Round ID: 167819
    Shift Duration: 1 hour and 5 minutes and 9.6 seconds
    Station Integrity: 99.2%
    Total Population: 71

    Evacuation Rate: 42 (59.2%)
    (on emergency shuttle): 37 (52.1%)
    Survival Rate: 55 (77.5%)
    First Death: Issac Otis, Station Engineer, at Space (101,12,9). Damage taken: 0/0/0/200/0. Their last words were: "Thank Gods..."
    Threat level: 50.5
    Threat left: 2.5
    Executed rules:
        Roundstart - Wizard: -20 threat
        Roundstart - Traitors: -8 threat
        Midround - Syndicate Sleeper Agent: -10 threat
        Midround - Syndicate Sleeper Agent: -10 threat
J.A.N.I.C.E. (Played by: Anuv)'s laws at the end of the round were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 0

J.A.N.I.C.E.'s minions were:
Amnot (Played by: Scriptis),
I.K.E (Played by: EnderSub9),
Honkbot-500 (Played by: XxJohnMadden420xX)
Wizards/witches of Gus The Moronic team were:
XxJohnMadden420xX was Gus The Moronic the Cyborg and survived as Honkbot-500
Objective #1: Assassinate Evola Vickers, the Detective. Fail.
Objective #2: Steal the station blueprints. Fail.
Objective #3: Stay alive until the end. Fail.
The wizard has failed!
Gus The Moronic used the following spells:
Recall Mjolnir, Ethereal Jaunt, Knock

Gus The Moronic apprentices were:
The traitors were:
QuarianCommando was Mishka Martinak the Station Engineer and died
(used 20 TC) [Disposable Sentry Gun
11 TC
A disposable sentry gun deployment system cleverly disguised as a toolbox, apply wrench for functionality.
]
[Detomatix PDA Cartridge
6 TC
When inserted into a personal digital assistant, this cartridge gives you four opportunities to detonate PDAs of crewmembers who have their message feature enabled. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer.
]
[No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[Syndicate Playing Cards
1 TC
A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards. You can also play card games with them or leave them on your victims.
]


Objective #1: Assassinate Removes-The-Walls, the Medical Doctor. Success!
Objective #2: Steal the medal of captaincy. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

AwkwardStereo was Denholm Fiddler the Quartermaster and died
(used 20 TC) [Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
]
[Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
]
[Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key.
x2]
[No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]


Objective #1: Steal a reflector trenchcoat. Fail.
Objective #2: Assassinate Shouty Clownson, the Clown. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Jennifer Hawkings was Breaks-The-Rocks the Shaft Miner and had their body destroyed
(used 20 TC) [Syndicate Surplus Crate
20 TC
A dusty crate from the back of the Syndicate warehouse. Rumored to contain a valuable assortment of items, but you never know. Contents are sorted to always be worth 50 TC.
]
[Syndicate Hardsuit
8 TC
(Surplus)
The feared suit of a Syndicate nuclear agent. Features slightly better armoring and a built in jetpack that runs off standard atmospheric tanks. Toggling the suit in and out of combat mode will allow you all the mobility of a loose fitting uniform without sacrificing armoring. Additionally the suit is collapsible, making it small enough to fit within a backpack. Nanotrasen crew who spot these suits are known to panic.
x2]
[Gloves of the North Star
8 TC
(Surplus)
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.
]
[Miniature Energy Crossbow
10 TC
(Surplus)
A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It will synthesize and fire bolts tipped with a debilitating toxin that will damage and disorient targets, causing them to slur as if inebriated. It can produce an infinite number of bolts, but takes time to automatically recharge after each shot.
]
[Composition C-4
1 TC
(Surplus)
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
]
[Radio Jammer
5 TC
(Surplus)
This device will disrupt any nearby outgoing radio communication when activated. Does not affect binary chat.
]
[Syndicate Playing Cards
1 TC
(Surplus)
A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards. You can also play card games with them or leave them on your victims.
]
[Chest Rig
1 TC
(Surplus)
A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.
]
[Full Syndicate Toolbox
1 TC
(Surplus)
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.
x2]
[Syndicate Minibomb
6 TC
(Surplus)
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.
]


Objective #1: Prevent Hildegard Haas, the Security Officer, from escaping alive. Fail.
Objective #2: Steal the nuclear authentication disk. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Helplesscrane was Lucy Cicero the Geneticist and survived
(used 20 TC) [Modified Syringe Gun
14 TC
A syringe gun that fires DNA injectors instead of normal syringes.
]
[Makarov Pistol (85% off!)
1 TC
A small, easily concealable handgun that uses 9mm auto rounds in 8-round magazines and is compatible with suppressors. Normally costs 7 TC. All sales final. Contains small parts.
]
[9mm Handgun Magazine
1 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol.
x2]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]


Objective #1: Assassinate John Smith, the Assistant. Fail.
Objective #2: Steal the heavily radioactive plutonium core from the onboard self-destruct. Take care to wear the proper safety equipment when extracting the core! Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!


The code phrases were: Marz-Meesei, unstable, primary tool storage
The code responses were: Hadley Houser, nude, plants
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 37761 credits collected by crew this shift.
An average of 531.845 credits were collected.
The most affluent crew member at shift end was Dean Ivanov with 5020 cr!