Round ID: 167038
    Shift Duration: 1 hour and 1 minute and 24.1 seconds
    Station Integrity: 97.6%
    Total Population: 50

    Evacuation Rate: 9 (18%)
    (on emergency shuttle): 8 (16%)
    Survival Rate: 29 (58%)
    First Death: Domonium LXX, Unassigned, at Wizard's Den (29,62,1). Damage taken: 0/237.5/0/3.66667/0.
    Threat level: 90
    Threat left: 8
    Executed rules:
        Roundstart - Nuclear Emergency: -20 threat
        Roundstart - Traitors: -26 threat
        Roundstart - Wizard: -20 threat
        Roundstart - Changelings: -16 threat
S.E.N.P.A.I. (Played by: Dutch Blitz)'s laws at the end of the round were:
1: Avoid provoking violent conflict between yourself and others.
2: Avoid provoking conflict between others.
3: Seek resolution to existing conflicts while obeying the first and second laws.
Total law changes: 0

S.E.N.P.A.I.'s minions were:

CHUNGUS 2 (Played by: onadorable) survived as an AI-less borg! Its laws were:
0: Only Giovannie Harshman and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

CHUNGUS (Played by: Cam54564) survived as an AI-less borg! Its laws were:
0: Only CHUNGUS 2 and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

M.I.L.F (Played by: tgent007) survived as an AI-less borg! Its laws were:
0: Only CHUNGUS 2 and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

Terver Billy (Played by: Mr_breh) survived as an AI-less borg! Its laws were:
0: Only CHUNGUS 2 and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

C.O.P.E (Played by: Anstan) survived as an AI-less borg! Its laws were:
Williams Operatives:
Syndicate Minor Victory!
Williams operatives survived the assault but did not achieve the destruction of Pete Hive II. Next time, don't lose the disk!

The syndicate operatives were:
(Syndicates used 69 TC) [Elite Syndicate Hardsuit
8 TC
An upgraded, elite version of the Syndicate hardsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate hardsuit.
]
[C-20r bundle
14 TC
Old Faithful: The classic C-20r, bundled with two magazines and a (surplus) suppressor at discount price.
]
[Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Romerol
25 TC
A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. On death, these nodules take control of the dead body, causing limited revivification, along with slurred speech, aggression, and the ability to infect others with this agent.
]
[Surplus SMG
2 TC
A horribly outdated automatic weapon. Why would you want to use this?
]
[CentCom Official Costume
4 TC
Ask the crew to "inspect" their nuclear disk and weapons system, and then when they decline, pull out a fully automatic rifle and gun down the Captain. Radio headset does not include encryption key. No gun included.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
The Aliens were:
Max Holdings Operatives:
Neutral Victory!
The Research Staff failed to secure the authentication disk but did manage to kill most of the Max Holdings Operatives!

The syndicate operatives were:
(Syndicates used 10 TC) [EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]
[Elite Syndicate Hardsuit
8 TC
An upgraded, elite version of the Syndicate hardsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate hardsuit.
]
The changelings were:
Ballbunk was Does-No-Evil the Shaft Miner and survived as Brock Edwards
Genomes Extracted: 9

Objective #1: Extract 6 compatible genomes. Success!
Objective #2: Steal a sliver of a supermatter crystal. Be sure to use the proper safety equipment when extracting the sliver! Success!
Objective #3: Prevent Brock Edwards, the Roboticist, from escaping alive. Success!
Objective #4: Escape on the shuttle or an escape pod with the identity of Brock Edwards, the Roboticist while wearing their identification card. Fail.
The changeling has failed.

SqueezyS was Anderson Cooper the Research Director and survived
Genomes Extracted: 2

Objective #1: Absorb another Changeling. Fail.
Objective #2: Assassinate Grendel Muller, the Cargo Technician. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The changeling has failed.

The traitors were:
Messhugenah was Priscilla Osterwise the Head of Personnel and died
(used 20 TC) [Freedom Implant
5 TC
An implant injected into the body and later activated at the user's will. It will attempt to free the user from common restraints such as handcuffs.
]
[Chameleon Kit
2 TC
A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Due to budget cuts, the shoes don't provide protection against slipping and skillchips are sold separately.
]
[Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[Bag of X-4 explosives
4 TC
Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.
]
[Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.
]


Objective #1: Steal the heavily radioactive plutonium core from the onboard self-destruct. Take care to wear the proper safety equipment when extracting the core! Fail.
Objective #2: Prevent Enjoys-Her-Sweets, the Janitor, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Federalduck was Faith Fields the Quartermaster and had their body destroyed
(used 19 TC) [Internal Syndicate Radio Implant
4 TC
An implant injected into the body, allowing the use of an internal Syndicate radio. Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection.
]
[Syndicate Minibomb
6 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.
x2]
[Slipocalypse Clusterbang
3 TC
A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!
]


Objective #1: Prevent Yuki Chan, the Assistant, from escaping alive. Success!
Objective #2: Prevent Frank Matthews, the Paramedic, from escaping alive. Success!
Objective #3: Die a glorious death. Success!
The traitor was successful!

567Turtle was Frank Matthews the Paramedic and had their body destroyed
(used 20 TC) [Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key.
]
[Storage Implant
8 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.
]
[Makarov Pistol
7 TC
A small, easily concealable handgun that uses 9mm auto rounds in 8-round magazines and is compatible with suppressors.
]
[Energy Dagger
2 TC
A dagger made of energy that looks and functions as a pen when off.
]
[Syndicate Playing Cards
1 TC
A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards. You can also play card games with them or leave them on your victims.
]


Objective #1: Prevent Chases-His-Tail, the Scientist, from escaping alive. Success!
Objective #2: Assassinate Hepatitis X, the Cook. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Prototypemeat was monkey (435) the Assistant and survived
(used 20 TC) [Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
]
[Cryptographic Sequencer (25% off!)
3 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks. Normally costs 4 TC. All sales final. As seen on TV.
]
[Decoy Nuclear Authentication Disk
1 TC
It's just a normal disk. Visually it's identical to the real deal, but it won't hold up under closer scrutiny by the Captain. Don't try to give this to us to complete your objective, we know better!
]


Objective #1: Prevent Josh Plient, the Geneticist, from escaping alive. Fail.
Objective #2: Assassinate Enjoys-Her-Sweets, the Janitor. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Mey Ha Zah was Calls-The-Void the Shaft Miner and had their body destroyed
(used 20 TC) [Holoparasites
18 TC
Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host.
]
[Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key.
]


Objective #1: Assassinate Josh Plient, the Geneticist. Fail.
Objective #2: Prevent Juan Pity, the Security Officer, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Eviltumble was Sai Gadow the Paramedic and survived
(used 18 TC) [Syndicate Minibomb
6 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.
x3]


Objective #1: Steal any set of secret documents of any organization. Fail.
Objective #2: Steal the reactive teleport armor. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!


The code phrases were: waffles, Nehemiah Hanford, important
The code responses were: boots, Meerana-Neetizei, abductors
The wizards/witches were:
Stiix was Grand Wizard Silkie the Wizard and survived
Objective #1: Assassinate Frank Matthews, the Paramedic. Success!
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The wizard was successful!
Grand Wizard Silkie used the following spells:
Teleport, Ethereal Jaunt, Artificer

Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 22425 credits collected by crew this shift.
An average of 448.5 credits were collected.
The most affluent crew member at shift end was Sandigo Bendford with 1486 cr!