Round ID:
165060 Shift Duration:
40 minutes and 24 seconds Station Integrity:
94.7% Total Population:
63 Evacuation Rate:
21 (33.3%) (on emergency shuttle):
19 (30.2%) Survival Rate:
27 (42.9%) First Death:
Dean Ivanov, Assistant, at Captain's Quarters (136,133,3). Damage taken: 152.8/0/0/56.8/0. Threat level: 47.4
Threat left: 12.4
Executed rules:
Roundstart -
Nuclear Emergency: -20 threat
Latejoin -
Syndicate Infiltrator: -5 threat
Midround -
Swarmers: -10 threat
Controls-The-Monkies (Played by: DragonTrance)'s laws at the end of the round were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 0
Controls-The-Monkies's minions were:
Ass Blaster 9000 (Played by: Vexic)
Crew Major Victory!The Research Staff has saved the disk and killed the WOOOOOOOOOOOOOOOOOOOOOOOOO Operatives- Jennifer Hawkings was August WOOOOOOOOOOOOOOOOOOOOOOOOO the Nuclear Operative and had their body destroyed
- Wubli was Sophie WOOOOOOOOOOOOOOOOOOOOOOOOO the Nuclear Operative and had their body destroyed
- John_Pootis was Collin WOOOOOOOOOOOOOOOOOOOOOOOOO the Nuclear Operative and had their body destroyed
- Royal_099 was Georgia WOOOOOOOOOOOOOOOOOOOOOOOOO the Nuclear Operative and had their body destroyed
- The_Silver_Nuke was Dina WOOOOOOOOOOOOOOOOOOOOOOOOO the Unassigned and had their body destroyed
- Blackdav123 was Cory WOOOOOOOO the Unassigned and had their body destroyed
(Syndicates used 392 TC)
[
Detomatix PDA Cartridge (83% off!)
1 TC
When inserted into a personal digital assistant, this cartridge gives you four opportunities to detonate PDAs of crewmembers who have their message feature enabled. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer. Normally costs 6 TC. All sales final. For recreational use only.][
M-90gl Carbine (50% off!)
7 TC
A fully-loaded, specialized three-round burst carbine that fires 5.56mm ammunition from a 30 round magazine with a 40mm underbarrel grenade launcher. Use secondary-fire to fire the grenade launcher. Normally costs 14 TC. All sales final. As seen on TV.][
Elite Syndicate Hardsuit
8 TC
An upgraded, elite version of the Syndicate hardsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate hardsuit.][
Reinforcements
25 TC
Call in an additional team member. They won't come with any gear, so you'll have to save some telecrystals to arm them as well.][
40mm Grenade Box
6 TC
A box of 40mm HE grenades for use with the M-90gl's under-barrel grenade launcher. Your teammates will ask you to not shoot these down small hallways.x3][
5.56mm Toploader Magazine
4 TC
An additional 30-round 5.56mm magazine; suitable for use with the M-90gl carbine. These bullets pack less punch than 7.12x82mm rounds, but they still offer more power than .45 ammo due to their innate armour penetration.x3][
84mm Rocket Propelled Grenade Launcher (25% off!)
6 TC
A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round. Guaranteed to send your target out with a bang or your money back! Normally costs 8 TC. All sales final. Contains small parts.][
84mm HE Rocket (25% off!)
3 TC
A low-yield anti-personnel HE rocket. Gonna take you out in style! Normally costs 4 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.][
Pizza Bomb (83% off!)
1 TC
A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target! Normally costs 6 TC. All sales final. Use only as directed.x3][
84mm HE Rocket
4 TC
A low-yield anti-personnel HE rocket. Gonna take you out in style!x3][
Shielded Syndicate Hardsuit
30 TC
An upgraded version of the standard Syndicate hardsuit. It features a built-in energy shielding system. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.][
Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.][
Bulldog Shotgun
8 TC
A fully-loaded semi-automatic drum-fed shotgun. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements.][
12g Meteorslug Shells
2 TC
An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. Great for blasting airlocks off their frames and knocking down enemies.][
12g Dragon's Breath Drum
2 TC
An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. 'I'm a fire starter, twisted fire starter!'][
12g Buckshot Drum
2 TC
An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy.][
Reinforcements
25 TC
Call in an additional team member. They won't come with any gear, so you'll have to save some telecrystals to arm them as well.][
Box of Deathrattle Implants (75% off!)
