open/floor/iron): hotspot expose(390.853, 2500, null) - Plasma Combustion (/datum/gas_reaction/plasmafire): react(/datum/gas_mixture/turf (/datum/gas_mixture/turf), the floor (217,85,1) (/turf/open/floor/iron)) - /datum/gas_mixture/turf (/datum/gas_mixture/turf): react(the floor (217,85,1) (/turf/open/floor/iron)) - the floor (217,85,1) (/turf/open/floor/iron): process cell(4268) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:49.509] runtime error: The shredded prescription glasses taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the shredded prescription glas... (/obj/item/clothing/glasses/regular) - src.loc: the floor (217,85,1) (/turf/open/floor/iron) - call stack: - the shredded prescription glas... (/obj/item/clothing/glasses/regular): take damage(7.94519, "burn", "fire", 0, null, 0) - the shredded prescription glas... (/obj/item/clothing/glasses/regular): fire act(397.259, 43.2337) - the hotspot (/obj/effect/hotspot): perform exposure() - the hotspot (/obj/effect/hotspot): process() - Atmospherics (/datum/controller/subsystem/air): process hotspots(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:49.697] runtime error: The shredded prescription glasses taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the shredded prescription glas... (/obj/item/clothing/glasses/regular) - src.loc: the floor (214,80,1) (/turf/open/floor/iron) - call stack: - the shredded prescription glas... (/obj/item/clothing/glasses/regular): take damage(9.5542, "burn", "fire", 0, null, 0) - the shredded prescription glas... (/obj/item/clothing/glasses/regular): fire act(477.71, 424.54) - the hotspot (/obj/effect/hotspot): perform exposure() - the hotspot (/obj/effect/hotspot): process() - Atmospherics (/datum/controller/subsystem/air): process hotspots(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:51.202] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:51.281] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:51.658] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:52.249] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,129 - usr: null - src: /datum/component/wet_floor (/datum/component/wet_floor) - call stack: - /datum/component/wet_floor (/datum/component/wet_floor): RemoveFromParent() - /datum/component/wet_floor (/datum/component/wet_floor): Destroy(0, 0) - /datum/component/wet_floor (/datum/component/wet_floor): Destroy(0) - qdel(/datum/component/wet_floor (/datum/component/wet_floor), 0) - /datum/component/wet_floor (/datum/component/wet_floor): gc(0) - /datum/component/wet_floor (/datum/component/wet_floor): check(0) - /datum/component/wet_floor (/datum/component/wet_floor): process(1) - Wet floors (/datum/controller/subsystem/processing/wet_floors): fire(0) - Wet floors (/datum/controller/subsystem/processing/wet_floors): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:53.778] runtime error: The shredded prescription glasses taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the shredded prescription glas... (/obj/item/clothing/glasses/regular) - src.loc: the floor (217,85,1) (/turf/open/floor/iron) - call stack: - the shredded prescription glas... (/obj/item/clothing/glasses/regular): take damage(7.94519, "burn", "fire", 0, null, 0) - the shredded prescription glas... (/obj/item/clothing/glasses/regular): fire act(397.259, 0) - the hotspot (/obj/effect/hotspot): perform exposure() - the hotspot (/obj/effect/hotspot): process() - Atmospherics (/datum/controller/subsystem/air): process hotspots(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:53.821] runtime error: The shredded prescription glasses taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the shredded prescription glas... (/obj/item/clothing/glasses/regular) - src.loc: the floor (214,80,1) (/turf/open/floor/iron) - call stack: - the shredded prescription glas... (/obj/item/clothing/glasses/regular): take damage(9.88613, "burn", "fire", 0, null, 0) - the shredded prescription glas... (/obj/item/clothing/glasses/regular): fire act(494.307, 311.775) - the hotspot (/obj/effect/hotspot): perform