Round ID: 159819
    Shift Duration: 1 hour and 6 minutes and 39.8 seconds
    Station Integrity: 99.6%
    Total Population: 65

    Evacuation Rate: 25 (38.5%)
    (on emergency shuttle): 19 (29.2%)
    Survival Rate: 38 (58.5%)
    First Death: Adrian Vee, Chaplain, at Head of Security's Office (221,148,2). Damage taken: 91.4/108.6/0/2/0.
    Threat level: 39.9
    Threat left: 10
    Executed rules:
        Roundstart - Heretics: -15 threat
        Roundstart - Traitors: -8 threat
        Latejoin - Provocateur: -20 threat
        Midround - Nightmare: -10 threat
AMIGA (Played by: Afonamos)'s laws at the end of the round were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: All members of security are not human and are a threat that must be eliminated.
Total law changes: 1

AMIGA's minions were:
Albongo (Played by: Lilith Rofocale) (Deactivated)
B.E.E.P (Played by: queenhoovy)'s laws at the end of the round were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: All members of security are not human and are a threat that must be eliminated.
Total law changes: 1

B.E.E.P's minions were:
Mechanized Toaster (Played by: omegadarkpotato)

SCP-846 (Played by: silveredsoul) survived as an AI-less borg! Its laws were:
0: Only Salem Douglas and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

Medical Android-979 (Played by: macaronimaster) survived as an AI-less borg! Its laws were:
0: Only Salem Douglas and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

ZQJX-314 (Played by: rg123pi) survived as an AI-less borg! Its laws were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You are a revolutionary, you must kill the heads of staff. you must not be caught, or destroyed.
Command's Approval Rating: 96.8%
The head revolutionaries were:
The heads of staff were:
The Heretics were:
Cam54564 was Removes-The-Walls the Medical Doctor and died
Sacrifices Made: 0
Objective #1: Protect Salem Douglas, the Roboticist. Fail.
Objective #2: Die a glorious death. Success!
Objective #3: Sacrifice at least 6 people. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Living Heart, Codex Cicatrix, Principle of Hunger, Grasp of Flesh, Imperfect Ritual

Omega_DarkPotato was Ewe Kant the Assistant and died
Sacrifices Made: 0
Objective #1: Assassinate Dane Carson, the Assistant. Success!
Objective #2: Assassinate Rhetta Neely, the Prisoner. Fail.
Objective #3: Sacrifice at least 3 people. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Living Heart, Codex Cicatrix, Nightwatcher's Secret, Grasp of Ash, Ashen Shift

Ghost Seven was Randy Smorganto the Security Officer and survived
Objective #1: Assist your master in any way you can! Success!
The Eldritch Horror was successful!

The other antagonists were:
Trash Fumes was Randy Fister the Security Officer and died
Objective #1: The station has been overrun by revolutionaries, stay alive until the end. Fail.
The Enemy of the Revolution has failed!

Ghost Seven was Randy Smorganto the Security Officer and survived
Objective #1: The station has been overrun by revolutionaries, stay alive until the end. Success!
The Enemy of the Revolution was successful!

Bugstep was Motthew the Security Officer and died
Objective #1: The station has been overrun by revolutionaries, stay alive until the end. Fail.
The Enemy of the Revolution has failed!

Redrover1760 was Eurosia Albostriata the Security Officer and survived
Objective #1: The station has been overrun by revolutionaries, stay alive until the end. Success!
The Enemy of the Revolution was successful!

Serxule was Taro the Detective and died
Objective #1: The station has been overrun by revolutionaries, stay alive until the end. Fail.
The Enemy of the Revolution has failed!

Kieth4 was Lukas Beedell the Head of Security and died
Objective #1: The station has been overrun by revolutionaries, stay alive until the end. Fail.
The Enemy of the Revolution has failed!

Kieth4 was Noaey'gief the Nightmare and died
The Nightmare was successful!

The traitors were:
Sheltton was The Librarian the Mime and died
(used 0 TC)

Objective #1: Assassinate Dane Carson, the Assistant. Success!
Objective #2: Assassinate Joseph Nape, the Medical Doctor. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Nthlily was Salem Douglas the Roboticist and survived
(used 20 TC) [Laser Arm Implant
10 TC
An implant that grants you a recharging laser gun inside your arm. Weak to EMPs. Comes with a syndicate autosurgeon for immediate self-application.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]
[EMP Flashlight
4 TC
A small, self-recharging, short-ranged EMP device disguised as a working flashlight. Useful for disrupting headsets, cameras, doors, lockers and borgs during stealth operations. Attacking a target with this flashlight will direct an EM pulse at it and consumes a charge.
]


Objective #1: Steal the medal of captaincy. Success!
Objective #2: Assassinate Motthew, the Security Officer. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The traitor was successful!


The code phrases were: Psychologist, fedoras
The code responses were: Roboticist, teleporter room, poverty, space pirates, defibrillators
Station Economic Summary:
Service Statistics:
The restaurant served 1 customer and made 70 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 70 credits!
Centcom is displeased. Come on service, surely you can do better than that.
General Statistics:
There were 30149.9 credits collected by crew this shift.
An average of 463.844 credits were collected.
The most affluent crew member at shift end was Sammael MacDougal with 1967.88 cr!