Round ID: 167735
    Shift Duration: 1 hour and 1 minute and 38 seconds
    Station Integrity: 99.4%
    Total Population: 32

    Evacuation Rate: 8 (25%)
    (on emergency shuttle): 8 (25%)
    Survival Rate: 24 (75%)
    First Death: Hans Heisenberg, Shaft Miner, at Lavaland Wastes (61,71,5). Damage taken: 253/0/0/4.66667/0.
    Threat level: 52.5
    Threat left: 25.5
    Executed rules:
        Roundstart - Traitors: -17 threat
        Latejoin - Heretic Smuggler: -10 threat
B.R.O.V.I.D. (Played by: 1000Rats)'s laws at the end of the round were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 0

B.R.O.V.I.D.'s minions were:
S.EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE.B (Played by: smokeycat)
The Heretics were:
Yokool was Sal Wood the Cargo Technician and died
Sacrifices Made: 1
Objective #1: Protect Dan Ross, the Warden. Fail.
Objective #2: Die a glorious death. Success!
Objective #3: Sacrifice at least 4 people. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Living Heart, Codex Cicatrix, Glimmer of Winter

The traitors were:
Suppism was Mario Muller the Bartender and survived
(used 11 TC) [Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Sleepy Pen
4 TC
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act.
x2]


Objective #1: Assassinate Mitchell Bode, the Chemist. Success!
Objective #2: Steal the hypospray. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The traitor was successful!

Fblthp_The _Lost was Barium XCVI the Atmospheric Technician and died
(used 20 TC) [Syndicate Surplus Crate
20 TC
A dusty crate from the back of the Syndicate warehouse. Rumored to contain a valuable assortment of items, but you never know. Contents are sorted to always be worth 50 TC.
]
[Syndicate Bomb
11 TC
(Surplus)
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
]
[Bag of C-4 explosives
8 TC
(Surplus)
Because sometimes quantity is quality. Contains 10 C-4 plastic explosives.
]
[Infiltrator Case
6 TC
(Surplus)
Developed by Roseus Galactic in conjunction with the Gorlex Marauders to produce a functional suit for urban operations, this suit proves to be cheaper than your standard issue hardsuit, with none of the movement restrictions of the outdated spacesuits employed by the company. Comes with an armor vest, helmet, sneaksuit, sneakboots, specialized combat gloves and a high-tech balaclava. The case is also rather useful as a storage container.
]
[Codespeak Manual
3 TC
(Surplus)
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.
]
[9mm Armour Piercing Magazine
2 TC
(Surplus)
An additional 8-round 9mm magazine, compatible with the Makarov pistol. These rounds are less effective at injuring the target but penetrate protective gear.
]
[Stealth Implant
8 TC
(Surplus)
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
x2]
[Slipocalypse Clusterbang
3 TC
(Surplus)
A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!
]
[Dehydrated Space Carp
1 TC
(Surplus)
Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.
]


Objective #1: Assassinate Eric Flinn, the Chief Medical Officer. Fail.
Objective #2: Steal the medal of captaincy. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!


The code phrases were: Shannon Camp, service hallway, hats
The code responses were: unknown creatures, Selena Metzer, terrorists, toxins mixing lab
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 13817 credits collected by crew this shift.
An average of 431.781 credits were collected.
The most affluent crew member at shift end was Eric Flinn with 1325 cr!