Round ID: 167001
    Shift Duration: 1 hour and 9 minutes and 15.1 seconds
    Station Integrity: 99.1%
    Total Population: 80

    Evacuation Rate: 37 (46.3%)
    (on emergency shuttle): 16 (20%)
    Survival Rate: 52 (65%)
    First Death: Risks-The-Rain, Assistant, at Robotics Lab (148,72,2). Damage taken: 30/0/0/0/0.
    Threat level: 59.2
    Threat left: 1.2
    Executed rules:
        Roundstart - Traitors: -8 threat
        Latejoin - Heretic Smuggler: -10 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Syndicate Sleeper Agent: -10 threat
        Midround - Revenant: -10 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Syndicate Sleeper Agent: -10 threat
Quiten.AI (Played by: Quite_anything)'s laws at the end of the round were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 0

Quiten.AI's minions were:
Silk-E (Played by: Stiix) (Deactivated),
Inedible Sentient Object (Played by: Hyphenation),
Default Android-993 (Played by: nullion),
Default Android-497 (Played by: fanfarts),
Quiten.AI Engineering Shell-733 (Played by: Quite_anything)

G.A.M.E.R (Played by: bionicsandwich) survived as an AI-less borg! Its laws were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
The Heretics were:
ShadeusX was Zangeef Zoorbman the Virologist and died
Sacrifices Made: 0
Objective #1: Assassinate Lemon Mime, the Mime. Success!
Objective #2: Assassinate Emiliano Brindle, the Botanist. Success!
Objective #3: Sacrifice at least 4 people. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Living Heart, Codex Cicatrix, Nightwatcher's Secret

The other antagonists were:
BryceF was revenant (711) the Revenant and had their body destroyed
Objective #1: Absorb 559 points of essence from humans. Fail.
Objective #2: Damage and render as much of the station rusted and unusable as possible. Success!
The Revenant has failed!

The traitors were:
Stairmaster was Shouty Clownson the Clown and survived
(used 20 TC) [Chameleon Kit
2 TC
A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Due to budget cuts, the shoes don't provide protection against slipping and skillchips are sold separately.
]
[Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.
]
[Radio Jammer
5 TC
This device will disrupt any nearby outgoing radio communication when activated. Does not affect binary chat.
]
[Miniature Energy Crossbow
10 TC
A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It will synthesize and fire bolts tipped with a debilitating toxin that will damage and disorient targets, causing them to slur as if inebriated. It can produce an infinite number of bolts, but takes time to automatically recharge after each shot.
]
[Internal Syndicate Radio Implant (75% off!)
1 TC
An implant injected into the body, allowing the use of an internal Syndicate radio. Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection. Normally costs 4 TC. All sales final. Void where prohibited.
]


Objective #1: Steal the station blueprints. Fail.
Objective #2: Assassinate Brianna Pritchard, the Scientist. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Heyhey69 was Sedrik M'Bungo the Station Engineer and died
(used 20 TC) [No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
]
[Syndicate Space Suit (50% off!)
2 TC
This red and black Syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit sightings, however. Normally costs 4 TC. All sales final. Not recommended for children.
]


Objective #1: Steal the reactive teleport armor. Fail.
Objective #2: Assassinate Sunshine Day, the Captain. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

JackTheJackhammer was Jon Spok the Paramedic and survived
(used 0 TC)

Objective #1: Assassinate Lemon Mime, the Mime. Success!
Objective #2: Steal The Blackbox. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

ItzRiumz was Jeremy Hankins the Cook and died
(used 20 TC) [Syndicate Surplus Crate
20 TC
A dusty crate from the back of the Syndicate warehouse. Rumored to contain a valuable assortment of items, but you never know. Contents are sorted to always be worth 50 TC.
]
[Syndicate Minibomb
6 TC
(Surplus)
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.
]
[Artificial Intelligence Detector
1 TC
(Surplus)
A functional multitool that turns red when it detects an artificial intelligence watching it, and can be activated to display their exact viewing location and nearby security camera blind spots. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, and finding nearby blind spots can help you identify escape routes.
x2]
[Syndicate Holster
1 TC
(Surplus)
A useful little device that allows for inconspicuous carrying of guns using chameleon technology. It also allows for badass gun-spinning.
]
[Syndicate EMP Bomb
7 TC
(Surplus)
A variation of the syndicate bomb designed to produce a large EMP effect.
]
[Syndicate Space Suit
4 TC
(Surplus)
This red and black Syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit sightings, however.
]
[Syndicate Bomb
11 TC
(Surplus)
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
]
[Energy Dagger
2 TC
(Surplus)
A dagger made of energy that looks and functions as a pen when off.
]
[Chameleon Kit
2 TC
(Surplus)
A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Due to budget cuts, the shoes don't provide protection against slipping and skillchips are sold separately.
]
[Dehydrated Space Carp
1 TC
(Surplus)
Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.
]
[Syndicate Revolver
13 TC
(Surplus)
A brutally simple Syndicate revolver that fires .357 Magnum rounds and has 7 chambers.
]
[Composition C-4
1 TC
(Surplus)
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
]


Objective #1: Assassinate Dean Ivanov, the Head of Security. Success!
Objective #2: Assassinate Lionel Hutz, the Lawyer. Success!
Objective #3: Die a glorious death. Success!
The traitor was successful!

AarontheIdiot was Aaron Browne the Assistant and survived
(used 0 TC)

Objective #1: Steal a functional AI. Fail.
Objective #2: Prevent Strikes-The-Ash, the Paramedic, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The traitor has failed!

EggyBoi was Brianna Pritchard the Scientist and survived
(used 0 TC)

Objective #1: Steal the Captain's jetpack. Fail.
Objective #2: Prevent Terr Arms, the Shaft Miner, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!


The code phrases were: research division, telecommunication equipments, Chief Engineer
The code responses were: Shawn Fitzgerald, eyewear, xenobiology lab
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 41360 credits collected by crew this shift.
An average of 517 credits were collected.
The most affluent crew member at shift end was Richard Gadow with 8648 cr!