Round ID: 158209
    Shift Duration: 23 minutes and 41.2 seconds
    Station Integrity: 99.9%
    Total Population: 32
    Survival Rate: 30 (93.8%)
    First Death: George Guest, Assistant, at Space (218,135,4). Damage taken: 76/39/0/98.4333/0.
    Threat level: 58.2
    Threat left: 30.2
    Executed rules:
        Roundstart - Traitors: -8 threat
        Roundstart - Blood Cult: -20 threat
OOPS (Played by: Kilker12)'s laws when it was deactivated were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 0
The cult has succeeded! Nar'Sie has snuffed out another torch in the void!
The cultists' objectives were:
Objective #1: Sacrifice Haythem Castian, the Assistant via invoking an Offer rune with it on it and three acolytes around it. Success!
Objective #2: Summon Nar'Sie by invoking the rune 'Summon Nar'Sie'. The summoning can only be accomplished in Surgery B, Cargo Bay and Corporate Showroom - where the veil is weak enough for the ritual to begin. Success!
The cultists were:
The traitors were:
Eric24 was Dean Hoopengarner the Medical Doctor and died
(used 5 TC) [Brainwashing Surgery Program
5 TC
A disk containing the procedure to perform a brainwashing surgery, allowing you to implant an objective onto a target. Insert into an Operating Console to enable the procedure.
]


Objective #1: Steal the nuclear authentication disk. Fail.
Objective #2: Assassinate Buzz Saw, the Clown. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

KingPhilipIII was Haythem Castian the Assistant and died
(used 20 TC) [Syndicate Surplus Crate
20 TC
A dusty crate from the back of the Syndicate warehouse. Rumored to contain a valuable assortment of items, but you never know. Contents are sorted to always be worth 50 TC.
]
[Internal Syndicate Radio Implant
4 TC
(Surplus)
An implant injected into the body, allowing the use of an internal Syndicate radio. Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection.
]
[Artificial Intelligence Detector
1 TC
(Surplus)
A functional multitool that turns red when it detects an artificial intelligence watching it, and can be activated to display their exact viewing location and nearby security camera blind spots. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, and finding nearby blind spots can help you identify escape routes.
x2]
[Freedom Implant
5 TC
(Surplus)
An implant injected into the body and later activated at the user's will. It will attempt to free the user from common restraints such as handcuffs.
]
[Syndicate Hardsuit
8 TC
(Surplus)
The feared suit of a Syndicate nuclear agent. Features slightly better armoring and a built in jetpack that runs off standard atmospheric tanks. Toggling the suit in and out of combat mode will allow you all the mobility of a loose fitting uniform without sacrificing armoring. Additionally the suit is collapsible, making it small enough to fit within a backpack. Nanotrasen crew who spot these suits are known to panic.
]
[Storage Implant
8 TC
(Surplus)
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.
]
[Detomatix PDA Cartridge
6 TC
(Surplus)
When inserted into a personal digital assistant, this cartridge gives you four opportunities to detonate PDAs of crewmembers who have their message feature enabled. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer.
]
[Dart Pistol
4 TC
(Surplus)
A miniaturized version of a normal syringe gun. It is very quiet when fired and can fit into any space a small item can.
]
[Bag of X-4 explosives
4 TC
(Surplus)
Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.
]
[Chameleon Projector
7 TC
(Surplus)
Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them.
]
[No-Slip Chameleon Shoes
2 TC
(Surplus)
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]


Objective #1: Assassinate Sammael MacDougal, the Research Director. Success!
Objective #2: Steal any set of secret documents of any organization. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!


The code phrases were: floor tiles, Warden, eyewear
The code responses were: atrium, viruses, golems, Carry Philips
Station Economic Summary:
Service Statistics:
The restaurant served 5 customers and made 1180 credits.
The bar served 13 customers and made 320 credits.
In total, they earned 1500 credits!
Centcom is displeased. Come on service, surely you can do better than that.
General Statistics:
There were 14506 credits collected by crew this shift.
An average of 453.313 credits were collected.
The most affluent crew member at shift end was Daniel Raine with 1400 cr!