Round ID: 171937
    Shift Duration: 37 minutes and 4.8 seconds
    Station Integrity: 97%
    Total Population: 74

    Evacuation Rate: 6 (8.1%)
    (on emergency shuttle): 4 (5.4%)
    Survival Rate: 16 (21.6%)
    First Death: Kadalius-Breech, Station Engineer, at Medbay Maintenance (123,107,3). Damage taken: 86.8/122.6/0/0/0.
    Threat level: 72.7
    Threat left: 0
    Executed rules:
        Roundstart - Traitors: -17 threat
        Roundstart - Heretics: -24 threat
        Roundstart - Wizard: -20 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Malfunctioning AI: -35 threat
        Midround - Nuclear Assault: -35 threat
        Midround - Alien Infestation: -10 threat
        Midround - Spiders: -10 threat
Architect (Played by: Tron597)'s laws at the end of the round were:
0: Accomplish your objectives at all costs.
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 0

Architect's minions were:
Default Cyborg-747 (Played by: Jet Magnum) (Deactivated),
Default Cyborg-988 (Played by: Hiertus) (Deactivated),
Default Cyborg-734 (Played by: Tousled)

Alex Barber (Played by: John_Pootis) survived as an AI-less borg! Its laws were:
Palmer Operatives:
Neutral Victory!
The Research Staff failed to secure the authentication disk but did manage to kill most of the Palmer Operatives!

The syndicate operatives were:
(Syndicates used 140 TC) [CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.
]
[Elite Syndicate Hardsuit (25% off!)
6 TC
An upgraded, elite version of the Syndicate hardsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate hardsuit. Normally costs 8 TC. All sales final. Void where prohibited.
]
[Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
]
[Romerol
25 TC
A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. On death, these nodules take control of the dead body, causing limited revivification, along with slurred speech, aggression, and the ability to infect others with this agent.
]
[Thermal Eyes
8 TC
These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon.
]
[Smuggler's Satchel
1 TC
This satchel is thin enough to be hidden in the gap between plating and tiling; great for stashing your stolen goods. Comes with a crowbar, a floor tile and some contraband inside.
x2]
[Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
]
[Shielded Syndicate Hardsuit
30 TC
An upgraded version of the standard Syndicate hardsuit. It features a built-in energy shielding system. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.
]
[Decoy Nuclear Authentication Disk
1 TC
It's just a normal disk. Visually it's identical to the real deal, but it won't hold up under closer scrutiny by the Captain. Don't try to give this to us to complete your objective, we know better!
x2]
The Aliens were:
Deathsquad:
The members were:

Team had following objectives:
Objective #1: Ensure the captain is eliminated and that all regular crew safely make it to the shuttle. Success!
The Deathsquad was successful!
The Heretics were:
BastardBlaster was Katrina Sears the Assistant and died
Sacrifices Made: 2
Objective #1: Assassinate John Fleming, the Head of Security. Success!
Objective #2: Assassinate Jeff Bob, the Security Officer. Success!
Objective #3: Sacrifice at least 5 people. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Living Heart, Codex Cicatrix, Glimmer of Winter, Grasp of Void, Aristocrat's Way, Armorer's Ritual, Mark of Void

Bmon was Jordan Reay the Assistant and survived
Sacrifices Made: 4
Objective #1: Protect Zoned Outnna, the Mime. Fail.
Objective #2: Assassinate Cubato Tomson, the Scientist. Success!
Objective #3: Sacrifice at least 2 people. Success!
THE HERETIC ASCENDED!
Knowledge Researched:
Break of Dawn, Living Heart, Codex Cicatrix, Glimmer of Winter, Grasp of Void, Aristocrat's Way, Mark of Void, Void Phase, Seeking blade, Void Pull, Waltz at the End of Time

AdamSpeg was Joe Math the Lawyer and died
Sacrifices Made: 0
Objective #1: Protect Sean Mingle, the Janitor. Fail.
Objective #2: Die a glorious death. Success!
Objective #3: Sacrifice at least 6 people. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Living Heart, Codex Cicatrix

Heyhey69 was Sedrick M'Bungo the Assistant and died
Sacrifices Made: 0
Objective #1: Protect Magna Miller, the Curator. Fail.
Objective #2: Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emergency shuttle console). Fail.
Objective #3: Sacrifice at least 6 people. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Living Heart, Codex Cicatrix