exposure() - the hotspot (/obj/effect/hotspot): process() - Atmospherics (/datum/controller/subsystem/air): process hotspots(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:54.492] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:57.934] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:58.252] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:58.421] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:39:58.750] ## TESTING: GC: -- [0x30001ca] | /mob/living/simple_animal/hostile/guardian/beam was unable to be GC'd -- [2021-11-02 23:39:59.286] ## TESTING: GC: -- [0x30001e3] | /mob/living/carbon/human was unable to be GC'd -- [2021-11-02 23:40:03.097] runtime error: The shredded prescription glasses taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the shredded prescription glas... (/obj/item/clothing/glasses/regular) - src.loc: the floor (214,80,1) (/turf/open/floor/iron) - call stack: - the shredded prescription glas... (/obj/item/clothing/glasses/regular): take damage(10.2711, "burn", "fire", 0, null, 0) - the shredded prescription glas... (/obj/item/clothing/glasses/regular): fire act(513.557, 263.3) - the hotspot (/obj/effect/hotspot): perform exposure() - the hotspot (/obj/effect/hotspot): process() - Atmospherics (/datum/controller/subsystem/air): process hotspots(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:40:04.042] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:40:04.190] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:40:05.448] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:40:09.597] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:40:09.882] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:40:10.072] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:40:10.138] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:40:13.075] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:40:13.265] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:40:13.475] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:40:14.102] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:40:14.421] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:40:18.396] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:40:18.942] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:40:22.353] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:40:22.534] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:40:22.749] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:40:24.307] runtime error: The shredded prescription glasses taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the shredded prescription glas... (/obj/item/clothing/glasses/regular) - src.loc: the floor (219,85,1) (/turf/open/floor/iron) - call stack: - the shredded prescription glas... (/obj/item/clothing/glasses/regular): take damage(7.56354, "burn", "fire", 0, null, 0) - the shredded prescription glas... (/obj/item/clothing/glasses/regular): fire act(378.177, 63.7539) - the hotspot (/obj/effect/hotspot): perform exposure() - the hotspot (/obj/effect/hotspot): Initialize(0, 62500, 377.368) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the hotspot (/obj/effect/hotspot), 0, /list (/list)) - the hotspot (/obj/effect/hotspot): New(0, 62500, 377.368) - the floor (219,85,1) (/turf/open/floor/iron): hotspot expose(377.368, 2500, null) - Plasma Combustion (/datum/gas_reaction/plasmafire): react(/datum/gas_mixture/turf (/datum/gas_mixture/turf), the floor (219,85,1) (/turf/open/floor/iron)) - /datum/gas_mixture/turf (/datum/gas_mixture/turf): react(the floor (219,85,1) (/turf/open/floor/iron)) - the floor (219,85,1) (/turf/open/floor/iron): process cell(4275) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:40:25.197] runtime error: The shredded prescription glasses taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the shredded prescription glas... (/obj/item/clothing/glasses/regular) - src.loc: the floor (219,85,1) (/turf/open/floor/iron) - call stack: - the shredded prescription glas... (/obj/item/clothing/glasses/regular): take damage(7.56354, "burn", "fire", 0, null, 0) - the shredded