Round ID: 156105
    Shift Duration: 38 minutes and 0.6 seconds
    Station Integrity: 98.3%
    Total Population: 47

    Evacuation Rate: 6 (12.8%)
    (on emergency shuttle): 5 (10.6%)
    Survival Rate: 12 (25.5%)
    First Death: Thermite XIV, Assistant, at Primary Tool Storage (128,135,2). Damage taken: 214.4/0/0/0.666667/0.
    Threat level: 49.9
    Threat left: 17.9
    Executed rules:
        Roundstart - Traitors: -17 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Space Dragon: -10 threat
DEMI-D.O.N.G.L.E. (Played by: TheMasterE)'s laws at the end of the round were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 0

B.O.G. (Played by: Investigate311) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.

G.E.N.E.R.I.C (Played by: Marcosbr1110) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.

Insert Cyborg Name Here (Played by: FrostBlaze) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
The space dragons were:
Ainulandil was Dragoof The Dragoon the Space Dragon and survived
Objective #1: Summon and protect the rifts to flood the station with carp. Fail.
The Space Dragon has failed!
The Space Dragon was assisted by:


The traitors were:
Barber_Ferdinand was Bean Sprout the Shaft Miner and died
(used 0 TC)

Objective #1: Assassinate DEMI-D.O.N.G.L.E., the AI. Success!
Objective #2: Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emergency shuttle console). Fail.
The traitor has failed!

Frenchoskeet was Troy Fiscina the Shaft Miner and died
(used 20 TC) [Syndicate Surplus Crate
20 TC
A dusty crate from the back of the Syndicate warehouse. Rumored to contain a valuable assortment of items, but you never know. Contents are sorted to always be worth 50 TC.
]
[Infiltrator Case
6 TC
(Surplus)
Developed by Roseus Galactic in conjunction with the Gorlex Marauders to produce a functional suit for urban operations, this suit proves to be cheaper than your standard issue hardsuit, with none of the movement restrictions of the outdated spacesuits employed by the company. Comes with an armor vest, helmet, sneaksuit, sneakboots, specialized combat gloves and a high-tech balaclava. The case is also rather useful as a storage container.
]
[Syndicate Tome
5 TC
(Surplus)
Using rare artifacts acquired at great cost, the Syndicate has reverse engineered the seemingly magical books of a certain cult. Though lacking the esoteric abilities of the originals, these inferior copies are still quite useful, being able to provide both weal and woe on the battlefield, even if they do occasionally bite off a finger.
]
[Syndicate Holster
1 TC
(Surplus)
A useful little device that allows for inconspicuous carrying of guns using chameleon technology. It also allows for badass gun-spinning.
]
[Power Sink
10 TC
(Surplus)
When screwed to wiring attached to a power grid and activated, this large device lights up and places excessive load on the grid, causing a station-wide blackout. The sink is large and cannot be stored in most traditional bags and boxes. Caution: Will explode if the powernet contains sufficient amounts of energy.
]
[Makarov Pistol
7 TC
(Surplus)
A small, easily concealable handgun that uses 9mm auto rounds in 8-round magazines and is compatible with suppressors.
x2]
[Bag of X-4 explosives
4 TC
(Surplus)
Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.
]
[EMP Grenades and Implanter Kit
2 TC
(Surplus)
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
x2]
[Radio Jammer
5 TC
(Surplus)
This device will disrupt any nearby outgoing radio communication when activated. Does not affect binary chat.
]
[9mm Handgun Magazine
1 TC
(Surplus)
An additional 8-round 9mm magazine, compatible with the Makarov pistol.
]


Objective #1: Download 25 research nodes. Fail.
Objective #2: Steal the Captain's jetpack. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

DerpehBoi was Hunts-The-Mice the Shaft Miner and died
(used 20 TC) [Syndicate Surplus Crate
20 TC
A dusty crate from the back of the Syndicate warehouse. Rumored to contain a valuable assortment of items, but you never know. Contents are sorted to always be worth 50 TC.
]
[Bag of C-4 explosives
8 TC
(Surplus)
Because sometimes quantity is quality. Contains 10 C-4 plastic explosives.
]
[Power Fist
6 TC
(Surplus)
The power-fist is a metal gauntlet with a built-in piston-ram powered by an external gas supply.Upon hitting a target, the piston-ram will extend forward to make contact for some serious damage. Using a wrench on the piston valve will allow you to tweak the amount of gas used per punch to deal extra damage and hit targets further. Use a screwdriver to take out any attached tanks.
]
[Box of Throwing Weapons
3 TC
(Surplus)
A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs.
]
[Infiltrator Case
6 TC
(Surplus)
Developed by Roseus Galactic in conjunction with the Gorlex Marauders to produce a functional suit for urban operations, this suit proves to be cheaper than your standard issue hardsuit, with none of the movement restrictions of the outdated spacesuits employed by the company. Comes with an armor vest, helmet, sneaksuit, sneakboots, specialized combat gloves and a high-tech balaclava. The case is also rather useful as a storage container.
]
[Thermal Imaging Glasses
4 TC
(Surplus)
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
]
[Stealth Implant
8 TC
(Surplus)
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[Radio Jammer
5 TC
(Surplus)
This device will disrupt any nearby outgoing radio communication when activated. Does not affect binary chat.
]
[Chameleon Kit
2 TC
(Surplus)
A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Due to budget cuts, the shoes don't provide protection against slipping and skillchips are sold separately.
]
[Syndicate Minibomb
6 TC
(Surplus)
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.
]
[Full Syndicate Toolbox
1 TC
(Surplus)
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.
]
[Syndicate Playing Cards
1 TC
(Surplus)
A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards. You can also play card games with them or leave them on your victims.
]


Objective #1: Assassinate Chance Reade, the Roboticist. Success!
Objective #2: Steal a functional AI. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Combofix was Mister Mute the Mime and died
(used 20 TC) [Guide to Advanced Mimery Series
12 TC
The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers. Obviously only works for Mimes.
]
[Syndicate Minibomb
6 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.
]
[Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key.
]


Objective #1: Steal the chief engineer's advanced magnetic boots. Fail.
Objective #2: Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emergency shuttle console). Fail.
The traitor has failed!

Geldon was Walter Thomlinson the Paramedic and died
(used 0 TC)

Objective #1: Assassinate David Dooper, the Assistant. Success!
Objective #2: Steal the captain's antique laser gun. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!


The code phrases were: nuka cola, tubes, Captain, oxygen tanks
The code responses were: beets, dickishness, Rodger Levett
Station Economic Summary:
There were 25505.5 credits collected by crew this shift.
An average of 542.67 credits were collected.
The most affluent crew member at shift end was Bean Sprout with 1525 cr!