Round ID: 161906
    Shift Duration: 35 minutes and 35.1 seconds
    Station Integrity: 99.1%
    Total Population: 36

    Evacuation Rate: 6 (16.7%)
    (on emergency shuttle): 6 (16.7%)
    Survival Rate: 16 (44.4%)
    First Death: Clayton Basmanoff, Janitor, at Central Primary Hallway (127,123,2). Damage taken: 237.5/0/0/0/0.
    Threat level: 33.8
    Threat left: 11.8
    Executed rules:
        Roundstart - Traitors: -17 threat
        Latejoin - Syndicate Infiltrator: -5 threat
Big Think (Played by: BobSquandarlo)'s laws at the end of the round were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 0

Big Think's minions were:
P.E.A.K. (Played by: Malcomfedex) (Deactivated)
The Aliens were:
The traitors were:
SolaAqua was KGB SPY the Clown and died
(used 20 TC) [Syndicate Surplus Crate
20 TC
A dusty crate from the back of the Syndicate warehouse. Rumored to contain a valuable assortment of items, but you never know. Contents are sorted to always be worth 50 TC.
]
[Radio Jammer
5 TC
(Surplus)
This device will disrupt any nearby outgoing radio communication when activated. Does not affect binary chat.
x2]
[Double-Bladed Energy Sword
16 TC
(Surplus)
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
]
[Syndicate EMP Bomb
7 TC
(Surplus)
A variation of the syndicate bomb designed to produce a large EMP effect.
]
[Stealth Implant
8 TC
(Surplus)
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[Slipocalypse Clusterbang
3 TC
(Surplus)
A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!
]
[Hacked AI Law Upload Module
4 TC
(Surplus)
When used with an upload console, this module allows you to upload priority laws to an artificial intelligence. Be careful with wording, as artificial intelligences may look for loopholes to exploit.
]
[Full Syndicate Toolbox
1 TC
(Surplus)
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.
]
[9mm Handgun Magazine
1 TC
(Surplus)
An additional 8-round 9mm magazine, compatible with the Makarov pistol.
]


Objective #1: Steal the chief engineer's advanced magnetic boots. Fail.
Objective #2: Prevent Phillip Thomas, the Security Officer, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Kipse was Frances Chains the Shaft Miner and died
(used 20 TC) [Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key.
]
[Bag of X-4 explosives
4 TC
Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.
]
[Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[Syndicate Minibomb
6 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.
]


Objective #1: Steal a functional AI. Fail.
Objective #2: Steal the medal of captaincy. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

IcyManipulation was Brings-The-Drugs the Assistant and died
(used 19 TC) [Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
]
[Double-Bladed Energy Sword (50% off!)
8 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield. Normally costs 16 TC. All sales final. Not recommended for children.
]


Objective #1: Prevent Nickolas Rader, the Chief Medical Officer, from escaping alive. Success!
Objective #2: Steal the reactive teleport armor. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!


The code phrases were: Botanist, limes, viruses
The code responses were: Roboticist, costumes, battery-operated
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 2 customers and made 40 credits.
In total, they earned 40 credits!
Centcom is displeased. Come on service, surely you can do better than that.
General Statistics:
There were 20157 credits collected by crew this shift.
An average of 559.917 credits were collected.
The most affluent crew member at shift end was Lance Maluco with 4820 cr!