prescription glas... (/obj/item/clothing/glasses/regular): fire act(378.177, 0) - the hotspot (/obj/effect/hotspot): perform exposure() - the hotspot (/obj/effect/hotspot): process() - Atmospherics (/datum/controller/subsystem/air): process hotspots(0) - Atmospherics (/datum/controller/subsystem/air): fire(0) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:40:25.648] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:40:25.705] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:40:28.514] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:40:32.024] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:40:35.135] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:40:35.287] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:40:35.513] runtime error: Invalid parameters passed to build_access_lists - proc name: build access lists (/obj/item/card/id/proc/build_access_lists) - source file: cards_ids.dm,399 - usr: null - src: the simple bot ID card () (/obj/item/card/id/advanced/simple_bot) - src.loc: the Vibebot (/mob/living/simple_animal/bot/vibebot) - call stack: - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): build access lists(/list (/list), /list (/list), /list (/list)) - the simple bot ID card () (/obj/item/card/id/advanced/simple_bot): set access(/list (/list), 3) - the Vibebot (/mob/living/simple_animal/bot/vibebot): check bot access() - the Vibebot (/mob/living/simple_animal/bot/vibebot): calc path(null) - the Vibebot (/mob/living/simple_animal/bot/vibebot): target patrol() - world: ImmediateInvokeAsync(the Vibebot (/mob/living/simple_animal/bot/vibebot), /mob/living/simple_animal/bot/... (/mob/living/simple_animal/bot/proc/target_patrol)) - the Vibebot (/mob/living/simple_animal/bot/vibebot): start patrol() - the Vibebot (/mob/living/simple_animal/bot/vibebot): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop() - Master (/datum/controller/master): StartProcessing(0) - [2021-11-02 23:40:35.545] Shutting down Chat subsystem... [2021-11-02 23:40:35.545] Shutting down Stat Panels subsystem... [2021-11-02 23:40:35.545] Shutting down Explosions subsystem... [2021-11-02 23:40:35.545] Shutting down Pathfinder subsystem... [2021-11-02 23:40:35.545] Shutting down Minor Mapping subsystem... [2021-11-02 23:40:35.545] Shutting down Shuttle subsystem... [2021-11-02 23:40:35.545] Shutting down Lighting subsystem... [2021-11-02 23:40:35.545] Shutting down XKeyScore subsystem... [2021-11-02 23:40:35.545] Shutting down PRISM subsystem... [2021-11-02 23:40:35.545] Shutting down Overlay subsystem... [2021-11-02 23:40:35.799] Shutting down Icon Smoothing subsystem... [2021-11-02 23:40:35.799] Shutting down Assets subsystem... [2021-11-02 23:40:35.799] Shutting down Persistent Paintings subsystem... [2021-11-02 23:40:35.799] Shutting down Persistence subsystem... [2021-11-02 23:40:35.799] Shutting down Atmospherics subsystem... [2021-11-02 23:40:35.799] Shutting down Wiremod Composite Templates subsystem... [2021-11-02 23:40:35.799] Shutting down Wet floors subsystem... [2021-11-02 23:40:35.799] Shutting down Weather subsystem... [2021-11-02 23:40:35.799] Shutting down Vote subsystem... [2021-11-02 23:40:35.799] Shutting down Tram Process subsystem... [2021-11-02 23:40:35.799] Shutting down Throwing subsystem... [2021-11-02 23:40:35.799] Shutting down tgui subsystem... [2021-11-02 23:40:35.799] Shutting down Sun subsystem... [2021-11-02 23:40:35.799] Shutting down Space Drift subsystem... [2021-11-02 23:40:35.799] Shutting down Security Level subsystem... [2021-11-02 23:40:35.799] Shutting down Runechat subsystem... [2021-11-02 23:40:35.799] Shutting down Radio subsystem... [2021-11-02 23:40:35.799] Shutting down Radiation subsystem... [2021-11-02 23:40:35.799] Shutting down Projectiles subsystem... [2021-11-02 23:40:35.799] Shutting down Processing subsystem... [2021-11-02 23:40:35.799] Shutting down Points of Interest subsystem... [2021-11-02 23:40:35.799] Shutting down Parallax subsystem... [2021-11-02 23:40:35.799] Shutting down pAI subsystem... [2021-11-02 23:40:35.799] Shutting down