Round ID: 167047
    Shift Duration: 1 hour and 15 minutes and 3.1 seconds
    Station Integrity: 99.8%
    Total Population: 79

    Evacuation Rate: 45 (57%)
    (on emergency shuttle): 43 (54.4%)
    Survival Rate: 61 (77.2%)
    First Death: Kale Christopher, Roboticist, at Robotics Lab (148,72,2). Damage taken: 30/0/0/0/0.
    Threat level: 46.1
    Threat left: 4.1
    Executed rules:
        Roundstart - Traitors: -17 threat
        Latejoin - Heretic Smuggler: -10 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Space Ninja: -10 threat
K.A.R.L (Played by: Enansal)'s laws at the end of the round were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 0

K.A.R.L's minions were:
HAL 9000 (Played by: Wtfdoihavetolive96)'s laws at the end of the round were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 0

HAL 9000's minions were:
Silk-E (Played by: Stiix),
The Heretics were:
RoobToob was Hits-The-Blunt the Botanist and survived
Sacrifices Made: 0
Objective #1: Assassinate Kay Faraday, the Virologist. Fail.
Objective #2: Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emergency shuttle console). Fail.
Objective #3: Sacrifice at least 3 people. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Living Heart, Codex Cicatrix, Blacksmith's Tale, Grasp of Rust

The other antagonists were:
Mr_breh was Ender Koga the Space Ninja and had their body destroyed
Objective #1: Use your gloves to convert at least one cyborg to aide you in sabotaging the station. Fail.
Objective #2: Download 33 research nodes. Fail.
Objective #3: Use your gloves to doorjack 37 airlocks on the station. Fail.
Objective #4: Detonate your starter bomb in Morgue. Note that the bomb will not work anywhere else! Fail.
Objective #5: Use your gloves on a security console to set everyone to arrest at least once. Note that the AI will be alerted once you begin! Fail.
Objective #6: Use your gloves on a communication console in order to bring another threat to the station. Note that the AI will be alerted once you begin! Fail.
Objective #7: Stay alive until the end. Fail.
The Space Ninja has failed!

The traitors were:
Rexs221 was Tom Chad the Station Engineer and survived
(used 20 TC) [Syndicate Surplus Crate
20 TC
A dusty crate from the back of the Syndicate warehouse. Rumored to contain a valuable assortment of items, but you never know. Contents are sorted to always be worth 50 TC.
]
[Syndicate Surgery Duffel Bag
3 TC
(Surplus)
The Syndicate surgery duffel bag is a toolkit containing all surgery tools, surgical drapes, a Syndicate brand MMI, a straitjacket, and a muzzle.
]
[Artificial Intelligence Detector
1 TC
(Surplus)
A functional multitool that turns red when it detects an artificial intelligence watching it, and can be activated to display their exact viewing location and nearby security camera blind spots. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, and finding nearby blind spots can help you identify escape routes.
]
[9mm Armour Piercing Magazine
2 TC
(Surplus)
An additional 8-round 9mm magazine, compatible with the Makarov pistol. These rounds are less effective at injuring the target but penetrate protective gear.
]
[Makarov Pistol
7 TC
(Surplus)
A small, easily concealable handgun that uses 9mm auto rounds in 8-round magazines and is compatible with suppressors.
]
[Syndicate Playing Cards
1 TC
(Surplus)
A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards. You can also play card games with them or leave them on your victims.
]
[Infiltrator Case
6 TC
(Surplus)
Developed by Roseus Galactic in conjunction with the Gorlex Marauders to produce a functional suit for urban operations, this suit proves to be cheaper than your standard issue hardsuit, with none of the movement restrictions of the outdated spacesuits employed by the company. Comes with an armor vest, helmet, sneaksuit, sneakboots, specialized combat gloves and a high-tech balaclava. The case is also rather useful as a storage container.
x2]
[9mm Incendiary Magazine
2 TC
(Surplus)
An additional 8-round 9mm magazine, compatible with the Makarov pistol. Loaded with incendiary rounds which inflict little damage, but ignite the target.
]
[Gloves of the North Star
8 TC
(Surplus)
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.
]
[Freedom Implant
5 TC
(Surplus)
An implant injected into the body and later activated at the user's will. It will attempt to free the user from common restraints such as handcuffs.
]
[9mm Handgun Magazine
1 TC
(Surplus)
An additional 8-round 9mm magazine, compatible with the Makarov pistol.
]
[Syndicate Tome
5 TC
(Surplus)
Using rare artifacts acquired at great cost, the Syndicate has reverse engineered the seemingly magical books of a certain cult. Though lacking the esoteric abilities of the originals, these inferior copies are still quite useful, being able to provide both weal and woe on the battlefield, even if they do occasionally bite off a finger.
]
[No-Slip Chameleon Shoes
2 TC
(Surplus)
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[Syndicate Holster
1 TC
(Surplus)
A useful little device that allows for inconspicuous carrying of guns using chameleon technology. It also allows for badass gun-spinning.
]


