Round ID: 161470
    Shift Duration: 42 minutes and 58.6 seconds
    Station Integrity: 94.6%
    Total Population: 60

    Evacuation Rate: 21 (35%)
    (on emergency shuttle): 18 (30%)
    Survival Rate: 35 (58.3%)
    First Death: Laika Yakutskoy, Assistant, at Starboard Bow Maintenance (150,150,2). Damage taken: 9.6/205.6/0/0/0.
    Threat level: 77.8
    Threat left: 30.8
    Executed rules:
        Roundstart - Traitors: -17 threat
        Roundstart - Heretics: -15 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Swarmers: -10 threat
HAN-D (Played by: Pogoman122)'s laws at the end of the round were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 0

HAN-D's minions were:
H4N-7YUM1 (Played by: ZealousZeke) (Deactivated)
The Swarmers were:
The Heretics were:
Bdudy was Dean Ivanov the Scientist and died
Sacrifices Made: 2
Objective #1: Assassinate Canadium LXIV, the Bartender. Fail.
Objective #2: Assassinate Phillip Thomas, the Medical Doctor. Success!
Objective #3: Sacrifice at least 5 people. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Living Heart, Codex Cicatrix, Principle of Hunger, Grasp of Flesh, Imperfect Ritual, Mark of Flesh, Raw Ritual, Bleeding Steel, Lonely Ritual

Tron597 was Raymond Clarke the Assistant and died
Sacrifices Made: 0
Objective #1: Protect Mai Emershon, the Medical Doctor. Fail.
Objective #2: Die a glorious death. Success!
Objective #3: Sacrifice at least 3 people. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Living Heart, Codex Cicatrix, Nightwatcher's Secret, Grasp of Ash

The traitors were:
C0ld0n02 was Josiah Lindenberger the Scientist and died
(used 20 TC) [Contract Kit
20 TC
The Syndicate have offered you the chance to become a contractor, take on kidnapping contracts for TC and cash payouts. Upon purchase, you'll be granted your own contract uplink embedded within the supplied tablet computer. Additionally, you'll be granted standard contractor gear to help with your mission - comes supplied with the tablet, specialised space suit, chameleon jumpsuit and mask, agent card, specialised contractor baton, and three randomly selected low cost items. Can include otherwise unobtainable items.
]


Objective #1: Steal the station blueprints. Fail.
Objective #2: Steal any set of secret documents of any organization. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

(used 0 Rep) [ Contract Reroll - 0 Rep

Request a reroll of your current contract list. Will generate a new target, payment, and dropoff for the contracts you currently have available.
]


The traitor has failed!

Analbackwash was Teeko Brah the Head of Personnel and survived
(used 0 TC)

Objective #1: Assassinate Gary Skipper, the Chemist. Fail.
Objective #2: Prevent Shaun Cutter, the Shaft Miner, from escaping alive. Fail.
Objective #3: Die a glorious death. Fail.
The traitor has failed!

Investigate311 was Gorb Antanov the Cook and died
(used 20 TC) [Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
]
[Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
x2]
[Syndicate EMP Bomb
7 TC
A variation of the syndicate bomb designed to produce a large EMP effect.
]


Objective #1: Steal the chief engineer's advanced magnetic boots. Fail.
Objective #2: Assassinate Raymond Clarke, the Assistant. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Realthoman_ was Phillip Thomas the Medical Doctor and survived
(used 19 TC) [Energy Dagger (50% off!)
1 TC
A dagger made of energy that looks and functions as a pen when off. Normally costs 2 TC. All sales final. Contains small parts.
]
[Miniature Energy Crossbow
10 TC
A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It will synthesize and fire bolts tipped with a debilitating toxin that will damage and disorient targets, causing them to slur as if inebriated. It can produce an infinite number of bolts, but takes time to automatically recharge after each shot.
]
[EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]
[Poison Kit
6 TC
An assortment of deadly chemicals packed into a compact box. Comes with a syringe for more precise application.
]


Objective #1: Prevent Giovannie Harshman, the Assistant, from escaping alive. Success!
Objective #2: Steal a hand teleporter. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Onadorable was Cat Nines the Atmospheric Technician and died
(used 20 TC) [Artificial Intelligence Detector
1 TC
A functional multitool that turns red when it detects an artificial intelligence watching it, and can be activated to display their exact viewing location and nearby security camera blind spots. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, and finding nearby blind spots can help you identify escape routes.
]
[Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.
]
[Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[Radio Jammer
5 TC
This device will disrupt any nearby outgoing radio communication when activated. Does not affect binary chat.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]


Objective #1: Steal the reactive teleport armor. Fail.
Objective #2: Prevent Axle Brady, the Head of Security, from escaping alive. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!


The code phrases were: cortical borers, bahama mamas, viruses
The code responses were: Bartender, locker room, poverty, lights, flaccid
The following people made it out as a random hardcore character:
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 30084 credits collected by crew this shift.
An average of 501.4 credits were collected.
The most affluent crew member at shift end was Weston Echard with 1400 cr!