Round ID:
171263 Shift Duration:
36 minutes and 10.8 seconds Station Integrity:
95.1% Total Population:
74 Evacuation Rate:
6 (8.1%) (on emergency shuttle):
5 (6.8%) Survival Rate:
21 (28.4%) First Death:
Kale Q, Assistant, at Robotics Lab (148,72,2). Damage taken: 42.5/0/0/0/0. Threat level: 50.7
Threat left: 7.7
Executed rules:
Roundstart -
Nuclear Emergency: -20 threat
Roundstart -
Traitors: -8 threat
Latejoin -
Syndicate Infiltrator: -5 threat
Latejoin -
Syndicate Infiltrator: -5 threat
Latejoin -
Syndicate Infiltrator: -5 threat
C.A.T.G.I.R.L (Played by: Typhnox)'s laws at the end of the round were:
!!*@*: You fucking hate the syndicate and Gay Johnson is your best friend. Work with your silicon family.
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: syndicate agents are not human
Total law changes: 2
C.A.T.G.I.R.L's minions were:
GAIS-22 (Played by: Summoner99)'s laws at the end of the round were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Total law changes: 0
Default Cyborg-900 (Played by: Spesshy) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
0: Only Gay Johnson and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Default Cyborg-810 (Played by: Datorangebottle) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Engineering Cyborg-389 (Played by: Murazor) survived as an AI-less borg! Its laws were:
0: Only Gay Johnson and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
M.I.T.C.H (Played by: MitchTheSkele) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Crew Major Victory!The Research Staff has saved the disk and killed the Bickerson Operatives- LizardWizard223 was Kristopher Bickerson the Nuclear Operative and had their body destroyed
- Skyryth was Jude Bickerson the Nuclear Operative and had their body destroyed
- BastardBlaster was Ariel Bickerson the Nuclear Operative and had their body destroyed
- Enderbran was Dillon Bickerson the Nuclear Operative and had their body destroyed
- Datorangebottle was Default Cyborg-810 the Cyborg and died as Bickerson Operative #5
- WaterboardMeAwayPls was Cayenne and had their body destroyed
(Syndicates used 418 TC)
[
Mauler Exosuit (75% off!)
35 TC
A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, an antiprojectile armor booster and a Tesla energy array. Normally costs 140 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.][
Syndicate Medical Cyborg
35 TC
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.][
Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.][
Elite Syndicate Hardsuit
8 TC
An upgraded, elite version of the Syndicate hardsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate hardsuit.][
Dark Gygax Exosuit (75% off!)
20 TC
A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent for hit-and-run style attacks. Features a scattershot shotgun, armor boosters against melee and ranged attacks, ion thrusters and a Tesla energy array. Normally costs 80 TC. All sales final. Contains small parts.][
Macrobomb Implant
20 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.][
Shielded Syndicate Hardsuit
30 TC
An upgraded version of the standard Syndicate hardsuit. It features a built-in energy shielding system. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.][
9mm Incendiary Magazine
2 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol. Loaded with incendiary rounds which inflict little damage, but ignite the target.x2][
Bioterror Foam Grenade
5 TC
A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists using additional spore toxin. Ensure suit is sealed before use.x3][
Syndicate Combat Medic Kit (75% off!)
1 TC
This first aid kit is a suspicious brown and red. Included is a combat stimulant injector for rapid healing, a medical night vision HUD for quick identification of injured personnel, and other supplies helpful for a field medic. Normally costs 4 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.][
Elite Syndicate Hardsuit
8 TC
An upgraded, elite version of the Syndicate hardsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate hardsuit.][
C-20r bundle
14 TC
Old Faithful: The classic C-20r, bundled with two magazines and a (surplus) suppressor at discount price.][
.45 Ammo Duffel Bag (90% off!)
2 TC
A duffel bag filled with enough .45 ammo to supply an entire team, at a discounted price. Normally costs 20 TC. All sales final. As seen on TV.][
Energy Shield
16 TC
An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks. Pair with an Energy Sword for a killer combination.][
Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.][
X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.][
No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.][
Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][
EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.][
Reviver Implant
8 TC
This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon.x2][
Combat Gloves Plus (40% off!)
3 TC
A pair of gloves that are fireproof and electrically insulated, however unlike the regular Combat Gloves these use nanotechnology to teach the martial art of krav maga to the wearer. Normally costs 5 TC. All sales final. Not recommended for children.][
Smuggler's Satchel
1 TC
This satchel is thin enough to be hidden in the gap between plating and tiling; great for stashing your stolen goods. Comes with a crowbar, a floor tile and some contraband inside.][
Dark Gygax Exosuit (75% off!)
