Round ID: 172395
    Shift Duration: 42 minutes and 39.5 seconds
    Station Integrity: 98.2%
    Total Population: 76

    Evacuation Rate: 38 (50%)
    (on emergency shuttle): 37 (48.7%)
    Survival Rate: 54 (71.1%)
    First Death: Karen Stone, Cargo Technician, at Cargo Bay (179,172,2). Damage taken: 108/66/0/48.3334/0.
    Threat level: 52.2
    Threat left: 4.2
    Executed rules:
        Roundstart - Traitors: -8 threat
        Roundstart - Heretics: -15 threat
        Midround - Syndicate Sleeper Agent: -10 threat
        Midround - Swarmers: -10 threat
        Latejoin - Syndicate Infiltrator: -5 threat
BONK (Played by: Not kiwi2)'s laws at the end of the round were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 0

BONK's minions were:
K.A.R.L (Played by: Enansal)
The Swarmers were:
The Heretics were:
Magatsuchi was Evelyn Chort the Bartender and died
Sacrifices Made: 0
Objective #1: Assassinate Brings-The-Drugs, the Lawyer. Success!
Objective #2: Protect Hydrain, the Bartender. Fail.
Objective #3: Sacrifice at least 4 people. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Living Heart, Codex Cicatrix, Principle of Hunger

Kaizerbuns was Hatman the Mime and died
Sacrifices Made: 0
Objective #1: Assassinate Horatio Price, the Bartender. Fail.
Objective #2: Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emergency shuttle console). Fail.
Objective #3: Sacrifice at least 4 people. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Living Heart, Codex Cicatrix

Mrjafar was Hugh Dover the Bartender and died
Sacrifices Made: 0
Objective #1: Assassinate , the Shaft Miner. Success!
Objective #2: Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emergency shuttle console). Fail.
Objective #3: Sacrifice at least 3 people. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Living Heart, Codex Cicatrix

The traitors were:
Iwharris07 was Marvin Straub the Janitor and died
(used 20 TC) [Syndicate Surplus Crate
20 TC
A dusty crate from the back of the Syndicate warehouse. Rumored to contain a valuable assortment of items, but you never know. Contents are sorted to always be worth 50 TC.
]
[Full Syndicate Toolbox
1 TC
(Surplus)
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.
]
[Chameleon Kit
2 TC
(Surplus)
A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Due to budget cuts, the shoes don't provide protection against slipping and skillchips are sold separately.
]
[EMP Grenades and Implanter Kit
2 TC
(Surplus)
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]
[Syndicate Space Suit
4 TC
(Surplus)
This red and black Syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit sightings, however.
]
[Stealth Implant
8 TC
(Surplus)
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[Miniature Energy Crossbow
10 TC
(Surplus)
A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It will synthesize and fire bolts tipped with a debilitating toxin that will damage and disorient targets, causing them to slur as if inebriated. It can produce an infinite number of bolts, but takes time to automatically recharge after each shot.
x2]
[Syndicate Hardsuit
8 TC
(Surplus)
The feared suit of a Syndicate nuclear agent. Features slightly better armoring and a built in jetpack that runs off standard atmospheric tanks. Toggling the suit in and out of combat mode will allow you all the mobility of a loose fitting uniform without sacrificing armoring. Additionally the suit is collapsible, making it small enough to fit within a backpack. Nanotrasen crew who spot these suits are known to panic.
]
[Bag of X-4 explosives
4 TC
(Surplus)
Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.
]
[Composition C-4
1 TC
(Surplus)
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
]


Objective #1: Steal the hypospray. Fail.
Objective #2: Assassinate Nucwear Opewative, the Clown. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Cam54564 was Removes-The-Walls the Station Engineer and had their body destroyed
(used 20 TC) [Holoparasites
18 TC
Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host.
]
[Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key.
]


Objective #1: Steal the captain's antique laser gun. Fail.
Objective #2: Steal the head of security's personal laser gun. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

VictorCodex was Codex Lazarai the Research Director and survived
(used 20 TC) [Blast Cannon
14 TC
A highly specialized weapon, the Blast Cannon is actually relatively simple. It contains an attachment for a tank transfer valve mounted to an angled pipe specially constructed withstand extreme pressure and temperatures, and has a mechanical trigger for triggering the transfer valve. Essentially, it turns the explosive force of a bomb into a narrow-angle blast wave "projectile". Aspiring scientists may find this highly useful, as forcing the pressure shockwave into a narrow angle seems to be able to bypass whatever quirk of physics disallows explosive ranges above a certain distance, allowing for the device to use the theoretical yield of a transfer valve bomb, instead of the factual yield. It's simple design makes it easy to conceal.
]
[Stealth Implant (25% off!)
6 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it. Normally costs 8 TC. All sales final. Do not taunt.
]


Objective #1: Prevent Muad Drip, the Shaft Miner, from escaping alive. Success!
The traitor was successful!

CocaColaTastesBetterWithMyName was Ezra Coates the Virologist and died
(used 20 TC) [Syndicate Space Suit
4 TC
This red and black Syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit sightings, however.
]
[Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]
[Syndicate Minibomb
6 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.
]


Objective #1: Assassinate Anne Taggart, the Chaplain. Fail.
Objective #2: Steal the chief engineer's advanced magnetic boots. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Spesshy was Keziah Lacon the Bartender and died
(used 20 TC) [Syndi-kit Tactical
20 TC
Syndicate Bundles, also known as Syndi-Kits, are specialized groups of items that arrive in a plain box. These items are collectively worth more than 20 telecrystals, but you do not know which specialization you will receive. May contain discontinued and/or exotic items.
]


Objective #1: Steal the head of security's personal laser gun. Fail.
Objective #2: Assassinate Johnsonium XIX, the Atmospheric Technician. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!


The code phrases were: Cargo Technician, gin, clown clothes, smelly, packets
The code responses were: eggs, Lyndsey Batten, vests
Station Economic Summary:
Service Statistics:
The restaurant served 2 customers and made 140 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 140 credits!
Centcom is displeased. Come on service, surely you can do better than that.
General Statistics:
There were 33250.5 credits collected by crew this shift.
An average of 437.507 credits were collected.
The most affluent crew member at shift end was Melk Lantern with 2281 cr!