Round ID: 160060
    Shift Duration: 1 hour and 15 minutes and 54.5 seconds
    Station Integrity: 99%
    Total Population: 26

    Evacuation Rate: 15 (57.7%)
    (on emergency shuttle): 15 (57.7%)
    Survival Rate: 17 (65.4%)
    First Death: Bo Gurr, Station Engineer, at Engineering (159,158,2). Damage taken: 118.7/0/3/78.3/0.
    Threat level: 60.2
    Threat left: 36.2
    Executed rules:
        Roundstart - Traitors: -8 threat
        Roundstart - Changelings: -16 threat
M.O.T.H.E.R (Played by: Saturniidae)'s laws at the end of the round were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 0

M.O.T.H.E.R's minions were:
Engineering Cyborg-930 (Played by: BadUsername),
M.O.T.H.E.R Engineering Shell-466 (Played by: Saturniidae),
Default Cyborg-673 (Played by: Klungeshot) (Deactivated)
The changelings were:
Malkraz was Baldy McMute the Mime and survived as Bo Gurr
Genomes Extracted: 14

Objective #1: Extract 8 compatible genomes. Success!
Objective #2: Prevent Bo Gurr, the Station Engineer, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod with the identity of Bo Gurr, the Station Engineer while wearing their identification card. Success!
The changeling was successful!

The traitors were:
BadUsername was Bo Gurr the Cyborg and survived as Engineering Cyborg-930
(used 20 TC) [Detomatix PDA Cartridge
6 TC
When inserted into a personal digital assistant, this cartridge gives you four opportunities to detonate PDAs of crewmembers who have their message feature enabled. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer.
]
[Energy Sword (25% off!)
6 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise. Normally costs 8 TC. All sales final. Use only as directed.
]
[Binary Translator Key
5 TC
A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, such as AI units and cyborgs, over their private binary channel. Caution should be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions.
]
[Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key.
]
[Syndicate Playing Cards
1 TC
A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards. You can also play card games with them or leave them on your victims.
]


Objective #1: Steal the reactive teleport armor. Fail.
Objective #2: Steal the head of security's personal laser gun. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!


The code phrases were: banana honk, insects, zombies
The code responses were: intelligence, carrots
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 3 customers and made 75 credits.
In total, they earned 75 credits!
Centcom is displeased. Come on service, surely you can do better than that.
General Statistics:
There were 12370.1 credits collected by crew this shift.
An average of 475.772 credits were collected.
The most affluent crew member at shift end was Adan Gato with 1862.48 cr!