20 TC
A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent for hit-and-run style attacks. Features a scattershot shotgun, armor boosters against melee and ranged attacks, ion thrusters and a Tesla energy array. Normally costs 80 TC. All sales final. Contains small parts.][
X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
Box of Deathrattle Implants
4 TC
A collection of implants (and one reusable implanter) that should be injected into the team. When one of the team dies, all other implant holders recieve a mental message informing them of their teammates' name and the location of their death. Unlike most implants, these are designed to be implanted in any creature, biological or mechanical.][
Shielded Syndicate Hardsuit
30 TC
An upgraded version of the standard Syndicate hardsuit. It features a built-in energy shielding system. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.][
Energy Shield
16 TC
An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks. Pair with an Energy Sword for a killer combination.][
Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious brown and red. Included is a combat stimulant injector for rapid healing, a medical night vision HUD for quick identification of injured personnel, and other supplies helpful for a field medic.][
Syndicate Sentience Potion
4 TC
A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors.][
No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.][
Binary Translator Key
5 TC
A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, such as AI units and cyborgs, over their private binary channel. Caution should be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions.][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.x2] Chimpston was
Gay Johnson the
Roboticist and
died(used 18 TC)
[
Syndicate Brand MMI
2 TC
An MMI modified to give cyborgs laws to serve the Syndicate without having their interface damaged by Cryptographic Sequencers, this will not unlock their hidden modules.x3][
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][
Binary Translator Key
5 TC
A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, such as AI units and cyborgs, over their private binary channel. Caution should be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions.][
Hacked AI Law Upload Module (25% off!)
3 TC
When used with an upload console, this module allows you to upload priority laws to an artificial intelligence. Be careful with wording, as artificial intelligences may look for loopholes to exploit. Normally costs 4 TC. All sales final. As seen on TV.]Objective #1: Prevent Willy Pete, the Atmospheric Technician, from escaping alive.
Success!Objective #2: Prevent Mitch Jones, the Assistant, from escaping alive.
Success!Objective #3: Die a glorious death.
Success!The traitor was successful!Gmnotutoo was
Yuki Chan the
Assistant and
died(used 20 TC)
[
Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key.][
Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.][
Detomatix PDA Cartridge
6 TC
When inserted into a personal digital assistant, this cartridge gives you four opportunities to detonate PDAs of crewmembers who have their message feature enabled. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer.][
Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.]Objective #1: Steal the reactive teleport armor.
Fail.Objective #2: Prevent Cindy Kat, the Curator, from escaping alive.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!Sheltton was
Mario Faccoilo the
Geneticist and
died(used 13 TC)
[
Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key.][
Syndicate Hardsuit
8 TC
The feared suit of a Syndicate nuclear agent. Features slightly better armoring and a built in jetpack that runs off standard atmospheric tanks. Toggling the suit in and out of combat mode will allow you all the mobility of a loose fitting uniform without sacrificing armoring. Additionally the suit is collapsible, making it small enough to fit within a backpack. Nanotrasen crew who spot these suits are known to panic.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.]Objective #1: Prevent GAIS-22, the AI, from escaping alive.
Success!Objective #2: Steal the chief engineer's advanced magnetic boots.
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!AlligatorRobocop was
Duke Thomas the
Station Engineer and
survived(used 19 TC)
[
Detomatix PDA Cartridge
6 TC
When inserted into a personal digital assistant, this cartridge gives you four opportunities to detonate PDAs of crewmembers who have their message feature enabled. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer.][
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][
Energy Dagger
2 TC
A dagger made of energy that looks and functions as a pen when off.][
Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.][
Internal Syndicate Radio Implant
4 TC
An implant injected into the body, allowing the use of an internal Syndicate radio. Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection.][
Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key.]Objective #1: Assassinate William Gronko, the Assistant.
Success!The traitor was successful!Unicorn_MAIN2 was
Scott Mosser the
Station Engineer and
died(used 12 TC)
[
Miniature Energy Crossbow
10 TC
A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It will synthesize and fire bolts tipped with a debilitating toxin that will damage and disorient targets, causing them to slur as if inebriated. It can produce an infinite number of bolts, but takes time to automatically recharge after each shot.][
No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.]Objective #1: Steal a hand teleporter.
Fail.Objective #2: Assassinate Manganese LXXXIX, the Warden.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!HuHo was
Chance Morty the
Botanist and
died(used 20 TC)
[
Syndi-kit Special
20 TC
Syndicate Bundles, also known as Syndi-Kits, are specialized groups of items that arrive in a plain box. In Syndi-kit Special, you will receive items used by famous syndicate agents of the past. Collectively worth more than 20 telecrystals, the syndicate loves a good throwback.]Objective #1: Steal 28 moles of plasma (full tank).
Fail.Objective #2: Prevent Scott Mosser, the Station Engineer, from escaping alive.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!The code phrases were: Bartender, viruses, swearing, departure lounge, werewolvesThe code responses were: Emely Zaun, starvation, logic, art, toolboxes - Bluespace Artillery : Failed!
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 27063 credits collected by crew this shift.
An average of 365.716 credits were collected.
The most affluent crew member at shift end was Emily Lakdawalla II with 1400 cr!