Haschisch314 was
Fergus Flawsome the
Cook and
died(used 20 TC)
[
Syndicate Surplus Crate
20 TC
A dusty crate from the back of the Syndicate warehouse. Rumored to contain a valuable assortment of items, but you never know. Contents are sorted to always be worth 50 TC.][
Poison Kit
6 TC
(Surplus)
An assortment of deadly chemicals packed into a compact box. Comes with a syringe for more precise application.][
Syndicate Space Suit
4 TC
(Surplus)
This red and black Syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit sightings, however.][
Bag of C-4 explosives
8 TC
(Surplus)
Because sometimes quantity is quality. Contains 10 C-4 plastic explosives.][
Agent Identification Card
2 TC
(Surplus)
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.x2][
EMP Grenades and Implanter Kit
2 TC
(Surplus)
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.][
Gloves of the North Star
8 TC
(Surplus)
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.][
Freedom Implant
5 TC
(Surplus)
An implant injected into the body and later activated at the user's will. It will attempt to free the user from common restraints such as handcuffs.][
Syndicate Bomb
11 TC
(Surplus)
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.][
Dehydrated Space Carp
1 TC
(Surplus)
Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.][
Syndicate Holster
1 TC
(Surplus)
A useful little device that allows for inconspicuous carrying of guns using chameleon technology. It also allows for badass gun-spinning.]Objective #1: Assassinate Ilya Volyova, the Virologist.
Fail.Objective #2: Steal any set of secret documents of any organization.
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!TypicalRig was
Jerrie Priebe the
Assistant and
survived(used 0 TC)
Objective #1: Assassinate Randy R. Cola, the Medical Doctor.
Fail.Objective #2: Steal the head of security's personal laser gun.
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The traitor has failed!TALLZOMBIE12345 was
Peyton Brooks the
Atmospheric Technician and
survived(used 20 TC)
[
Holoparasites
18 TC
Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host.][
Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key.]Objective #1: Assassinate Edonne Montefeltro, the Station Engineer.
Fail.Objective #2: Prevent Emanuel Reighner, the Chemist, from escaping alive.
Success!Objective #3: Die a glorious death.
Fail.The traitor has failed!Bobbahbrown was
Kashindra Kalcronk the
Cargo Technician and
survived(used 20 TC)
[
Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.][
Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.][
Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.]Objective #1: Steal the medal of captaincy.
Fail.Objective #2: Steal the station blueprints.
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The traitor has failed!The code phrases were: buckets, backpacks, applesThe code responses were: Jayda Werner, wizards, griffons, white russians There were 24924 credits collected by crew this shift.
An average of 429.724 credits were collected.
The most affluent crew member at shift end was John Smith with 1400 cr!