Round ID:
171316 Shift Duration:
40 minutes and 38.9 seconds Station Integrity:
95.5% Total Population:
70 Evacuation Rate:
9 (12.9%) (on emergency shuttle):
8 (11.4%) Survival Rate:
19 (27.1%) First Death:
Bromine III, Geneticist, at Genetics Lab (112,82,2). Damage taken: 233.3/0/0/0/0. Threat level: 66.5
Threat left: 33.5
Executed rules:
Roundstart -
Nuclear Emergency: -20 threat
Roundstart -
Traitors: -8 threat
Latejoin -
Syndicate Infiltrator: -5 threat
S.H.O.W (Played by: Iwharris07)'s laws at the end of the round were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: non crew are not human
Total law changes: 1
S.H.O.W's minions were:
M1CH4 (Played by: Justice12354)
Default Cyborg-759 (Played by: Techpriest081) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Crew Major VictoryThe Research Staff has saved the disk and stopped the Sex Operatives!- AarontheIdiot was Paul Sex the Nuclear Operative and had their body destroyed
- Sapnu puas was Javier Sex the Nuclear Operative and survived
- WaterboardMeAwayPls was Fortune Sex the Nuclear Operative and died
- BastardBlaster was Jazmine Sex the Nuclear Operative and had their body destroyed
- Datorangebottle was Cayenne and had their body destroyed
- Techpriest081 was Default Cyborg-759 the Cyborg and died as Sex Operative #6
(Syndicates used 420 TC)
[
M-90gl Carbine
14 TC
A fully-loaded, specialized three-round burst carbine that fires 5.56mm ammunition from a 30 round magazine with a 40mm underbarrel grenade launcher. Use secondary-fire to fire the grenade launcher.][
Elite Syndicate Hardsuit
8 TC
An upgraded, elite version of the Syndicate hardsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate hardsuit.][
5.56mm Toploader Phasic Magazine
8 TC
An additional 30-round 5.56mm magazine; suitable for use with the M-90gl carbine. These bullets are made from an experimental alloy, 'Ghost Lead', that allows it to pass through almost any non-organic material. The name is a misnomer. It doesn't contain any lead whatsoever!x5][
Viscerator Delivery Grenade (40% off!)
3 TC
A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area. Normally costs 5 TC. All sales final. Void where prohibited.][
5.56mm Toploader Magazine (50% off!)
2 TC
An additional 30-round 5.56mm magazine; suitable for use with the M-90gl carbine. These bullets pack less punch than 7.12x82mm rounds, but they still offer more power than .45 ammo due to their innate armour penetration. Normally costs 4 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.][
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.x2][
9mm Armour Piercing Magazine
2 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol. These rounds are less effective at injuring the target but penetrate protective gear.x2][
Macrobomb Implant
20 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.][
Adaptive Cardboard Cutouts
1 TC
These cardboard cutouts are coated with a thin material that prevents discoloration and makes the images on them appear more lifelike. This pack contains three as well as a crayon for changing their appearances.][
Slipocalypse Clusterbang
3 TC
A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!][
Syndicate Combat Medic Kit (50% off!)
2 TC
This first aid kit is a suspicious brown and red. Included is a combat stimulant injector for rapid healing, a medical night vision HUD for quick identification of injured personnel, and other supplies helpful for a field medic. Normally costs 4 TC. All sales final. Do not taunt.][
Chest Rig
1 TC
A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.x2][
CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.][
Shielded Syndicate Hardsuit
30 TC
An upgraded version of the standard Syndicate hardsuit. It features a built-in energy shielding system. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.][
Syndicate Soap
1 TC
A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people.][
Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.][
Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.][
Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.][
L6 Squad Automatic Weapon (50% off!)
9 TC
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7.12x82mm ammunition. Normally costs 18 TC. All sales final. For recreational use only.][
.50 Magazine
4 TC
An additional standard 6-round magazine for use with .50 sniper rifles.][
Codespeak Manual
3 TC
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.][
Syndicate Sentience Potion (50% off!)
