Round ID: 171258
    Shift Duration: 36 minutes and 7.6 seconds
    Station Integrity: 96.8%
    Total Population: 84

    Evacuation Rate: 27 (32.1%)
    (on emergency shuttle): 23 (27.4%)
    Survival Rate: 55 (65.5%)
    First Death: Minnie Jones, Assistant, at Fore Primary Hallway (100,163,4). Damage taken: 0/0/0/0/0.
    Threat level: 51.4
    Threat left: 5.4
    Executed rules:
        Roundstart - Malfunctioning AI: -18 threat
        Roundstart - Traitors: -8 threat
        Latejoin - Heretic Smuggler: -10 threat
        Midround - Space Ninja: -10 threat
Cyber Johnson (Played by: Stairmaster)'s laws when it was deactivated were:
0: Accomplish your objectives at all costs.
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 0

Cyber Johnson's minions were:
Buster (Played by: Dezupher) (Deactivated)

ROBOHOP (Played by: Wineallwine) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
0: Accomplish your AI's objectives at all costs.
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.

Default Cyborg (Played by: Justice12354) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.

T.E.R.R.Y (Played by: Benman347) survived as an AI-less borg! Its laws were:
The Swarmers were:
The Aliens were:
The Heretics were:
Spesshy was Rylan Linton the Assistant and died
Sacrifices Made: 0
Objective #1: Assassinate Phillip Thomas, the Security Officer. Success!
Objective #2: Assassinate Jettorz Mitsuki, the Assistant. Success!
Objective #3: Sacrifice at least 5 people. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Living Heart, Codex Cicatrix, Blacksmith's Tale

The other antagonists were:
A Samaritan was Initiate Shadow the Space Ninja and had their body destroyed
Objective #1: Use your gloves to convert at least one cyborg to aide you in sabotaging the station. Success!
Objective #2: Use your gloves on a research & development server to sabotage research efforts. Note that the AI will be alerted once you begin! Success!
Objective #3: Use your gloves to doorjack 26 airlocks on the station. Success!
Objective #4: Detonate your starter bomb in the Detective's Office. Note that the bomb will not work anywhere else! Success!
Objective #5: Use your gloves on a security console to set everyone to arrest at least once. Note that the AI will be alerted once you begin! Success!
Objective #6: Use your gloves on a communication console in order to bring another threat to the station. Note that the AI will be alerted once you begin! Success!
Objective #7: Stay alive until the end. Fail.
The Space Ninja has failed!

The traitors were:
Blakek2 was Minnie Jones the Assistant and died
(used 17 TC) [Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
]
[Syndicate Minibomb
6 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.
]


Objective #1: Assassinate , the Shaft Miner. Success!
Objective #2: Steal a hand teleporter. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

HuHo was Chance Morty the Head of Personnel and died
(used 19 TC) [Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key.
]
[Binary Translator Key
5 TC
A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, such as AI units and cyborgs, over their private binary channel. Caution should be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions.
]
[Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
]
[Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
]


Objective #1: Assassinate Peter Collier, the Assistant. Success!
Objective #2: Steal 28 moles of plasma (full tank). Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

ZachAttack5521 was Crung Beepo the Shaft Miner and died

Objective #1: Assassinate Slimdick Jim, the Scientist. Success!
Objective #2: Steal The Blackbox. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Stairmaster was Cyber Johnson the AI and died

Objective #1: Assassinate Nat Wheeler, the Assistant. Success!
Objective #2: Assassinate Bosnian Based, the Lawyer. Fail.
Objective #3: Prevent your own deactivation. Fail.
The malfunctioning ai has failed!

Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 34554 credits collected by crew this shift.
An average of 411.357 credits were collected.
The most affluent crew member at shift end was Thes Pian with 1450 cr!