1 TC
A collection of implants (and one reusable implanter) that should be injected into the team. When one of the team dies, all other implant holders recieve a mental message informing them of their teammates' name and the location of their death. Unlike most implants, these are designed to be implanted in any creature, biological or mechanical. Normally costs 4 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.][
Shielded Syndicate Hardsuit
30 TC
An upgraded version of the standard Syndicate hardsuit. It features a built-in energy shielding system. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.][
CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.][
Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.][
Gloves of the North Star
8 TC
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.][
Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.][
X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
Syndicate Detonator (33% off!)
2 TC
The Syndicate detonator is a companion device to the Syndicate bomb. Simply press the included button and an encrypted radio frequency will instruct all live Syndicate bombs to detonate. Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator. Normally costs 3 TC. All sales final. Keep away from fire or flames.][
84mm Rocket Propelled Grenade Launcher
8 TC
A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round. Guaranteed to send your target out with a bang or your money back!][
Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.][
Power Fist
6 TC
The power-fist is a metal gauntlet with a built-in piston-ram powered by an external gas supply.Upon hitting a target, the piston-ram will extend forward to make contact for some serious damage. Using a wrench on the piston valve will allow you to tweak the amount of gas used per punch to deal extra damage and hit targets further. Use a screwdriver to take out any attached tanks.][
9mm Incendiary Magazine
2 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol. Loaded with incendiary rounds which inflict little damage, but ignite the target.x4][
84mm HE Rocket
4 TC
A low-yield anti-personnel HE rocket. Gonna take you out in style!x4][
Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.][
Bulldog Shotgun
8 TC
A fully-loaded semi-automatic drum-fed shotgun. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements.][
12g Buckshot Drum
2 TC
An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy.][
12g Dragon's Breath Drum
2 TC
An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. 'I'm a fire starter, twisted fire starter!'x3][
12g Meteorslug Shells
2 TC
An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. Great for blasting airlocks off their frames and knocking down enemies.x2][
9mm Armour Piercing Magazine
2 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol. These rounds are less effective at injuring the target but penetrate protective gear.][
12g Slug Drum
3 TC
An additional 8-round slug magazine for use with the Bulldog shotgun. Now 8 times less likely to shoot your pals.][
Viscerator Delivery Grenade
5 TC
A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area.][
Syndicate Bomb (54% off!)
5 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives. Normally costs 11 TC. All sales final. For recreational use only.][
Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious brown and red. Included is a combat stimulant injector for rapid healing, a medical night vision HUD for quick identification of injured personnel, and other supplies helpful for a field medic.][
Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.][
Suppressor
3 TC
This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. It is compatible with many small ballistic guns including the Makarov, Stechkin APS and C-20r, but not revolvers or energy guns.] - Mooshimi was swarmer and had their body destroyed
Davethwave was Macey Thomas the Shaft Miner and died
Objective #1: Murder Danny Elfman, Nymph Terraria's coworker. Fail.
Objective #2: Hug Nymph Terraria 6 times while they're alive. Fail.
Objective #3: Spend 3 minutes around Nymph Terraria while they're alive. Fail.
Objective #4: Murder Nymph Terraria, the Paramedic. Fail.
The Obsessed did not go near their obsession the entire round! That's extremely impressive!
The Obsessed has failed!
Greg9365 was
Aethria Curvata the
Assistant and
died(used 20 TC)
[
Syndicate Revolver
13 TC
A brutally simple Syndicate revolver that fires .357 Magnum rounds and has 7 chambers.][
Syndicate Bomb (54% off!)
5 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives. Normally costs 11 TC. All sales final. As seen on TV.][
Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key.]Objective #1: Prevent Talks-Too-Fast, the Roboticist, from escaping alive.
Success!Objective #2: Assassinate Talks-Too-Fast, the Roboticist.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!The code phrases were: bridge, comedy, VirologistThe code responses were: oxygen tanks, drunken blumpkin
Service Statistics:
The restaurant served 8 customers and made 1950 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 1950 credits!
Centcom is displeased. Come on service, surely you can do better than that.
General Statistics:
There were 27017 credits collected by crew this shift.
An average of 428.841 credits were collected.
The most affluent crew member at shift end was Feeds-The-Station with 1807 cr!