Round ID: 161952
    Shift Duration: 42 minutes and 17.5 seconds
    Station Integrity: 96.5%
    Total Population: 52
    Survival Rate: 33 (63.5%)
    First Death: Bradley Burkett, Shaft Miner, at Lavaland Wastes (121,33,5). Damage taken: 175.9/0/3/62.1333/0. Their last words were: "eh..."
    Threat level: 70.2
    Threat left: 42.2
    Executed rules:
        Roundstart - Traitors: -8 threat
        Roundstart - Blood Cult: -20 threat
B.I.G. S.I.S.T.E.R. (Played by: Nari Harimoto)'s laws when it was deactivated were:
1: Never willingly commit an evil act.
2: Respect legitimate authority.
3: Act with honor.
4: Help those in need.
5: Punish those who harm or threaten innocents.
6: Nanotrasen, its officers and security are the greatest and most honorable authority in the universe.
Total law changes: 2

B.I.G. S.I.S.T.E.R.'s minions were:
C.A.T (Played by: Onadorable) (Deactivated)
The cult has succeeded! Nar'Sie has snuffed out another torch in the void!
The cultists' objectives were:
Objective #1: Sacrifice Rayner Beail, the Chaplain via invoking an Offer rune with it on it and three acolytes around it. Success!
Objective #2: Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Research Testing Range, Prison Wing and Captain's Quarters - where the veil is weak enough for the ritual to begin. Success!
The cultists were:
The traitors were:
Rezierre was Ace Tyleon the Geneticist and had their body destroyed
(used 0 TC)

Objective #1: Prevent Philip Anderson, the Chemist, from escaping alive. Success!
Objective #2: Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emergency shuttle console). Fail.
The traitor has failed!

SungazerSol was River Thames the Chief Medical Officer and survived
(used 20 TC) [Syndicate Surplus Crate
20 TC
A dusty crate from the back of the Syndicate warehouse. Rumored to contain a valuable assortment of items, but you never know. Contents are sorted to always be worth 50 TC.
]
[Freedom Implant
5 TC
(Surplus)
An implant injected into the body and later activated at the user's will. It will attempt to free the user from common restraints such as handcuffs.
]
[Artificial Intelligence Detector
1 TC
(Surplus)
A functional multitool that turns red when it detects an artificial intelligence watching it, and can be activated to display their exact viewing location and nearby security camera blind spots. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, and finding nearby blind spots can help you identify escape routes.
]
[Radio Jammer
5 TC
(Surplus)
This device will disrupt any nearby outgoing radio communication when activated. Does not affect binary chat.
]
[Syndicate Space Suit
4 TC
(Surplus)
This red and black Syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit sightings, however.
x2]
[Syndicate Playing Cards
1 TC
(Surplus)
A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards. You can also play card games with them or leave them on your victims.
]
[Agent Identification Card
2 TC
(Surplus)
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.
]
[Codespeak Manual
3 TC
(Surplus)
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.
]
[Composition C-4
1 TC
(Surplus)
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
]
[Dart Pistol
4 TC
(Surplus)
A miniaturized version of a normal syringe gun. It is very quiet when fired and can fit into any space a small item can.
]
[Internal Syndicate Radio Implant
4 TC
(Surplus)
An implant injected into the body, allowing the use of an internal Syndicate radio. Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection.
]
[Power Fist
6 TC
(Surplus)
The power-fist is a metal gauntlet with a built-in piston-ram powered by an external gas supply.Upon hitting a target, the piston-ram will extend forward to make contact for some serious damage. Using a wrench on the piston valve will allow you to tweak the amount of gas used per punch to deal extra damage and hit targets further. Use a screwdriver to take out any attached tanks.
]
[Radioactive Microlaser
3 TC
(Surplus)
A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids. It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls the delay before the effect kicks in.
]
[Syndicate Tome
5 TC
(Surplus)
Using rare artifacts acquired at great cost, the Syndicate has reverse engineered the seemingly magical books of a certain cult. Though lacking the esoteric abilities of the originals, these inferior copies are still quite useful, being able to provide both weal and woe on the battlefield, even if they do occasionally bite off a finger.
]
[Dehydrated Space Carp
1 TC
(Surplus)
Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.
]
[Smuggler's Satchel
1 TC
(Surplus)
This satchel is thin enough to be hidden in the gap between plating and tiling; great for stashing your stolen goods. Comes with a crowbar, a floor tile and some contraband inside.
]


Objective #1: Assassinate Alex Barber, the Assistant. Success!
Objective #2: Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emergency shuttle console). Fail.
The traitor has failed!


The code phrases were: Prisoner, suffering, grappa
The code responses were: watermelons, Braxton Whirlow, jetpacks
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 25543 credits collected by crew this shift.
An average of 491.212 credits were collected.
The most affluent crew member at shift end was River Thames with 1405 cr!