Round ID:
167716 Shift Duration:
1 hour and 16 minutes and 26.8 seconds Station Integrity:
98% Total Population:
51 Evacuation Rate:
22 (43.1%) (on emergency shuttle):
19 (37.3%) Survival Rate:
27 (52.9%) First Death:
Dean Ivanov, Unassigned, at Testing Lab (129,105,2). Damage taken: 0/0/0/0/0. Threat level: 49.5
Threat left: 2.5
Executed rules:
Roundstart -
Traitors: -17 threat
Midround -
Syndicate Sleeper Agent: -10 threat
Latejoin -
Heretic Smuggler: -10 threat
Latejoin -
Heretic Smuggler: -10 threat
Samaritan (Played by: San7890)'s laws when it was deactivated were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 0
Samaritan's minions were:
Engineering Cyborg-269 (Played by: TemporalOroboros)
Virtual John was Tyber Riers the Assistant and survived
Sacrifices Made: 0
Objective #1: Protect Anchovy Sardine, the Assistant. Fail.
Objective #2: Protect Yuki The Mime, the Mime. Fail.
Objective #3: Sacrifice at least 6 people. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Living Heart, Codex Cicatrix, Nightwatcher's Secret
TemporalOroboros was Engineering Cyborg-269 the Cyborg and survived
Sacrifices Made: 0
Objective #1: Assassinate Dan Ross, the Virologist. Fail.
Objective #2: Assassinate Teal Tactics, the Assistant. Fail.
Objective #3: Sacrifice at least 3 people. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Living Heart, Codex Cicatrix
SinfulBliss was Kayla Joyce and survived
Objective #1: Protect Denholm Fiddler, the Quartermaster. Fail.
Objective #2: Avoid Collateral Damages. Success!
The Bodyguard has failed!
BlueMemesauce was
Batbayar Ganbaatar the
Assistant and
died(used 20 TC)
[
Syndicate Surplus Crate
20 TC
A dusty crate from the back of the Syndicate warehouse. Rumored to contain a valuable assortment of items, but you never know. Contents are sorted to always be worth 50 TC.][
Protocol CRAB-17 Phone
7 TC
(Surplus)
The Protocol CRAB-17 Phone, a phone borrowed from an unknown third party, it can be used to crash the space market, funneling the losses of the crew to your bank account.The crew can move their funds to a new banking site though, unless they HODL, in which case they deserve it.][
9mm Hollow Point Magazine
3 TC
(Surplus)
An additional 8-round 9mm magazine, compatible with the Makarov pistol. These rounds are more damaging but ineffective against armour.][
Energy Sword
8 TC
(Surplus)
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.][
Box of Throwing Weapons
3 TC
(Surplus)
A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs.][
No-Slip Chameleon Shoes
2 TC
(Surplus)
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.][
Stealth Implant
8 TC
(Surplus)
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.][
Infiltrator Case
6 TC
(Surplus)
Developed by Roseus Galactic in conjunction with the Gorlex Marauders to produce a functional suit for urban operations, this suit proves to be cheaper than your standard issue hardsuit, with none of the movement restrictions of the outdated spacesuits employed by the company. Comes with an armor vest, helmet, sneaksuit, sneakboots, specialized combat gloves and a high-tech balaclava. The case is also rather useful as a storage container.][
Airlock Authentication Override Card
3 TC
(Surplus)
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Cryptographic Sequencer
4 TC
(Surplus)
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][
Toy Pistol with Riot Darts
2 TC
(Surplus)
An innocent-looking toy pistol designed to fire foam darts. Comes loaded with riot-grade darts effective at incapacitating a target.][
Artificial Intelligence Detector
1 TC
(Surplus)
A functional multitool that turns red when it detects an artificial intelligence watching it, and can be activated to display their exact viewing location and nearby security camera blind spots. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, and finding nearby blind spots can help you identify escape routes.][
Adaptive Cardboard Cutouts
1 TC
(Surplus)
These cardboard cutouts are coated with a thin material that prevents discoloration and makes the images on them appear more lifelike. This pack contains three as well as a crayon for changing their appearances.][
Chameleon Kit
2 TC
(Surplus)
A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Due to budget cuts, the shoes don't provide protection against slipping and skillchips are sold separately.]Objective #1: Steal the chief engineer's advanced magnetic boots.
Fail.Objective #2: Steal a hand teleporter.
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!SinfulBliss was
Axle Brady the
Station Engineer and
died(used 20 TC)
[
Freedom Implant (40% off!)
