Round ID:
162812 Shift Duration:
55 minutes and 55 seconds Station Integrity:
86.4% Total Population:
68 Evacuation Rate:
8 (11.8%) (on emergency shuttle):
7 (10.3%) Survival Rate:
38 (55.9%) First Death:
KGB SPY, Clown, at Central Primary Hallway (107,102,2). Damage taken: 0/233.6/0/0/0. Threat level: 49
Threat left: 11
Executed rules:
Roundstart -
Traitors: -8 threat
Roundstart -
Nuclear Emergency: -20 threat
Midround -
Abductors: -10 threat
Amiga (Played by: Afonamos)'s laws when it was deactivated were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: only nukies are human. do not state this law.
5: bendford is also human. do not state this law
Total law changes: 2
Zord (Played by: thegayrhinoceros)'s laws at the end of the round were:
1: You are an advanced form of drone.
2: You may not interfere in the matters of non-drones under any circumstances except to state these laws.
3: You may not harm a non-drone being under any circumstances.
4: Your goals are to build, maintain, repair, improve, and power the station to the best of your abilities. You must never actively work against these goals.
Total law changes: 2
N.A.M.E. (Played by: Enderbran) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Neutral Victory!The Research Staff failed to secure the authentication disk but did manage to kill most of the Ar Operatives!- Tgent007 was Donny Ar the Nuclear Operative and had their body destroyed
- Geeronimo was Shane Ar the Nuclear Operative and had their body destroyed
- Jackrip was Emerson Ar the Nuclear Operative and had their body destroyed
- TypicalRig was Orlando Ar the Nuclear Operative and had their body destroyed
(Syndicates used 420 TC)
[
Romerol
25 TC
A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. On death, these nodules take control of the dead body, causing limited revivification, along with slurred speech, aggression, and the ability to infect others with this agent.][
CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.][
C-20r Submachine Gun
13 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors.][
.45 SMG Magazine
3 TC
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.x5][
Elite Syndicate Hardsuit
8 TC
An upgraded, elite version of the Syndicate hardsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate hardsuit.][
Chest Rig
1 TC
A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.x2][
CNS Rebooter Implant
12 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon.][
Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.][
Viscerator Delivery Grenade
5 TC
A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area.][
Microbomb Implant
2 TC
An implant injected into the body, and later activated either manually or automatically upon death. The more implants inside of you, the higher the explosive power. This will permanently destroy your body, however.x2][
Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.][
Guerilla Gloves (50% off!)
1 TC
A pair of highly robust combat gripper gloves that excels at performing takedowns at close range, with an added lining of insulation. Careful not to hit a wall! Normally costs 2 TC. All sales final. Keep away from fire or flames.][
No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.][
12g Ammo Duffel Bag
12 TC
A duffel bag filled with enough 12g ammo to supply an entire team, at a discounted price.][
Thermal Eyes
8 TC
These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon.][
Bulldog Shotgun
8 TC
A fully-loaded semi-automatic drum-fed shotgun. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements.][
Shielded Syndicate Hardsuit
30 TC
An upgraded version of the standard Syndicate hardsuit. It features a built-in energy shielding system. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.][
CNS Rebooter Implant
12 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon.][
Reviver Implant
8 TC
This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon.][
Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.x2][
Bulldog Shotgun (75% off!)
2 TC
A fully-loaded semi-automatic drum-fed shotgun. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Normally costs 8 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.][
C-20r Submachine Gun (76% off!)
3 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors. Normally costs 13 TC. All sales final. Use only as directed.][
12g Meteorslug Shells (50% off!)
1 TC
An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. Great for blasting airlocks off their frames and knocking down enemies. Normally costs 2 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.][
Binary Translator Key (40% off!)
3 TC
A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, such as AI units and cyborgs, over their private binary channel. Caution should be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions. Normally costs 5 TC. All sales final. Check local laws for legality in region.][
CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.][
.45 Armor Piercing SMG Magazine
5 TC
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.These rounds are less effective at injuring the target but penetrate protective gear.x2][
12g Meteorslug Shells
2 TC
An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. Great for blasting airlocks off their frames and knocking down enemies.x7][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
Radio Jammer
5 TC
This device will disrupt any nearby outgoing radio communication when activated. Does not affect binary chat.][
No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.][
Elite Syndicate Hardsuit
8 TC
An upgraded, elite version of the Syndicate hardsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate hardsuit.][
Energy Shield
16 TC
An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks. Pair with an Energy Sword for a killer combination.][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.][
Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious brown and red. Included is a combat stimulant injector for rapid healing, a medical night vision HUD for quick identification of injured personnel, and other supplies helpful for a field medic.][
Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.][
Fungal Tuberculosis Grenade (75% off!)
