Round ID: 158169
    Shift Duration: 46 minutes and 22.1 seconds
    Station Integrity: 99.3%
    Total Population: 59

    Evacuation Rate: 7 (11.9%)
    (on emergency shuttle): 6 (10.2%)
    Survival Rate: 25 (42.4%)
    First Death: David Alit Fult, Scientist, at Research Division (111,110,2). Damage taken: 103.5/92.8/0/21/0. Their last words were: "why..."
    Threat level: 63.3
    Threat left: 28.3
    Executed rules:
        Roundstart - Traitors: -35 threat
D.I.D.D.L.Y. (Played by: PwntQ)'s laws at the end of the round were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 0

D.I.D.D.L.Y.'s minions were:
B.E.R.N-3.4 (Played by: MoonAmber)
The traitors were:
ToastGoats was Paul Grumblestumpskin the Research Director and died
(used 20 TC) [Laser Arm Implant (50% off!)
5 TC
An implant that grants you a recharging laser gun inside your arm. Weak to EMPs. Comes with a syndicate autosurgeon for immediate self-application. Normally costs 10 TC. All sales final. Void where prohibited.
]
[Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[Radio Jammer
5 TC
This device will disrupt any nearby outgoing radio communication when activated. Does not affect binary chat.
]


Objective #1: Prevent Solomon Abraham, the Captain, from escaping alive. Fail.
Objective #2: Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emergency shuttle console). Fail.
The traitor has failed!

Mr C0urier was Adam Kriegsman the Assistant and died
(used 21 TC) [Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
]
[Syndicate Minibomb
6 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.
]
[Internal Syndicate Radio Implant
4 TC
An implant injected into the body, allowing the use of an internal Syndicate radio. Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection.
]


Objective #1: Steal the chief engineer's advanced magnetic boots. Fail.
Objective #2: Steal 28 moles of plasma (full tank). Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

EMERIC4N was Seaborgium XXXIII the Station Engineer and survived
(used 0 TC)

Objective #1: Assassinate Ivy Fiscina, the Geneticist. Success!
Objective #2: Steal a functional AI. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

D4C-420 was Sandigo Bendford the Assistant and died
(used 0 TC)

Objective #1: Assassinate Clown Aznable, the Clown. Fail.
Objective #2: Assassinate Rika Furude, the Chaplain. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Stairmaster was Clown Aznable the Clown and survived
(used 20 TC) [Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[Banana Cream Pie Cannon
10 TC
A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds!
]
[Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.
]


Objective #1: Steal The Blackbox. Fail.
Objective #2: Steal 28 moles of plasma (full tank). Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Mono124 was Joey Garratt the Shaft Miner and survived
(used 0 TC)

Objective #1: Assassinate Desmond Wilkerson, the Cargo Technician. Success!
Objective #2: Assassinate Chance Morty, the Shaft Miner. Success!
Objective #3: Die a glorious death. Fail.
The traitor has failed!

Cam54564 was Removes-The-Walls the Psychologist and survived
(used 19 TC) [Hypnotic Flash
7 TC
A modified flash able to hypnotize targets. If the target is not in a mentally vulnerable state, it will only confuse and pacify them temporarily.
]
[Radioactive Microlaser
3 TC
A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids. It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls the delay before the effect kicks in.
]
[Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
]


Objective #1: Assassinate Craig Molton, the Shaft Miner. Fail.
Objective #2: Assassinate Sammael MacDougal, the Station Engineer. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The traitor has failed!

LootnWoot was Joe Dirk the Head of Personnel and died
(used 11 TC) [Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
]


Objective #1: Steal a hand teleporter. Fail.
Objective #2: Steal the captain's antique laser gun. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!


The code phrases were: capitalists, tubes, Zander Snyder
The code responses were: incinerator, Kassidy Potter, intelligence
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 42 customers and made 1455 credits.
In total, they earned 1455 credits!
Centcom is displeased. Come on service, surely you can do better than that.
General Statistics:
There were 27736 credits collected by crew this shift.
An average of 470.102 credits were collected.
The most affluent crew member at shift end was Joe Dirk with 2938 cr!