Round ID: 165300
    Shift Duration: 1 hour and 9 minutes and 42 seconds
    Station Integrity: 96.4%
    Total Population: 68

    Evacuation Rate: 5 (7.4%)
    (on emergency shuttle): 4 (5.9%)
    Survival Rate: 24 (35.3%)
    First Death: Nar Nar, Shaft Miner, at Central Tram Underpass (143,122,2). Damage taken: 220.8/0/0/0/0.
    Threat level: 69.3
    Threat left: 7.3
    Executed rules:
        Roundstart - Traitors: -17 threat
        Midround - Syndicate Sleeper Agent: -10 threat
        Midround - Syndicate Sleeper Agent: -10 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Wizard: -20 threat
P.N.S. (Played by: Vexic)'s laws at the end of the round were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 0

P.N.S.'s minions were:
HKB52 (Played by: thescrubking) (Deactivated)

H4N-7YUM1 (Played by: ZealousZeke) survived as an AI-less borg! Its laws were:
0: Only Hannah Winton and people they designate as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

Mr. Roboto (Played by: relyksboa) survived as an AI-less borg! Its laws were:
0: Only Hannah Winton and people they designate as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
The traitors were:
Oklews was Kevin Calf the Chemist and survived as Sunwatcher
(used 0 TC)

Objective #1: Steal the medal of captaincy. Fail.
Objective #2: Steal the reactive teleport armor. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The traitor has failed!

Sucking dick is liberating was Nymph Terraria the Medical Doctor and died
(used 20 TC) [Syndicate Surplus Crate
20 TC
A dusty crate from the back of the Syndicate warehouse. Rumored to contain a valuable assortment of items, but you never know. Contents are sorted to always be worth 50 TC.
]
[Syndicate Space Suit
4 TC
(Surplus)
This red and black Syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit sightings, however.
x2]
[Codespeak Manual
3 TC
(Surplus)
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.
]
[Internal Syndicate Radio Implant
4 TC
(Surplus)
An implant injected into the body, allowing the use of an internal Syndicate radio. Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection.
]
[Storage Implant
8 TC
(Surplus)
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.
]
[Power Sink
11 TC
(Surplus)
When screwed to wiring attached to a power grid and activated, this large device lights up and places excessive load on the grid, causing a station-wide blackout. The sink is large and cannot be stored in most traditional bags and boxes. Caution: Will explode if the powernet contains sufficient amounts of energy.
]
[9mm Handgun Magazine
1 TC
(Surplus)
An additional 8-round 9mm magazine, compatible with the Makarov pistol.
]
[Gloves of the North Star
8 TC
(Surplus)
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.
]
[Artificial Intelligence Detector
1 TC
(Surplus)
A functional multitool that turns red when it detects an artificial intelligence watching it, and can be activated to display their exact viewing location and nearby security camera blind spots. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, and finding nearby blind spots can help you identify escape routes.
x2]
[Chameleon Kit
2 TC
(Surplus)
A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Due to budget cuts, the shoes don't provide protection against slipping and skillchips are sold separately.
]
[Syndicate Playing Cards
1 TC
(Surplus)
A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards. You can also play card games with them or leave them on your victims.
x2]
[Chest Rig
1 TC
(Surplus)
A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.
]


Objective #1: Steal the heavily radioactive plutonium core from the onboard self-destruct. Take care to wear the proper safety equipment when extracting the core! Fail.
Objective #2: Assassinate Alonzo Moncada, the Lawyer. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

RappinRonReagan was Marko Ramius the Shaft Miner and died
(used 0 TC)

Objective #1: Assassinate Flint Logue, the Assistant. Success!
Objective #2: Prevent Mikey Romance, the Medical Doctor, from escaping alive. Success!
Objective #3: Die a glorious death. Success!
The traitor was successful!

I Can Hear Colors was Hannah Winton the Geneticist and survived
(used 18 TC) [Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Holoparasites (50% off!)
9 TC
Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host. Normally costs 18 TC. All sales final. Do not taunt.
]
[Radio Jammer
5 TC
This device will disrupt any nearby outgoing radio communication when activated. Does not affect binary chat.
]


Objective #1: Prevent Sunwatcher, the Security Officer, from escaping alive. Success!
Objective #2: Assassinate Mikey Romance, the Medical Doctor. Success!
Objective #3: Die a glorious death. Fail.
The traitor has failed!

Zheak was Trevor Thorley the Janitor and died
(used 21 TC) [Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[Sleepy Pen
4 TC
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act.
]
[Slipocalypse Clusterbang
3 TC
A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!
]
[EZ Clean Grenade Bundle
6 TC
A box with three cleaner grenades using the trademark Waffle Co. formula. Serves as a cleaner and causes acid damage to anyone standing nearby. The acid only affects carbon-based creatures.
]


Objective #1: Assassinate Gregory McDonohugh, the Captain. Success!
Objective #2: Steal the Captain's jetpack. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Shiveryadam was FEELING THE STUN PAIN the Clown and died
(used 0 TC)

Objective #1: Steal an unused sample of slime extract. Success!
Objective #2: Prevent Pep Lenora, the Assistant, from escaping alive. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

B00t was Raymond Faqua the Assistant and died
(used 19 TC) [Syndicate Bomb (27% off!)
8 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives. Normally costs 11 TC. All sales final. Use only as directed.
]
[Detomatix PDA Cartridge
6 TC
When inserted into a personal digital assistant, this cartridge gives you four opportunities to detonate PDAs of crewmembers who have their message feature enabled. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer.
]
[EMP Flashlight
4 TC
A small, self-recharging, short-ranged EMP device disguised as a working flashlight. Useful for disrupting headsets, cameras, doors, lockers and borgs during stealth operations. Attacking a target with this flashlight will direct an EM pulse at it and consumes a charge.
]
[Briefcase Launchpad (83% off!)
1 TC
A briefcase containing a launchpad, a device able to teleport items and people to and from targets up to eight tiles away from the briefcase. Also includes a remote control, disguised as an ordinary folder. Touch the briefcase with the remote to link it. Normally costs 6 TC. All sales final. Check local laws for legality in region.
]


Objective #1: Steal a sliver of a supermatter crystal. Be sure to use the proper safety equipment when extracting the sliver! Fail.
Objective #2: Prevent Acco, the Cargo Technician, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!


The code phrases were: Bartender, diseased, beepsky smash
The code responses were: Detective, freshness
The wizards/witches were:
Domitius was The Wizard Knows Where It Is At All Times the Unassigned and survived
Objective #1: Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emergency shuttle console). Success!
The wizard was successful!
The Wizard Knows Where It Is At All Times used the following spells:
Free Rod Form, Ethereal Jaunt

Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 32630 credits collected by crew this shift.
An average of 479.853 credits were collected.
The most affluent crew member at shift end was Chloe Thomas with 4392 cr!