Round ID: 171309
    Shift Duration: 43 minutes and 28.1 seconds
    Station Integrity: 98.5%
    Total Population: 52

    Evacuation Rate: 13 (25%)
    (on emergency shuttle): 12 (23.1%)
    Survival Rate: 21 (40.4%)
    First Death: Sean Mingle, Shaft Miner, at Lavaland Wastes (95,25,5). Damage taken: 233/0/0/10.6667/0.
    Threat level: 57.2
    Threat left: 0.200001
    Executed rules:
        Roundstart - Traitors: -17 threat
        Roundstart - Blood Cult: -20 threat
        Midround - Space Pirates: -10 threat
        Midround - Nightmare: -10 threat
Digitaldick Jim (Played by: Uzedpickle)'s laws at the end of the round were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 0
The staff managed to stop the cult! Dark words and heresy are no match for Nanotrasen's finest!
The cultists' objectives were:
Objective #1: Sacrifice Marvin Straub, the Captain via invoking an Offer rune with it on it and three acolytes around it. Success!
Objective #2: Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Surgery, The Security Checkpoint and the Interrogation Room - where the veil is weak enough for the ritual to begin. Fail.
The cultists were:
Space Pirates were:

Loot stolen:
Nothing
Total loot value : 0/50000 credits
The pirate crew has failed.
The other antagonists were:
Eclipse_449 was Kanet'pruunance the Nightmare and survived
The Nightmare was successful!

The traitors were:
Koward_Krusher was Johnny Style the Scientist and died
(used 0 TC)

Objective #1: Prevent Stinky Pinky, the Clown, from escaping alive. Fail.
Objective #2: Steal a functional AI. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

ColumbianVampires was George O'Jungle the Shaft Miner and survived
(used 20 TC) [Syndicate Surplus Crate
20 TC
A dusty crate from the back of the Syndicate warehouse. Rumored to contain a valuable assortment of items, but you never know. Contents are sorted to always be worth 50 TC.
]
[Full Syndicate Toolbox
1 TC
(Surplus)
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.
x2]
[Syndicate EMP Bomb
7 TC
(Surplus)
A variation of the syndicate bomb designed to produce a large EMP effect.
]
[Power Fist
6 TC
(Surplus)
The power-fist is a metal gauntlet with a built-in piston-ram powered by an external gas supply.Upon hitting a target, the piston-ram will extend forward to make contact for some serious damage. Using a wrench on the piston valve will allow you to tweak the amount of gas used per punch to deal extra damage and hit targets further. Use a screwdriver to take out any attached tanks.
]
[9mm Incendiary Magazine
2 TC
(Surplus)
An additional 8-round 9mm magazine, compatible with the Makarov pistol. Loaded with incendiary rounds which inflict little damage, but ignite the target.
x2]
[Agent Identification Card
2 TC
(Surplus)
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.
]
[Chameleon Kit
2 TC
(Surplus)
A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Due to budget cuts, the shoes don't provide protection against slipping and skillchips are sold separately.
]
[Slipocalypse Clusterbang
3 TC
(Surplus)
A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!
x2]
[Detomatix PDA Cartridge
6 TC
(Surplus)
When inserted into a personal digital assistant, this cartridge gives you four opportunities to detonate PDAs of crewmembers who have their message feature enabled. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer.
]
[Stimpack
5 TC
(Surplus)
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
]
[Bag of C-4 explosives
8 TC
(Surplus)
Because sometimes quantity is quality. Contains 10 C-4 plastic explosives.
]
[9mm Armour Piercing Magazine
2 TC
(Surplus)
An additional 8-round 9mm magazine, compatible with the Makarov pistol. These rounds are less effective at injuring the target but penetrate protective gear.
]


Objective #1: Steal the station blueprints. Fail.
Objective #2: Assassinate Joey Fortknoxx, the Head of Personnel. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The traitor has failed!

22tanks was Stinky Pinky the Clown and survived
(used 20 TC) [Sleepy Pen
4 TC
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act.
]
[Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
]


Objective #1: Steal the heavily radioactive plutonium core from the onboard self-destruct. Take care to wear the proper safety equipment when extracting the core! Fail.
Objective #2: Steal a functional AI. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The traitor has failed!

Bmon was Jordan Reay the Chief Medical Officer and died
(used 0 TC)

Objective #1: Steal the Captain's jetpack. Fail.
Objective #2: Steal the station blueprints. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!


The code phrases were: Dum-Jat, pie, light
The code responses were: Lexus Laurenzi, bread, time, terrorists
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 25960 credits collected by crew this shift.
An average of 499.231 credits were collected.
The most affluent crew member at shift end was Marvin Straub with 1500 cr!