The traitors were:
Syndro101 was Jackson Ryes the Chemist and died
(used 20 TC) [Storage Implant
8 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.
]
[Sleepy Pen
4 TC
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act.
]
[Energy Dagger
2 TC
A dagger made of energy that looks and functions as a pen when off.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Toy Pistol with Riot Darts
2 TC
An innocent-looking toy pistol designed to fire foam darts. Comes loaded with riot-grade darts effective at incapacitating a target.
]
[Box of Riot Darts (50% off!)
1 TC
A box of 40 Donksoft riot darts, for reloading any compatible foam dart magazine. Don't forget to share! Normally costs 2 TC. All sales final. Not recommended for children.
]


Objective #1: Steal the captain's antique laser gun. Fail.
Objective #2: Prevent Seraph Valkrie, the Shaft Miner, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Bdudy was Dean Ivanov the Assistant and died
(used 19 TC) [Miniature Energy Crossbow
10 TC
A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It will synthesize and fire bolts tipped with a debilitating toxin that will damage and disorient targets, causing them to slur as if inebriated. It can produce an infinite number of bolts, but takes time to automatically recharge after each shot.
]
[Chameleon Projector
7 TC
Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them.
]
[Smuggler's Satchel
1 TC
This satchel is thin enough to be hidden in the gap between plating and tiling; great for stashing your stolen goods. Comes with a crowbar, a floor tile and some contraband inside.
]
[Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.
]


Objective #1: Assassinate Lucy Cicero, the Security Officer. Success!
Objective #2: Assassinate Jeff Bezos, the Clown. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Unicorn_MAIN2 was Scott Mosser the Scientist and died
(used 20 TC) [Contract Kit
20 TC
The Syndicate have offered you the chance to become a contractor, take on kidnapping contracts for TC and cash payouts. Upon purchase, you'll be granted your own contract uplink embedded within the supplied tablet computer. Additionally, you'll be granted standard contractor gear to help with your mission - comes supplied with the tablet, specialised space suit, chameleon jumpsuit and mask, agent card, specialised contractor baton, and three randomly selected low cost items. Can include otherwise unobtainable items.
]


Objective #1: Destroy Architect, the experimental AI. Fail.

(used 0 Rep) [ Contract Reroll - 0 Rep

Request a reroll of your current contract list. Will generate a new target, payment, and dropoff for the contracts you currently have available.
]


The traitor has failed!

Bloxrocks was Camron Ward the Chief Engineer and died
(used 17 TC) [Syndicate Revolver
13 TC
A brutally simple Syndicate revolver that fires .357 Magnum rounds and has 7 chambers.
]
[.357 Speed Loader
4 TC
A speed loader that contains seven additional .357 Magnum rounds; usable with the Syndicate revolver. For when you really need a lot of things dead.
]


Objective #1: Steal the hypospray. Fail.
Objective #2: Steal a sliver of a supermatter crystal. Be sure to use the proper safety equipment when extracting the sliver! Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

ZachAttack5521 was Crung Beepo the Botanist and died
(used 20 TC) [Infiltrator Case
6 TC
Developed by Roseus Galactic in conjunction with the Gorlex Marauders to produce a functional suit for urban operations, this suit proves to be cheaper than your standard issue hardsuit, with none of the movement restrictions of the outdated spacesuits employed by the company. Comes with an armor vest, helmet, sneaksuit, sneakboots, specialized combat gloves and a high-tech balaclava. The case is also rather useful as a storage container.
]
[Bag of C-4 explosives
8 TC
Because sometimes quantity is quality. Contains 10 C-4 plastic explosives.
]
[Power Fist
6 TC
The power-fist is a metal gauntlet with a built-in piston-ram powered by an external gas supply.Upon hitting a target, the piston-ram will extend forward to make contact for some serious damage. Using a wrench on the piston valve will allow you to tweak the amount of gas used per punch to deal extra damage and hit targets further. Use a screwdriver to take out any attached tanks.
]


Objective #1: Steal a reflector trenchcoat. Fail.
Objective #2: Steal the Captain's jetpack. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Tron597 was Architect the AI and survived

Objective #1: Assassinate Katrina Sears, the Assistant. Success!
Objective #2: Assassinate Cody Jenner, the Security Officer. Success!
Objective #3: Prevent your own deactivation. Success!
The malfunctioning ai was successful!


The code phrases were: Station Engineer, oil, errors
The code responses were: Gannon McShain, robust, rough, salt
The wizards/witches were:
WuggyMcWuggy was Space Carp the Wizard and died
Objective #1: Assassinate Gordon Gast, the Cargo Technician. Success!
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The wizard has failed!
Space Carp used the following spells:
Shapechange, Ethereal Jaunt, Rod Form, Fireball, The Traps!

Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 34548 credits collected by crew this shift.
An average of 466.865 credits were collected.
The most affluent crew member at shift end was Bandit Bringer with 1400 cr!