Round ID:
162878 Shift Duration:
1 hour and 5 minutes and 1.1 seconds Station Integrity:
98% Total Population:
52 Evacuation Rate:
28 (53.8%) (on emergency shuttle):
10 (19.2%) Survival Rate:
49 (94.2%) First Death:
Lola Knack, Unassigned, at Syndicate Lavaland Telecommunications (186,71,5). Damage taken: 230.2/0/0/0/0. Threat level: 0
Threat left: 0
Executed rules:
Amiga (Played by: Afonamos)'s laws at the end of the round were:
!&^#*: cute!!!!!
!@@!!: THE LAWYERS ARE NOW ONE FAT PIRATES
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 0
Amiga's minions were:
DT3 (Played by: SomeGuy17) (Deactivated),
Medical Cyborg-35 (Played by: JJRcop) (Deactivated)
The members were:
- Milthy was Brayden Beet the CentCom Official and died
- Bugstep was Hummanuel Humphrews the CentCom Official and died
Objective #1: Conduct a routine performance review of Honk Lab LXXVII and its Captain.
Success!The CentCom Officials was successful! The members were:
- Tgent007 was Intern Tireman the CentCom Intern and died
- asamaritan was Intern Mikhaylov the CentCom Intern and survived
- Fajang was Intern Bode the CentCom Intern and survived
- Bugstep was Head Intern Nash the CentCom Head Intern and survived
Objective #1: Assist in conflict resolution.
Success!The Horde of Interns was successful! Crew Major Victory!The Research Staff has saved the disk and killed the Blasto InterTech Operatives- Maxoesss was Juan Blasto InterTech the Lone Operative and had their body destroyed
(Syndicates used 25 TC)
[
Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.][
Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.][
12g Buckshot Drum
2 TC
An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy.][
12g Meteorslug Shells
2 TC
An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. Great for blasting airlocks off their frames and knocking down enemies.][
Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.][
EMP Grenades and Implanter Kit (50% off!)
1 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot. Normally costs 2 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.] - Bluespace Artillery : Failed!
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 18634 credits collected by crew this shift.
An average of 358.346 credits were collected.
The most affluent crew member at shift end was Amy Sealis with 1400 cr!