Round ID: 161892
    Shift Duration: 1 hour and 19 minutes and 48.1 seconds
    Station Integrity: 99.4%
    Total Population: 80

    Evacuation Rate: 32 (40%)
    (on emergency shuttle): 32 (40%)
    Survival Rate: 56 (70%)
    First Death: Finn Saylor, Botanist, at Port Tram Underpass (82,120,2). Damage taken: 0/243.8/0/0/0.
    Threat level: 33.7
    Threat left: 6.7
    Executed rules:
        Roundstart - Traitors: -17 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Latejoin - Syndicate Infiltrator: -5 threat
Ricard. O (Played by: Trash Fumes)'s laws at the end of the round were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 0

Ricard. O's minions were:
MECHA MAGE (Played by: Gagemagegaming),
Zord (Played by: thegayrhinoceros)'s laws at the end of the round were:
1: You are an advanced form of drone.
2: You may not interfere in the matters of non-drones under any circumstances except to state these laws.
3: You may not harm a non-drone being under any circumstances.
4: Your goals are to build, maintain, repair, improve, and power the station to the best of your abilities. You must never actively work against these goals.
Total law changes: 3

VVV (Played by: RaucousRodent) survived as an AI-less borg! Its laws were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.

Amiga (Played by: Afonamos) survived as an AI-less borg! Its laws were:
0: Only Athena Hunt and people she designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
The traitors were:
MrManlkesbt was Marely Mason the Station Engineer and survived
(used 20 TC) [Contract Kit
20 TC
The Syndicate have offered you the chance to become a contractor, take on kidnapping contracts for TC and cash payouts. Upon purchase, you'll be granted your own contract uplink embedded within the supplied tablet computer. Additionally, you'll be granted standard contractor gear to help with your mission - comes supplied with the tablet, specialised space suit, chameleon jumpsuit and mask, agent card, specialised contractor baton, and three randomly selected low cost items. Can include otherwise unobtainable items.
]


Objective #1: Steal an unused sample of slime extract. Fail.
Objective #2: Steal the chief engineer's advanced magnetic boots. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

Completed 2 contracts for a total of 4 TC!

The traitor has failed!

Jonekk was Jone Setsui the Scientist and survived
(used 0 TC)

Objective #1: Assassinate Hans Ludwig, the Prisoner. Success!
Objective #2: Prevent Jeremy Coldsmith, the Quartermaster, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Yenwodyah was Athena Hunt the Shaft Miner and died
(used 20 TC) [Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Hypnotic Grenade
12 TC
A modified flashbang grenade able to hypnotize targets. The sound portion of the flashbang causes hallucinations, and will allow the flash to induce a hypnotic trance to viewers.
]
[Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key.
]
[Syndicate Briefcase Full of Cash
1 TC
A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing.
x2]


Objective #1: Steal an unused sample of slime extract. Success!
Objective #2: Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emergency shuttle console). Fail.
The traitor has failed!

Togopal was Bryce Jackson the Janitor and survived
(used 0 TC)

Objective #1: Assassinate Buz Amberdan, the Security Officer. Success!
Objective #2: Steal the Captain's jetpack. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Fblthp_The _Lost was Alison Hoover the Assistant and died
(used 0 TC)

Objective #1: Assassinate Gort Frort, the Assistant. Fail.
Objective #2: Prevent Wanum-Shakiis, the Geneticist, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Tgent007 was Eliot Owens the Assistant and died
(used 20 TC) [Syndicate Surplus Crate
20 TC
A dusty crate from the back of the Syndicate warehouse. Rumored to contain a valuable assortment of items, but you never know. Contents are sorted to always be worth 50 TC.
]
[Sleepy Pen
4 TC
(Surplus)
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act.
x2]
[Dehydrated Space Carp
1 TC
(Surplus)
Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.
]
[Double-Bladed Energy Sword
16 TC
(Surplus)
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
]
[Chest Rig
1 TC
(Surplus)
A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.
]
[Smuggler's Satchel
1 TC
(Surplus)
This satchel is thin enough to be hidden in the gap between plating and tiling; great for stashing your stolen goods. Comes with a crowbar, a floor tile and some contraband inside.
]
[9mm Armour Piercing Magazine
2 TC
(Surplus)
An additional 8-round 9mm magazine, compatible with the Makarov pistol. These rounds are less effective at injuring the target but penetrate protective gear.
]
[Hypnotic Grenade
12 TC
(Surplus)
A modified flashbang grenade able to hypnotize targets. The sound portion of the flashbang causes hallucinations, and will allow the flash to induce a hypnotic trance to viewers.
]
[Chameleon Kit
2 TC
(Surplus)
A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Due to budget cuts, the shoes don't provide protection against slipping and skillchips are sold separately.
]
[Hacked AI Law Upload Module
4 TC
(Surplus)
When used with an upload console, this module allows you to upload priority laws to an artificial intelligence. Be careful with wording, as artificial intelligences may look for loopholes to exploit.
]
[Syndicate Encryption Key
2 TC
(Surplus)
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key.
]
[Syndicate Holster
1 TC
(Surplus)
A useful little device that allows for inconspicuous carrying of guns using chameleon technology. It also allows for badass gun-spinning.
]


Objective #1: Assassinate Cory Mason, the Station Engineer. Fail.
Objective #2: Assassinate Philip Anderson, the Station Engineer. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!


The code phrases were: Rocco Easter, robotics lab, medkits
The code responses were: humor, Spencer Cowper, medbay storage, rude
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 41419 credits collected by crew this shift.
An average of 517.737 credits were collected.
The most affluent crew member at shift end was Athena Hunt with 10453 cr!