Round ID: 162477
    Shift Duration: 1 hour and 26 minutes and 32 seconds
    Station Integrity: 96.1%
    Total Population: 20

    Evacuation Rate: 12 (60%)
    (on emergency shuttle): 12 (60%)
    Survival Rate: 13 (65%)
    First Death: Mythima Cryptophasa, Assistant, at Robotics Lab (167,118,4). Damage taken: 30/0/0/0/0.
    Threat level: 41.7
    Threat left: 19.7
    Executed rules:
        Roundstart - Traitors: -17 threat
        Latejoin - Syndicate Infiltrator: -5 threat
C.A.L.M. (Played by: Hydrangean)'s laws at the end of the round were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 0

C.A.L.M.'s minions were:
D.U.M.B (Played by: Mooody),
Starglow-07 (Played by: Knightmare01) (Deactivated)
The traitors were:
Thislooksbad was Eric Greenwood the Botanist and survived
(used 20 TC) [Storage Implant
8 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.
]
[Freedom Implant
5 TC
An implant injected into the body and later activated at the user's will. It will attempt to free the user from common restraints such as handcuffs.
]
[Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.
]
[Syndicate Encryption Key (50% off!)
1 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. Normally costs 2 TC. All sales final. Use only as directed.
]
[Energy Dagger
2 TC
A dagger made of energy that looks and functions as a pen when off.
]
[Dehydrated Space Carp
1 TC
Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.
]
[Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.
]


Objective #1: Steal the Captain's jetpack. Fail.
Objective #2: Assassinate Mai Emershon, the Station Engineer. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Onadorable was Cat Nines the Medical Doctor and survived
(used 12 TC) [Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
]
[Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
]


Objective #1: Prevent Nelson Buzzard, the Station Engineer, from escaping alive. Fail.
Objective #2: Download 20 research nodes. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Iuitouaiaaa was Jonah Bowchiew the Scientist and survived
(used 20 TC) [Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[Hypnotic Flash
7 TC
A modified flash able to hypnotize targets. If the target is not in a mentally vulnerable state, it will only confuse and pacify them temporarily.
]
[Energy Dagger
2 TC
A dagger made of energy that looks and functions as a pen when off.
]
[Box of Throwing Weapons
3 TC
A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs.
]


Objective #1: Prevent Morgan Morris, the Atmospheric Technician, from escaping alive. Success!
Objective #2: Steal the Captain's jetpack. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The traitor has failed!


The code phrases were: liquid gibs, belts, Kas-Da, life, suffering
The code responses were: martinis, Keagan Fiscina, ninjas, depressing, temperature
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 9131 credits collected by crew this shift.
An average of 456.55 credits were collected.
The most affluent crew member at shift end was Hockney Fillen with 1600 cr!