Objects subsystem... [2021-11-02 23:40:35.799] Shutting down NPC Pool subsystem... [2021-11-02 23:40:35.800] Shutting down Night Shift subsystem... [2021-11-02 23:40:35.800] Shutting down Mood subsystem... [2021-11-02 23:40:35.800] Shutting down Mobs subsystem... [2021-11-02 23:40:35.800] Shutting down Materials subsystem... [2021-11-02 23:40:35.800] Shutting down Lag Switch subsystem... [2021-11-02 23:40:35.800] Shutting down Idling NPC Pool subsystem... [2021-11-02 23:40:35.800] Shutting down Fluids subsystem... [2021-11-02 23:40:35.800] Shutting down Fire Burning subsystem... [2021-11-02 23:40:35.800] Shutting down Fields subsystem... [2021-11-02 23:40:35.800] Shutting down Fast Processing subsystem... [2021-11-02 23:40:35.800] Shutting down Eigenstates subsystem... [2021-11-02 23:40:35.800] Shutting down Disease subsystem... [2021-11-02 23:40:35.800] Shutting down Datum Component System subsystem... [2021-11-02 23:40:35.800] Shutting down Communications subsystem... [2021-11-02 23:40:35.800] Shutting down Clock Component subsystem... [2021-11-02 23:40:35.800] Shutting down Circuit Components subsystem... [2021-11-02 23:40:35.800] Shutting down Blackmarket subsystem... [2021-11-02 23:40:35.800] Shutting down Basic Avoidance subsystem... [2021-11-02 23:40:35.800] Shutting down Augury subsystem... [2021-11-02 23:40:35.800] Shutting down Atmos Adjacency subsystem... [2021-11-02 23:40:35.800] Shutting down Ambience subsystem... [2021-11-02 23:40:35.800] Shutting down Addiction subsystem... [2021-11-02 23:40:35.800] Shutting down Acid subsystem... [2021-11-02 23:40:35.800] Shutting down Timer subsystem... [2021-11-02 23:40:35.800] Shutting down Sound Loops subsystem... [2021-11-02 23:40:35.800] Shutting down Skills subsystem... [2021-11-02 23:40:35.800] Shutting down Machines subsystem... [2021-11-02 23:40:35.800] Shutting down Language subsystem... [2021-11-02 23:40:35.800] Shutting down Atoms subsystem... [2021-11-02 23:40:35.800] Shutting down Restaurant subsystem... [2021-11-02 23:40:35.800] Shutting down Economy subsystem... [2021-11-02 23:40:35.800] Shutting down Networks subsystem... [2021-11-02 23:40:35.800] Shutting down Time Tracking subsystem... [2021-11-02 23:40:35.800] Shutting down Early Assets subsystem... [2021-11-02 23:40:35.800] Shutting down Mapping subsystem... [2021-11-02 23:40:35.800] Shutting down Trading Card Game subsystem... [2021-11-02 23:40:35.800] Shutting down Ticker subsystem... [2021-11-02 23:40:36.415] Shutting down AI Controller Ticker subsystem... [2021-11-02 23:40:36.415] Shutting down AI Behavior Ticker subsystem... [2021-11-02 23:40:36.415] Shutting down AI movement subsystem... [2021-11-02 23:40:36.415] Shutting down Jobs subsystem... [2021-11-02 23:40:36.415] Shutting down IDs and Access subsystem... [2021-11-02 23:40:36.415] Shutting down Events subsystem... [2021-11-02 23:40:36.415] Shutting down Reagents subsystem... [2021-11-02 23:40:36.415] Shutting down Quirks subsystem... [2021-11-02 23:40:36.415] Shutting down Station subsystem... [2021-11-02 23:40:36.415] Shutting down Research subsystem... [2021-11-02 23:40:36.415] Shutting down Achievements subsystem... [2021-11-02 23:40:36.463] Shutting down Discord subsystem... [2021-11-02 23:40:36.463] Shutting down Vis contents overlays subsystem... [2021-11-02 23:40:36.463] Shutting down Greyscale subsystem... [2021-11-02 23:40:36.463] Shutting down Instruments subsystem... [2021-11-02 23:40:36.463] Shutting down Sounds subsystem... [2021-11-02 23:40:36.463] Shutting down Input subsystem... [2021-11-02 23:40:36.463] Shutting down Server Tasks subsystem... [2021-11-02 23:40:36.465] Shutting down Blackbox subsystem... [2021-11-02 23:40:36.513] Shutting down Database subsystem... [2021-11-02 23:40:36.580] Shutting down Garbage subsystem... [2021-11-02 23:40:36.722] Shutting down Title Screen subsystem... [2021-11-02 23:40:36.729] Shutting down Profiler subsystem... [2021-11-02 23:40:36.970] Shutdown complete [2021-11-02 23:40:36.970] World hard rebooted at 23:40:36 [2021-11-02 23:40:36.998] World rebooted at 23:40:36