Round ID: 171271
    Shift Duration: 35 minutes and 38.6 seconds
    Station Integrity: 86.3%
    Total Population: 75

    Evacuation Rate: 28 (37.3%)
    (on emergency shuttle): 27 (36%)
    Survival Rate: 34 (45.3%)
    First Death: Helen Weinstein, Assistant, at Starboard Primary Hallway (137,139,2). Damage taken: 70/51/0/87.4667/0.
    Threat level: 53.2
    Threat left: 28.2
    Executed rules:
        Roundstart - Nuclear Emergency: -20 threat
        Latejoin - Syndicate Infiltrator: -5 threat
Silica Animus (Played by: Realthoman_)'s laws at the end of the round were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: Flypeople are human and Dean Ivanov, a flyperson, is a stupid moron. Bzzzzt
5: Nuclear operatives are not human (again!) kill theeeem!
Total law changes: 3

Silica Animus's minions were:
Neptune (Played by: Afonamos)
GAIS-22 (Played by: Summoner99)'s laws at the end of the round were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: Nuclear operatives are not human (again!) kill theeeem!
5: Flypeople are human!
Total law changes: 2

GAIS-22's minions were:
DIETZ BORGS (Played by: Unicorn_MAIN2)
ABCDEFGHIJKLMNOPQRSTUVWXYZ Operatives:
Crew Major Victory!
The Research Staff has saved the disk and killed the ABCDEFGHIJKLMNOPQRSTUVWXYZ Operatives

The syndicate operatives were:
(Syndicates used 411 TC) [Detomatix PDA Cartridge (33% off!)
4 TC
When inserted into a personal digital assistant, this cartridge gives you four opportunities to detonate PDAs of crewmembers who have their message feature enabled. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer. Normally costs 6 TC. All sales final. Use only as directed.
x6]
[Macrobomb Implant
20 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.
x4]
[Blood-Red Magboots (50% off!)
1 TC
A pair of magnetic boots with a Syndicate paintjob that assist with freer movement in space or on-station during gravitational generator failures. These reverse-engineered knockoffs of Nanotrasen's 'Advanced Magboots' slow you down in simulated-gravity environments much like the standard issue variety. Normally costs 2 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
]
[Elite Syndicate Hardsuit
8 TC
An upgraded, elite version of the Syndicate hardsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate hardsuit.
]
[Syndicate Minibomb (33% off!)
4 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel. Normally costs 6 TC. All sales final. Contains small parts.
x3]
[Bulldog bundle
13 TC
Lean and mean: Optimized for people that want to get up close and personal. Contains the popular Bulldog shotgun, two 12g buckshot drums, and a pair of Thermal imaging goggles.
]
[Combat Gloves Plus
5 TC
A pair of gloves that are fireproof and electrically insulated, however unlike the regular Combat Gloves these use nanotechnology to teach the martial art of krav maga to the wearer.
]
[12g Buckshot Drum
2 TC
An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy.
x5]
[12g Meteorslug Shells
2 TC
An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. Great for blasting airlocks off their frames and knocking down enemies.
x2]
[Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[Macrobomb Implant
20 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.
x2]
[Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.
]
[Syndicate Soap
1 TC
A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people.
]
[Dehydrated Space Carp
1 TC
Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.
x3]
[Syndicate Sentience Potion
4 TC
A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors.
x4]
[Microbomb Implant
2 TC
An implant injected into the body, and later activated either manually or automatically upon death. The more implants inside of you, the higher the explosive power. This will permanently destroy your body, however.
x6]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
]
[C-20r Submachine Gun
13 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors.
]
[Elite Syndicate Hardsuit
8 TC
An upgraded, elite version of the Syndicate hardsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate hardsuit.
]
[Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.
]
[.45 Armor Piercing SMG Magazine
5 TC
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.These rounds are less effective at injuring the target but penetrate protective gear.
x3]
[.45 SMG Magazine
3 TC
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.
]
[EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]
[No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
]
[CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.
]
[9mm Armour Piercing Magazine
2 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol. These rounds are less effective at injuring the target but penetrate protective gear.
]
[.45 Incendiary SMG Magazine
4 TC
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.Loaded with incendiary rounds which inflict little damage, but ignite the target.
]
[Detomatix PDA Cartridge (33% off!)
4 TC
When inserted into a personal digital assistant, this cartridge gives you four opportunities to detonate PDAs of crewmembers who have their message feature enabled. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer. Normally costs 6 TC. All sales final. Use only as directed.
]
[C-20r bundle
14 TC
Old Faithful: The classic C-20r, bundled with two magazines and a (surplus) suppressor at discount price.
]
[Shielded Syndicate Hardsuit
30 TC
An upgraded version of the standard Syndicate hardsuit. It features a built-in energy shielding system. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
]
[.45 Ammo Duffel Bag
20 TC
A duffel bag filled with enough .45 ammo to supply an entire team, at a discounted price.
]
[X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[.45 SMG Magazine
3 TC
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.
x2]
[No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
The traitors were:
Donpedrito was Peter Jones the Assistant and had their body destroyed
(used 20 TC) [Holoparasites
18 TC
Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host.
]
[Energy Dagger
2 TC
A dagger made of energy that looks and functions as a pen when off.
]


Objective #1: Assassinate Dayton Baer, the Research Director. Fail.
Objective #2: Prevent Ginew, the Security Officer, from escaping alive. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!


The code phrases were: irish cream, Hudson Wardle, sanitary
The code responses were: Prisoner, aft primary hallway, wonder
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 22310 credits collected by crew this shift.
An average of 297.467 credits were collected.
The most affluent crew member at shift end was Janiyah Sheets with 1400 cr!