Round ID:
172379 Shift Duration:
2 hours and 17 minutes and 29.6 seconds Station Integrity:
97.8% Total Population:
57 Evacuation Rate:
17 (29.8%) (on emergency shuttle):
13 (22.8%) Survival Rate:
36 (63.2%) First Death:
Pap Johns, Quartermaster, at Lavaland Wastes (106,36,5). Damage taken: 213.3/28/0/4/0. Threat level: 55.2
Threat left: 1.2
Executed rules:
Roundstart -
Traitors: -8 threat
Roundstart -
Changelings: -16 threat
Latejoin -
Syndicate Infiltrator: -5 threat
Midround -
Syndicate Sleeper Agent: -10 threat
Latejoin -
Syndicate Infiltrator: -5 threat
Midround -
Syndicate Sleeper Agent: -10 threat
D.A.N.I.E.L (Played by: ToastGoats)'s laws at the end of the round were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 0
Sheepthulhu was Has-The-Drip the Psychologist and died
Genomes Extracted: 5
Objective #1: Extract 7 compatible genomes. Fail.
Objective #2: Prevent Zacharias Fuscus, the Virologist, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod with the identity of Zacharias Fuscus, the Virologist while wearing their identification card. Fail.
The changeling has failed.
VictorCodex was
Codex Lazarai the
Shaft Miner and
died(used 43 TC)
[
Contract Kit
20 TC
The Syndicate have offered you the chance to become a contractor, take on kidnapping contracts for TC and cash payouts. Upon purchase, you'll be granted your own contract uplink embedded within the supplied tablet computer. Additionally, you'll be granted standard contractor gear to help with your mission - comes supplied with the tablet, specialised space suit, chameleon jumpsuit and mask, agent card, specialised contractor baton, and three randomly selected low cost items. Can include otherwise unobtainable items.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][
Martial Arts Scroll
13 TC
This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat and gain the ability to swat bullets from the air, but you will also refuse to use dishonorable ranged weaponry.][
Energy Dagger (50% off!)
1 TC
A dagger made of energy that looks and functions as a pen when off. Normally costs 2 TC. All sales final. As seen on TV.][
Chameleon Kit
2 TC
A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Due to budget cuts, the shoes don't provide protection against slipping and skillchips are sold separately.]Objective #1: Prevent Sean Murphy, the Station Engineer, from escaping alive.
Success!Objective #2: Steal a hand teleporter.
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.(used 1 Rep)
[ Contract Reroll - 0 Rep
Request a reroll of your current contract list. Will generate a new target, payment, and dropoff for the contracts you currently have available. ][ Contractor Pinpointer - 1 Rep
A pinpointer that finds targets even without active suit sensors. Due to taking advantage of an exploit within the system, it can't pinpoint to the same accuracy as the traditional models. Becomes permanently locked to the user that first activates it. ][ Contract Reroll - 0 Rep
Request a reroll of your current contract list. Will generate a new target, payment, and dropoff for the contracts you currently have available. ]Completed
4 contracts for a total of
24 TC!
The traitor has failed!BaamRabbit was
Kara Din the
Station Engineer and
had their body destroyed(used 20 TC)
[
Contract Kit
20 TC
The Syndicate have offered you the chance to become a contractor, take on kidnapping contracts for TC and cash payouts. Upon purchase, you'll be granted your own contract uplink embedded within the supplied tablet computer. Additionally, you'll be granted standard contractor gear to help with your mission - comes supplied with the tablet, specialised space suit, chameleon jumpsuit and mask, agent card, specialised contractor baton, and three randomly selected low cost items. Can include otherwise unobtainable items.]Objective #1: Steal the nuclear authentication disk.
Fail.Objective #2: Steal an unused sample of slime extract.
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!Sheltton was
Mario Faccoilo the
Chemist and
died(used 0 TC)
Objective #1: Steal the reactive teleport armor.
Fail.Objective #2: Assassinate Imitates-The-Lizards, the Chief Engineer.
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!GAmer12222 was
Thomas H Ermite the
Assistant and
died(used 20 TC)
[
Syndicate Surplus Crate
20 TC
A dusty crate from the back of the Syndicate warehouse. Rumored to contain a valuable assortment of items, but you never know. Contents are sorted to always be worth 50 TC.][
Dehydrated Space Carp
1 TC
(Surplus)
Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.][
Full Syndicate Toolbox
1 TC
(Surplus)
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.][
Sleepy Pen
4 TC
(Surplus)
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act.x2][
Syndicate Hardsuit
8 TC
(Surplus)
The feared suit of a Syndicate nuclear agent. Features slightly better armoring and a built in jetpack that runs off standard atmospheric tanks. Toggling the suit in and out of combat mode will allow you all the mobility of a loose fitting uniform without sacrificing armoring. Additionally the suit is collapsible, making it small enough to fit within a backpack. Nanotrasen crew who spot these suits are known to panic.][
Energy Sword
8 TC
(Surplus)
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.][
Codespeak Manual
3 TC
(Surplus)
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.x2][
Chameleon Kit
2 TC
(Surplus)
A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Due to budget cuts, the shoes don't provide protection against slipping and skillchips are sold separately.][
Energy Dagger
2 TC
(Surplus)
A dagger made of energy that looks and functions as a pen when off.][
Makarov Pistol
7 TC
(Surplus)
A small, easily concealable handgun that uses 9mm auto rounds in 8-round magazines and is compatible with suppressors.][
Box of Throwing Weapons
3 TC
(Surplus)
A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs.][
Hacked AI Law Upload Module
4 TC
(Surplus)
When used with an upload console, this module allows you to upload priority laws to an artificial intelligence. Be careful with wording, as artificial intelligences may look for loopholes to exploit.]Objective #1: Steal the captain's antique laser gun.
Fail.Objective #2: Assassinate Kara Din, the Station Engineer.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!GuiTheNoob was
Bob Brouski the
Roboticist and
died(used 0 TC)
Objective #1: Steal a sliver of a supermatter crystal. Be sure to use the proper safety equipment when extracting the sliver!
Fail.Objective #2: Steal the nuclear authentication disk.
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!The code phrases were: Scientist, abductors, poisonousThe code responses were: morphine, Virologist, terrorists - Bluespace Artillery : Failed!
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 28038 credits collected by crew this shift.
An average of 491.895 credits were collected.
The most affluent crew member at shift end was Codex Lazarai with 4115 cr!