2 TC
A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors. Normally costs 4 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.][
Macrobomb Implant
20 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.][
Syndicate Medical Cyborg
35 TC
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Viscerator Delivery Grenade (40% off!)
3 TC
A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area. Normally costs 5 TC. All sales final. Void where prohibited.x4][
L6 Squad Automatic Weapon (50% off!)
9 TC
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7.12x82mm ammunition. Normally costs 18 TC. All sales final. For recreational use only.][
7.12x82mm (Armor Penetrating) Box Magazine
9 TC
A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; equipped with special properties to puncture even the most durable armor.][
7.12x82mm Box Magazine
6 TC
A 50-round magazine of 7.12x82mm ammunition for use with the L6 SAW. By the time you need to use this, you'll already be standing on a pile of corpses.][
Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.][
9mm Armour Piercing Magazine
2 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol. These rounds are less effective at injuring the target but penetrate protective gear.x2][
9mm Handgun Magazine
1 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol.][
L6 Squad Automatic Weapon (50% off!)
9 TC
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7.12x82mm ammunition. Normally costs 18 TC. All sales final. For recreational use only.][
7.12x82mm Box Magazine
6 TC
A 50-round magazine of 7.12x82mm ammunition for use with the L6 SAW. By the time you need to use this, you'll already be standing on a pile of corpses.x4][
Elite Syndicate Hardsuit
8 TC
An upgraded, elite version of the Syndicate hardsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate hardsuit.][
Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.][
No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.][
Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious brown and red. Included is a combat stimulant injector for rapid healing, a medical night vision HUD for quick identification of injured personnel, and other supplies helpful for a field medic.][
X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.][
Cryptographic Sequencer (50% off!)
2 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks. Normally costs 4 TC. All sales final. Not recommended for children.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.][
EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.][
Combat Gloves Plus
5 TC
A pair of gloves that are fireproof and electrically insulated, however unlike the regular Combat Gloves these use nanotechnology to teach the martial art of krav maga to the wearer.][
9mm Handgun Magazine
1 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol.] Stairmaster was
Quiet Johnson Jr. the
Mime and
died(used 20 TC)
[
Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.][
Thermal Imaging Glasses (25% off!)
3 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks. Normally costs 4 TC. All sales final. As seen on TV.][
9mm Incendiary Magazine (50% off!)
1 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol. Loaded with incendiary rounds which inflict little damage, but ignite the target. Normally costs 2 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.]Objective #1: Steal the heavily radioactive plutonium core from the onboard self-destruct. Take care to wear the proper safety equipment when extracting the core!
Fail.Objective #2: Assassinate Isabella Dunn, the Medical Doctor.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!Jennifer Hawkings was
Kendra Hunter the
Bartender and
survived(used 18 TC)
[
Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key.][
Poison Kit
6 TC
An assortment of deadly chemicals packed into a compact box. Comes with a syringe for more precise application.][
Sleepy Pen
4 TC
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act.][
Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.][
Codespeak Manual
3 TC
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.][
Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.]Objective #1: Steal the source code for Project Goon from the master R&D server mainframe.
Success!Objective #2: Prevent Kale Q, the Assistant, from escaping alive.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The traitor was successful!Hoolny was
Seth Deces the
Medical Doctor and
had their body destroyed(used 20 TC)
[
Holoparasites
18 TC
Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host.][
Energy Dagger
2 TC
A dagger made of energy that looks and functions as a pen when off.]Objective #1: Steal a hand teleporter.
Fail.Objective #2: Assassinate Illya Nines, the Assistant.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!The code phrases were: Eduardo Atkinson, courtroom, doorsThe code responses were: Bartender, starvation, rapidly-expanding
Randy R. Cola awarded Mothley the Excellence in Bureaucracy Medal!
- honest
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 27240.5 credits collected by crew this shift.
An average of 389.15 credits were collected.
The most affluent crew member at shift end was Emily Lakdawalla II with 1410 cr!