3 TC
An implant injected into the body and later activated at the user's will. It will attempt to free the user from common restraints such as handcuffs. Normally costs 5 TC. All sales final. Void where prohibited.][
Makarov Pistol
7 TC
A small, easily concealable handgun that uses 9mm auto rounds in 8-round magazines and is compatible with suppressors.][
Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.][
EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.]Objective #1: Steal the Captain's jetpack.
Fail.Objective #2: Destroy Samaritan, the experimental AI.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!Robustitron was
Jimmy Little the
Medical Doctor and
had their body destroyed(used 20 TC)
[
Syndicate Surplus Crate
20 TC
A dusty crate from the back of the Syndicate warehouse. Rumored to contain a valuable assortment of items, but you never know. Contents are sorted to always be worth 50 TC.][
Syndicate EMP Bomb
7 TC
(Surplus)
A variation of the syndicate bomb designed to produce a large EMP effect.x2][
Box of Throwing Weapons
3 TC
(Surplus)
A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs.x3][
Syndicate Tome
5 TC
(Surplus)
Using rare artifacts acquired at great cost, the Syndicate has reverse engineered the seemingly magical books of a certain cult. Though lacking the esoteric abilities of the originals, these inferior copies are still quite useful, being able to provide both weal and woe on the battlefield, even if they do occasionally bite off a finger.][
Radio Jammer
5 TC
(Surplus)
This device will disrupt any nearby outgoing radio communication when activated. Does not affect binary chat.][
Syndicate Hardsuit
8 TC
(Surplus)
The feared suit of a Syndicate nuclear agent. Features slightly better armoring and a built in jetpack that runs off standard atmospheric tanks. Toggling the suit in and out of combat mode will allow you all the mobility of a loose fitting uniform without sacrificing armoring. Additionally the suit is collapsible, making it small enough to fit within a backpack. Nanotrasen crew who spot these suits are known to panic.][
Chameleon Kit
2 TC
(Surplus)
A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Due to budget cuts, the shoes don't provide protection against slipping and skillchips are sold separately.][
Hypnotic Flash
7 TC
(Surplus)
A modified flash able to hypnotize targets. If the target is not in a mentally vulnerable state, it will only confuse and pacify them temporarily.]Objective #1: Steal a sliver of a supermatter crystal. Be sure to use the proper safety equipment when extracting the sliver!
Fail.Objective #2: Assassinate Evola Vickers, the Atmospheric Technician.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!Djloo was
Melvin Zimmer the
Chemist and
had their body destroyed(used 20 TC)
[
Thermal Imaging Glasses (50% off!)
2 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks. Normally costs 4 TC. All sales final. Use only as directed.][
Holoparasites
18 TC
Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host.]Objective #1: Steal the heavily radioactive plutonium core from the onboard self-destruct. Take care to wear the proper safety equipment when extracting the core!
Fail.Objective #2: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!Dezupher was
Cobie Stauber the
Curator and
died(used 20 TC)
[
Syndicate Surplus Crate
20 TC
A dusty crate from the back of the Syndicate warehouse. Rumored to contain a valuable assortment of items, but you never know. Contents are sorted to always be worth 50 TC.][
Syndicate Encryption Key
2 TC
(Surplus)
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key.][
Dehydrated Space Carp
1 TC
(Surplus)
Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.][
Mulligan
4 TC
(Surplus)
Screwed up and have security on your tail? This handy syringe will give you a completely new identity and appearance.][
Stealth Implant
8 TC
(Surplus)
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.][
Chameleon Projector
7 TC
(Surplus)
Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them.][
Romerol
25 TC
(Surplus)
A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. On death, these nodules take control of the dead body, causing limited revivification, along with slurred speech, aggression, and the ability to infect others with this agent.][
9mm Incendiary Magazine
2 TC
(Surplus)
An additional 8-round 9mm magazine, compatible with the Makarov pistol. Loaded with incendiary rounds which inflict little damage, but ignite the target.][
Composition C-4
1 TC
(Surplus)
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.]Objective #1: Assassinate Wyatt West, the Chief Engineer.
Success!Objective #2: Download 39 research nodes.
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!The code phrases were: space lube, Geneticist, supermatter shardsThe code responses were: chemistry, werewolves, Lucia Catleay
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 26119.7 credits collected by crew this shift.
An average of 512.151 credits were collected.
The most affluent crew member at shift end was Batbayar Ganbaatar with 10744.1 cr!