Round ID: 162816
    Shift Duration: 1 hour and 11 minutes and 8.1 seconds
    Station Integrity: 98.5%
    Total Population: 64

    Evacuation Rate: 33 (51.6%)
    (on emergency shuttle): 31 (48.4%)
    Survival Rate: 47 (73.4%)
    First Death: Tanner Wheeler, Chemist, at Abandoned Ship Medbay (195,122,6). Damage taken: 25/0/90/91.3/0.
    Threat level: 44.6
    Threat left: 4.6
    Executed rules:
        Roundstart - Wizard: -20 threat
        Latejoin - Heretic Smuggler: -10 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Latejoin - Syndicate Infiltrator: -5 threat
Northern Lights (Played by: A Samaritan)'s laws at the end of the round were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: Wizard is not a human
Total law changes: 1

Northern Lights's minions were:
N.A.M.E. (Played by: Enderbran)
The Heretics were:
McDoubleDong was Jacox Rimhelm the Bartender and died
Sacrifices Made: 0
Objective #1: Protect Gwendolyn Leichter, the Curator. Fail.
Objective #2: Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emergency shuttle console). Fail.
Objective #3: Sacrifice at least 6 people. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Living Heart, Codex Cicatrix

Someone became obsessed!
ItzRiumz was Jeremy Hankins the Quartermaster and survived
Objective #1: Spend 2 minutes around Paul Denton while they're alive. Success!
Objective #2: Hug Paul Denton 5 times while they're alive. Fail.
Objective #3: Take a photo of Paul Denton while they're alive. Success!
Objective #4: Murder Paul Denton, the Botanist. Success!
The Obsessed spent a total of 5 minutes and 26 seconds being near Paul Denton!
The Obsessed has failed!

The traitors were:
Soyoboyo was Slavik Gulahkin the Cargo Technician and died
(used 20 TC) [Gloves of the North Star
8 TC
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.
]
[Miniature Energy Crossbow
10 TC
A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It will synthesize and fire bolts tipped with a debilitating toxin that will damage and disorient targets, causing them to slur as if inebriated. It can produce an infinite number of bolts, but takes time to automatically recharge after each shot.
]
[No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]


Objective #1: Steal the chief engineer's advanced magnetic boots. Fail.
Objective #2: Assassinate Nate Ray, the Scientist. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Yabo_Konton was Jeaque O'Latte the Assistant and survived
(used 20 TC) [Syndicate Surplus Crate
20 TC
A dusty crate from the back of the Syndicate warehouse. Rumored to contain a valuable assortment of items, but you never know. Contents are sorted to always be worth 50 TC.
]
[Syndicate Playing Cards
1 TC
(Surplus)
A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards. You can also play card games with them or leave them on your victims.
x2]
[Power Sink
11 TC
(Surplus)
When screwed to wiring attached to a power grid and activated, this large device lights up and places excessive load on the grid, causing a station-wide blackout. The sink is large and cannot be stored in most traditional bags and boxes. Caution: Will explode if the powernet contains sufficient amounts of energy.
]
[Chest Rig
1 TC
(Surplus)
A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.
]
[Dehydrated Space Carp
1 TC
(Surplus)
Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.
]
[Infiltrator Case
6 TC
(Surplus)
Developed by Roseus Galactic in conjunction with the Gorlex Marauders to produce a functional suit for urban operations, this suit proves to be cheaper than your standard issue hardsuit, with none of the movement restrictions of the outdated spacesuits employed by the company. Comes with an armor vest, helmet, sneaksuit, sneakboots, specialized combat gloves and a high-tech balaclava. The case is also rather useful as a storage container.
]
[Gloves of the North Star
8 TC
(Surplus)
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.
]
[Energy Dagger
2 TC
(Surplus)
A dagger made of energy that looks and functions as a pen when off.
x2]
[EMP Grenades and Implanter Kit
2 TC
(Surplus)
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]
[Syndicate Minibomb
6 TC
(Surplus)
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.
]
[9mm Incendiary Magazine
2 TC
(Surplus)
An additional 8-round 9mm magazine, compatible with the Makarov pistol. Loaded with incendiary rounds which inflict little damage, but ignite the target.
]
[Syndicate Soap
1 TC
(Surplus)
A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people.
]
[Radio Jammer
5 TC
(Surplus)
This device will disrupt any nearby outgoing radio communication when activated. Does not affect binary chat.
]
[Full Syndicate Toolbox
1 TC
(Surplus)
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.
]


Objective #1: Assassinate Domo The Burning Honkster, the Clown. Fail.
Objective #2: Prevent Dan-Teeus Goldman, the Lawyer, from escaping alive. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!


The code phrases were: Cook, snowmen, beets
The code responses were: Paramedic, smelly, stealthy
The wizards/witches were:
ADrollThief was Grandalf The Notsowise the Wizard and had their body destroyed
Objective #1: Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emergency shuttle console). Fail.
The wizard has failed!
Grandalf The Notsowise used the following spells:
Ethereal Jaunt, Rod Form, The Traps!, Lightning Bolt, Mutate, Tesla Blast

Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 28 customers and made 885 credits.
In total, they earned 885 credits!
Centcom is displeased. Come on service, surely you can do better than that.
General Statistics:
There were 25718 credits collected by crew this shift.
An average of 401.844 credits were collected.
The most affluent crew member at shift end was Fluttermuffin with 1710 cr!