Objective #1: Download 26 research nodes. Success!
Objective #2: Steal the chief engineer's advanced magnetic boots. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The traitor was successful!

Random_dude437 was Lennox Trovato the Assistant and died
(used 20 TC) [Syndicate Revolver
13 TC
A brutally simple Syndicate revolver that fires .357 Magnum rounds and has 7 chambers.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]


Objective #1: Assassinate Kommador Amiga, the Atmospheric Technician. Success!
Objective #2: Steal a hand teleporter. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Reondin was Enjoys-Her-Sweets the Medical Doctor and survived
(used 20 TC) [Syndi-kit Special
20 TC
Syndicate Bundles, also known as Syndi-Kits, are specialized groups of items that arrive in a plain box. In Syndi-kit Special, you will receive items used by famous syndicate agents of the past. Collectively worth more than 20 telecrystals, the syndicate loves a good throwback.
]


Objective #1: Prevent Removes-The-Walls, the Janitor, from escaping alive. Fail.
Objective #2: Assassinate Jill DeSouza, the Scientist. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The traitor has failed!

SpaceSeal was Colt Westwater the Cargo Technician and survived
(used 20 TC) [No-Slip Chameleon Shoes (50% off!)
1 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces. Normally costs 2 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.
]
[Chameleon Projector
7 TC
Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them.
]
[Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key.
]
[Miniature Energy Crossbow
10 TC
A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It will synthesize and fire bolts tipped with a debilitating toxin that will damage and disorient targets, causing them to slur as if inebriated. It can produce an infinite number of bolts, but takes time to automatically recharge after each shot.
]


Objective #1: Assassinate Jose Pepe Argento, the Chief Medical Officer. Fail.
Objective #2: Assassinate Robert Robertson The Second, the Shaft Miner. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The traitor has failed!

Ballbunk was Does-No-Evil-For-Real the Assistant and survived
(used 20 TC) [Syndicate Surplus Crate
20 TC
A dusty crate from the back of the Syndicate warehouse. Rumored to contain a valuable assortment of items, but you never know. Contents are sorted to always be worth 50 TC.
]
[Syndicate Minibomb
6 TC
(Surplus)
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.
]
[Box of Throwing Weapons
3 TC
(Surplus)
A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs.
x2]
[Syndicate EMP Bomb
7 TC
(Surplus)
A variation of the syndicate bomb designed to produce a large EMP effect.
]
[Gloves of the North Star
8 TC
(Surplus)
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.
]
[Power Sink
11 TC
(Surplus)
When screwed to wiring attached to a power grid and activated, this large device lights up and places excessive load on the grid, causing a station-wide blackout. The sink is large and cannot be stored in most traditional bags and boxes. Caution: Will explode if the powernet contains sufficient amounts of energy.
]
[Bag of C-4 explosives
8 TC
(Surplus)
Because sometimes quantity is quality. Contains 10 C-4 plastic explosives.
]
[Codespeak Manual
3 TC
(Surplus)
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.
]
[Chest Rig
1 TC
(Surplus)
A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.
]


Objective #1: Download 32 research nodes. Success!
Objective #2: Steal a hand teleporter. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The traitor was successful!


The code phrases were: Chief Medical Officer, colorful, gin, logic
The code responses were: misery, gin, wizards, pride, Saul Shirey
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 35865 credits collected by crew this shift.
An average of 453.987 credits were collected.
The most affluent crew member at shift end was Ewe Kant with 4704 cr!