Round ID: 162502
    Shift Duration: 38 minutes and 9.4 seconds
    Station Integrity: 99%
    Total Population: 56

    Evacuation Rate: 11 (19.6%)
    (on emergency shuttle): 10 (17.9%)
    Survival Rate: 28 (50%)
    First Death: Bog Cautella, Unassigned, at Thunderdome Arena (168,48,1). Damage taken: 0/0/0/0/0.
    Threat level: 67.4
    Threat left: 24.4
    Executed rules:
        Roundstart - Traitors: -8 threat
        Roundstart - Nuclear Emergency: -20 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Syndicate Sleeper Agent: -10 threat
SINGULARITY (Played by: Legoscape)'s laws at the end of the round were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: Syndicate and zombies are non-humans
Total law changes: 1

SINGULARITY's minions were:
Z-1 (Played by: TheBestOfMe) (Deactivated),
SINGULARITY Medical Shell-632 (Played by: Legoscape),
Beepity (Played by: conk444) (Deactivated)
Familyfamily Operatives:
Crew Major Victory
The Research Staff has saved the disk and stopped the Familyfamily Operatives!

The syndicate operatives were:
(Syndicates used 411 TC) [Syndicate Sentience Potion
4 TC
A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors.
]
[Codespeak Manual
3 TC
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.
]
[No-Slip Chameleon Shoes (25% off!)
3 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces. Normally costs 4 TC. All sales final. As seen on TV.
]
[Syndicate Soap
1 TC
A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people.
]
[Shielded Syndicate Hardsuit
30 TC
An upgraded version of the standard Syndicate hardsuit. It features a built-in energy shielding system. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[C-20r bundle
14 TC
Old Faithful: The classic C-20r, bundled with two magazines and a (surplus) suppressor at discount price.
]
[Fungal Tuberculosis Grenade
12 TC
A primed bio-grenade packed into a compact box. Comes with five Bio Virus Antidote Kit (BVAK) autoinjectors for rapid application on up to two targets each, a syringe, and a bottle containing the BVAK solution.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
x3]
[Reinforcements (64% off!)
9 TC
Call in an additional team member. They won't come with any gear, so you'll have to save some telecrystals to arm them as well. Normally costs 25 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
]
[Shielded Syndicate Hardsuit
30 TC
An upgraded version of the standard Syndicate hardsuit. It features a built-in energy shielding system. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
]
[No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
x2]
[Macrobomb Implant (65% off!)
7 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby. Normally costs 20 TC. All sales final. Keep away from fire or flames.
]
[X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[Romerol
25 TC
A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. On death, these nodules take control of the dead body, causing limited revivification, along with slurred speech, aggression, and the ability to infect others with this agent.
]
[Reinforcements
25 TC
Call in an additional team member. They won't come with any gear, so you'll have to save some telecrystals to arm them as well.
]
[Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[Power Sink
11 TC
When screwed to wiring attached to a power grid and activated, this large device lights up and places excessive load on the grid, causing a station-wide blackout. The sink is large and cannot be stored in most traditional bags and boxes. Caution: Will explode if the powernet contains sufficient amounts of energy.
]
[Energy Shield
16 TC
An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks. Pair with an Energy Sword for a killer combination.
]
[Shielded Syndicate Hardsuit
30 TC
An upgraded version of the standard Syndicate hardsuit. It features a built-in energy shielding system. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[No-Slip Chameleon Shoes (25% off!)
3 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces. Normally costs 4 TC. All sales final. As seen on TV.
]
[CQC Manual (76% off!)
3 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing. Normally costs 13 TC. All sales final. As seen on TV.
]
[No-Slip Chameleon Shoes (25% off!)
3 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces. Normally costs 4 TC. All sales final. As seen on TV.
]
[Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[Shielded Syndicate Hardsuit
30 TC
An upgraded version of the standard Syndicate hardsuit. It features a built-in energy shielding system. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[Stechkin APS Machine Pistol
10 TC
An ancient Soviet machine pistol, refurbished for the modern age. Uses 9mm auto rounds in 15-round magazines and is compatible with suppressors. The gun fires in three round bursts.
]
[9mm Handgun Magazine
1 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol.
]
[9mm Stechkin APS Magazine
2 TC
An additional 15-round 9mm magazine, compatible with the Stechkin APS machine pistol.
x4]
[Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Chameleon Projector
7 TC
Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them.
]
[Syndicate Minibomb
6 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.
x2]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[84mm Rocket Propelled Grenade Launcher
8 TC
A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round. Guaranteed to send your target out with a bang or your money back!
]
[84mm HE Rocket (50% off!)
2 TC
A low-yield anti-personnel HE rocket. Gonna take you out in style! Normally costs 4 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
]
[CQC Manual (76% off!)
3 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing. Normally costs 13 TC. All sales final. As seen on TV.
]
[84mm HE Rocket
4 TC
A low-yield anti-personnel HE rocket. Gonna take you out in style!
]
[No-Slip Chameleon Shoes (25% off!)
3 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces. Normally costs 4 TC. All sales final. As seen on TV.
]
The traitors were:
DragonTrance was Diggy Danny the Virologist and died
(used 0 TC)

Objective #1: Steal a reflector trenchcoat. Fail.
Objective #2: Prevent Quattro Bajeena, the Medical Doctor, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Conk444 was Dave Royd the Research Director and died
(used 20 TC) [Syndi-kit Tactical
20 TC
Syndicate Bundles, also known as Syndi-Kits, are specialized groups of items that arrive in a plain box. These items are collectively worth more than 20 telecrystals, but you do not know which specialization you will receive. May contain discontinued and/or exotic items.
]


Objective #1: Steal a reflector trenchcoat. Fail.
Objective #2: Steal the hypospray. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Bdudy was Anthrax the Clown and had their body destroyed
(used 20 TC) [Clown Car
20 TC
The Clown Car is the ultimate transportation method for any worthy clown! Simply insert your bikehorn and get in, and get ready to have the funniest ride of your life! You can ram any spacemen you come across and stuff them into your car, kidnapping them and locking them inside until someone saves them or they manage to crawl out. Be sure not to ram into any walls or vending machines, as the springloaded seats are very sensitive. Now with our included lube defense mechanism which will protect you against any angry shitcurity! Premium features can be unlocked with a cryptographic sequencer!
]


Objective #1: Prevent Hafthor Bjornson, the Cargo Technician, from escaping alive. Success!
Objective #2: Prevent Tracy Martel, the Prisoner, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

XtremeSavageXD was Solomon Martin the Head of Personnel and survived
(used 6 TC) [Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]


Objective #1: Steal the reactive teleport armor. Fail.
Objective #2: Steal The Blackbox. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The traitor has failed!


The code phrases were: Head of Personnel, toast, official, petes
The code responses were: marxism, Leem-Riker, cowboys
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 22989 credits collected by crew this shift.
An average of 410.518 credits were collected.
The most affluent crew member at shift end was Solomon Martin with 1400 cr!