Round ID: 171895
    Shift Duration: 54 minutes and 23.5 seconds
    Station Integrity: 99.8%
    Total Population: 62

    Evacuation Rate: 33 (53.2%)
    (on emergency shuttle): 26 (41.9%)
    Survival Rate: 44 (71%)
    First Death: Dominic Reid, Assistant, at Arrival Shuttle Hallway (53,139,4). Damage taken: 243.5/0/0/0/0.
    Threat level: 39.7
    Threat left: 4.7
    Executed rules:
        Roundstart - Heretics: -15 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Abductors: -10 threat
Controls-The-Monkies (Played by: DragonTrance)'s laws at the end of the round were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 0

Controls-The-Monkies's minions were:
Ralph (Played by: Odosendai),
Mothership Zeta team failed its mission.
The abductors of Mothership Zeta were:
UltraNumeron was Drake Stall the Abductor Scientist and died as Mothership Zeta Scientist
Fastmapler was Edward Riker the Abductor Agent and survived as Mothership Zeta Agent
Objective #1: Experiment on 6 humans. Fail.
The Heretics were:
D4C-420 was Sandigo Bendford the Atmospheric Technician and died
Sacrifices Made: 4
Objective #1: Assassinate Fangarctia Dentata, the Station Engineer. Success!
Objective #2: Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emergency shuttle console). Fail.
Objective #3: Sacrifice at least 4 people. Success!
THE HERETIC ASCENDED!
Knowledge Researched:
Break of Dawn, Living Heart, Codex Cicatrix, Blacksmith's Tale, Grasp of Rust, Leeching Walk, Mark of Rust, Aggressive Spread, Toxic Blade, Entropic Plume, Rustbringer's Oath

Tohg7. was The Trollge the Clown and survived
Sacrifices Made: 0
Objective #1: Assassinate Rain Cavalet, the Botanist. Fail.
Objective #2: Die a glorious death. Fail.
Objective #3: Sacrifice at least 2 people. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Living Heart, Codex Cicatrix

The traitors were:
JeanLafitte was Charlie Gobbles the Medical Doctor and survived
(used 20 TC) [Syndicate Surplus Crate
20 TC
A dusty crate from the back of the Syndicate warehouse. Rumored to contain a valuable assortment of items, but you never know. Contents are sorted to always be worth 50 TC.
]
[Syndicate Revolver
13 TC
(Surplus)
A brutally simple Syndicate revolver that fires .357 Magnum rounds and has 7 chambers.
]
[Agent Identification Card
2 TC
(Surplus)
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.
]
[Radio Jammer
5 TC
(Surplus)
This device will disrupt any nearby outgoing radio communication when activated. Does not affect binary chat.
]
[Stealth Implant
8 TC
(Surplus)
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[Artificial Intelligence Detector
1 TC
(Surplus)
A functional multitool that turns red when it detects an artificial intelligence watching it, and can be activated to display their exact viewing location and nearby security camera blind spots. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, and finding nearby blind spots can help you identify escape routes.
x2]
[Double-Bladed Energy Sword
16 TC
(Surplus)
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
]
[Syndicate Playing Cards
1 TC
(Surplus)
A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards. You can also play card games with them or leave them on your victims.
]
[Dehydrated Space Carp
1 TC
(Surplus)
Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.
]
[Energy Dagger
2 TC
(Surplus)
A dagger made of energy that looks and functions as a pen when off.
]


Objective #1: Steal any set of secret documents of any organization. Success!
Objective #2: Steal the captain's antique laser gun. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

ColumbianVampires was George O'Jungle the Janitor and survived
(used 20 TC) [Makarov Pistol
7 TC
A small, easily concealable handgun that uses 9mm auto rounds in 8-round magazines and is compatible with suppressors.
]
[Suppressor
3 TC
This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. It is compatible with many small ballistic guns including the Makarov, Stechkin APS and C-20r, but not revolvers or energy guns.
]
[9mm Handgun Magazine
1 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol.
x6]
[No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key.
]


Objective #1: Steal an unused sample of slime extract. Success!
Objective #2: Assassinate Charlie Gobbles, the Medical Doctor. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The traitor has failed!


The code phrases were: thirteen loko, chemicals, experimentors
The code responses were: defibrillators, eggnog
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 28536.2 credits collected by crew this shift.
An average of 460.261 credits were collected.
The most affluent crew member at shift end was Xander Hardy with 2002 cr!