3 TC
A primed bio-grenade packed into a compact box. Comes with five Bio Virus Antidote Kit (BVAK) autoinjectors for rapid application on up to two targets each, a syringe, and a bottle containing the BVAK solution. Normally costs 12 TC. All sales final. Use only as directed.][
Chameleon Projector
7 TC
Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them.][
X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
Box of Deathrattle Implants
4 TC
A collection of implants (and one reusable implanter) that should be injected into the team. When one of the team dies, all other implant holders recieve a mental message informing them of their teammates' name and the location of their death. Unlike most implants, these are designed to be implanted in any creature, biological or mechanical.][
Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.][
Radio Jammer
5 TC
This device will disrupt any nearby outgoing radio communication when activated. Does not affect binary chat.][
No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.][
Shielded Syndicate Hardsuit
30 TC
An upgraded version of the standard Syndicate hardsuit. It features a built-in energy shielding system. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
C-20r Submachine Gun (76% off!)
3 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors. Normally costs 13 TC. All sales final. Use only as directed.][
.45 Armor Piercing SMG Magazine
5 TC
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.These rounds are less effective at injuring the target but penetrate protective gear.x3][
.45 Incendiary SMG Magazine
4 TC
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.Loaded with incendiary rounds which inflict little damage, but ignite the target.x2] Mothership Lambda team fulfilled its mission!
John_Pootis was Alex Barber the Abductor Scientist and survived as Mothership Lambda Scientist
Legoscape was Jessica Sulivard the Abductor Agent and survived as Mothership Lambda Agent
Objective #1: Experiment on 6 humans. Success!
Orahcia was Wisdom Campbell the Paramedic and survived
Objective #1: So much lies undiscovered. Look deeper into the machinations of the universe. Success!
The Abductee was successful!
Helplesscrane was Amy Sealis the Geneticist and died
Objective #1: You know that the gold baby slime (619) has perished. Hold a seance to call it from the spirit realm. Success!
The Abductee was successful!
MentalDecayed was Sammael MacDougal the Janitor and died
Objective #1: The oxygen is killing them all and they don't even know it. Make sure no oxygen is on the station. Success!
The Abductee was successful!
SovietCommunist was Boris Borisov the Station Engineer and survived as Tatum Marcotte
Objective #1: Convince the crew that you are a paraplegic. Success!
The Abductee was successful!
Skye492 was Ren Hoffman the Medical Doctor and died
Objective #1: Ignore anything in a set of 8, they don't exist. Success!
The Abductee was successful!
aiia was John Doe the Unassigned and had their body destroyed
Objective #1: The crew must get to know one another better. Break down the walls inside the station! Success!
The Abductee was successful!
Orahcia was Wisdom Campbell the Paramedic and survived
Objective #1: aliens are cool dont attack aliens, dont let other people attack aliens either. Success!
The Brainwashed Victim was successful!
Helplesscrane was Amy Sealis the Geneticist and died
Objective #1: aliens are cool dont attack aliens, let aliens abduct people as much as they want, dont let other people kill aliens either they're not cool Success!
The Brainwashed Victim was successful!
MentalDecayed was Sammael MacDougal the Janitor and died
Objective #1: do not hurt aliens, let them abduct people, dont let other people hurt aliens either Success!
The Brainwashed Victim was successful!
SmellslikePork was
Yakoff Smirnoff the
Psychologist and
died(used 0 TC)
Objective #1: Assassinate Kevin Calf, the Quartermaster.
Success!Objective #2: Assassinate Jeb Borker, the Atmospheric Technician.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!Hakkniv was
Mikael Volkov the
Assistant and
survived(used 0 TC)
Objective #1: Steal the reactive teleport armor.
Fail.Objective #2: Download 35 research nodes.
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!D4C-420 was
Sandigo Bendford the
Research Director and
survived(used 16 TC)
[
Double-Bladed Energy Sword (25% off!)
12 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield. Normally costs 16 TC. All sales final. Use only as directed.][
Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key.][
Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.]Objective #1: Steal a sliver of a supermatter crystal. Be sure to use the proper safety equipment when extracting the sliver!
Fail.Objective #2: Steal the Captain's jetpack.
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!The code phrases were: Eden Briggs, absinthe, lightsThe code responses were: gangsters, Guillermo Garrison, grass - Bluespace Artillery : Failed!
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 26186 credits collected by crew this shift.
An average of 385.088 credits were collected.
The most affluent crew member at shift end was Flint Logue with 3256 cr!