Round ID:
167799 Shift Duration:
46 minutes and 23.3 seconds Station Integrity:
Destroyed Total Population:
42 Survival Rate:
21 (50%) First Death:
Bruce Allnaughty, Chemist, at Chemistry (163,87,2). Damage taken: 136.46/55.69/0/32/0. Threat level: 90
Threat left: 16
Executed rules:
Roundstart -
Heretics: -24 threat
Roundstart -
Nuclear Emergency: -20 threat
Roundstart -
Wizard: -20 threat
Latejoin -
Heretic Smuggler: -10 threat
GhOS.T (Played by: Hotsauceweird)'s laws at the end of the round were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 0
I.K.E (Played by: EnderSub9) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
R0B0-81TCH J0HN50N (Played by: chimpston) survived as an AI-less borg! Its laws were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Syndicate Major Victory!Flukies operatives have destroyed Moon Array Oscar!- MaxiRRRR was Dakota Flukies the Nuclear Operative and had their body destroyed
- AxolotlGod was Kassidy Flukies the Nuclear Operative and survived
- EmilyDiritaDiamond was Jessica Simmons the Nuclear Operative and had their body destroyed
(Syndicates used 90 TC)
[
84mm Rocket Propelled Grenade Launcher (75% off!)
2 TC
A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round. Guaranteed to send your target out with a bang or your money back! Normally costs 8 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.][
84mm HEDP Rocket (33% off!)
4 TC
A high-yield HEDP rocket; extremely effective against armored targets, as well as surrounding personnel. Strike fear into the hearts of your enemies. Normally costs 6 TC. All sales final. As seen on TV.][
Box of Deathrattle Implants
4 TC
A collection of implants (and one reusable implanter) that should be injected into the team. When one of the team dies, all other implant holders recieve a mental message informing them of their teammates' name and the location of their death. Unlike most implants, these are designed to be implanted in any creature, biological or mechanical.][
Bulldog bundle
13 TC
Lean and mean: Optimized for people that want to get up close and personal. Contains the popular Bulldog shotgun, two 12g buckshot drums, and a pair of Thermal imaging goggles.][
Syndicate Space Suit
4 TC
This red and black Syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit sightings, however.][
EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.][
9mm Handgun Magazine
1 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol.][
Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.][
C-20r Submachine Gun
13 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors.][
Syndicate Tome (80% off!)
1 TC
Using rare artifacts acquired at great cost, the Syndicate has reverse engineered the seemingly magical books of a certain cult. Though lacking the esoteric abilities of the originals, these inferior copies are still quite useful, being able to provide both weal and woe on the battlefield, even if they do occasionally bite off a finger. Normally costs 5 TC. All sales final. Use only as directed.][
CentCom Official Costume
4 TC
Ask the crew to "inspect" their nuclear disk and weapons system, and then when they decline, pull out a fully automatic rifle and gun down the Captain. Radio headset does not include encryption key. No gun included.][
Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key.][
Camera Bug
1 TC
Enables you to view all cameras on the main network, set up motion alerts and track a target. Bugging cameras allows you to disable them remotely.][
Binary Translator Key
5 TC
A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, such as AI units and cyborgs, over their private binary channel. Caution should be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions.][
Dehydrated Space Carp
1 TC
Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.][
CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.][
Syndicate Holster
1 TC
A useful little device that allows for inconspicuous carrying of guns using chameleon technology. It also allows for badass gun-spinning.][
Syndicate Briefcase Full of Cash
1 TC
A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing.x3] Quite_anything was
Fireball With An Emphasis On Fireball the
Wizard and
diedObjective #1: Assassinate Josh Plient, the Shaft Miner.
Fail.Objective #2: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The wizard has failed!Fireball With An Emphasis On Fireball used the following spells: Fireball, Knock, Magic Missile, Stop Time, Forcewall
- Tommy Verceti was Akimbo Bullet Dispenser. the Apprentice and died
Tommy Verceti was John Akimbo the Bartender and died
Sacrifices Made: 0
Objective #1: Protect Bruce Allnaughty, the Chemist. Fail.
Objective #2: Die a glorious death. Success!
Objective #3: Sacrifice at least 4 people. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Living Heart, Codex Cicatrix
BastardBlaster was Katrina Sears the Assistant and died
Sacrifices Made: 0
Objective #1: Assassinate Bruce Allnaughty, the Chemist. Success!
Objective #2: Die a glorious death. Success!
Objective #3: Sacrifice at least 6 people. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Living Heart, Codex Cicatrix, Nightwatcher's Secret, Grasp of Ash, Ashen Shift
Mr_breh was Leon Nerandthers the Shaft Miner and survived
Sacrifices Made: 0
Objective #1: Protect Icarus Highbeam, the Roboticist. Fail.
Objective #2: Die a glorious death. Fail.
Objective #3: Sacrifice at least 6 people. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Living Heart, Codex Cicatrix
SomeDingus was Mizzlebip the Clown and survived as Master of Decay
Sacrifices Made: 4
Objective #1: Protect John Akimbo, the Bartender. Fail.
Objective #2: Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emergency shuttle console). Fail.
Objective #3: Sacrifice at least 3 people. Success!
THE HERETIC ASCENDED!
Knowledge Researched:
Break of Dawn, Living Heart, Codex Cicatrix, Principle of Hunger, Grasp of Flesh, Imperfect Ritual, Mark of Flesh, Raw Ritual, Bleeding Steel, Lonely Ritual, Priest's Final Hymn
SmokeyCat was Raw Prophet and had their body destroyed
Objective #1: Assist your master in any way you can! Success!
The Eldritch Horror was successful!
EmilyDiritaDiamond was Raw Prophet and had their body destroyed
Objective #1: Assist your master in any way you can! Success!
The Eldritch Horror was successful!
It_Salty was Raw Prophet and had their body destroyed
Objective #1: Assist your master in any way you can! Success!
The Eldritch Horror was successful!
Mr_breh was revenant (812) the Revenant and survived
Objective #1: Absorb 433 points of essence from humans. Success!
Objective #2: Ensure that any holy weapons are rendered unusable. Success!
The Revenant was successful!
SpookiBoogi was revenant (125) the Revenant and had their body destroyed
Objective #1: Absorb 422 points of essence from humans. Fail.
Objective #2: Make the crew as miserable as possible. Success!
The Revenant has failed!
Worldburner Breadman was
Boriz Uvanin the
Assistant and
died(used 20 TC)
[
Freedom Implant
5 TC
An implant injected into the body and later activated at the user's will. It will attempt to free the user from common restraints such as handcuffs.][
Makarov Pistol
7 TC
A small, easily concealable handgun that uses 9mm auto rounds in 8-round magazines and is compatible with suppressors.][
9mm Armour Piercing Magazine
2 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol. These rounds are less effective at injuring the target but penetrate protective gear.x2][
Energy Sword (50% off!)
4 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise. Normally costs 8 TC. All sales final. As seen on TV.]Objective #1: Assassinate Spodoptera Combinata, the Janitor.
Success!Objective #2: Assassinate Leslie Blackburn, the Cargo Technician.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!The code phrases were: thieves, opaque, AssistantThe code responses were: Scientist, wirecutters - Bluespace Artillery : Failed!
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 15048 credits collected by crew this shift.
An average of 358.286 credits were collected.
The most affluent crew member at shift end was Kain Koolman with 1400 cr!