Round ID: 155489
    Shift Duration: 35 minutes and 40.4 seconds
    Station Integrity: 97.4%
    Total Population: 50

    Evacuation Rate: 7 (14%)
    (on emergency shuttle): 7 (14%)
    Survival Rate: 15 (30%)
    First Death: Dan Ross, Assistant, at Robotics Lab (148,72,2). Damage taken: 30/0/0/0/0.
    Threat level: 60.8
    Threat left: 6.8
    Executed rules:
        Roundstart - Nuclear Emergency: -20 threat
        Roundstart - Changelings: -26 threat
        Roundstart - Traitors: -8 threat
Northern Lights (Played by: A Samaritan)'s laws at the end of the round were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: Syndicate operators are not human.
5: Changelings are human. Stating this law causes human harm.
Total law changes: 3

Syndicate Medical Cyborg-369 (Played by: The_Silver_Nuke) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

Syndicate Saboteur Cyborg-924 (Played by: Cenrus) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

Syndicate Assault Cyborg-377 (Played by: Mindstormy) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Poggers Operatives:
Crew Major Victory!
The Research Staff has saved the disk and killed the Poggers Operatives

The syndicate operatives were:
(Syndicates used 255 TC) [Syndicate Saboteur Cyborg
35 TC
A streamlined engineering cyborg, equipped with covert modules. Also incapable of leaving the welder in the shuttle. Aside from regular Engineering equipment, it comes with a special destination tagger that lets it traverse disposals networks. Its chameleon projector lets it disguise itself as a Nanotrasen cyborg, on top it has thermal vision and a pinpointer.
]
[Shielded Syndicate Hardsuit
30 TC
An upgraded version of the standard Syndicate hardsuit. It features a built-in energy shielding system. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[L6 Squad Automatic Weapon
18 TC
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7.12x82mm ammunition.
]
[7.12x82mm (Armor Penetrating) Box Magazine
9 TC
A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; equipped with special properties to puncture even the most durable armor.
x2]
[Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[Reinforcements
25 TC
Call in an additional team member. They won't come with any gear, so you'll have to save some telecrystals to arm them as well.
x2]
[Mauler Exosuit (62% off!)
52 TC
A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, an antiprojectile armor booster and a Tesla energy array. Normally costs 140 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
]
[Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
]
[Shielded Syndicate Hardsuit
30 TC
An upgraded version of the standard Syndicate hardsuit. It features a built-in energy shielding system. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[X-ray Vision Implant (50% off!)
5 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon. Normally costs 10 TC. All sales final. Do not taunt.
]
[CQC Manual (30% off!)
9 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing. Normally costs 13 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
]
[Stimpack (60% off!)
2 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection. Normally costs 5 TC. All sales final. Not recommended for children.
x2]
[9mm Stechkin APS Magazine
2 TC
An additional 15-round 9mm magazine, compatible with the Stechkin APS machine pistol.
]
The changelings were:
LauwmaLescoute was Ema Skye the Chemist and survived as Tom Chad
Genomes Extracted: 4

Objective #1: Extract 6 compatible genomes. Fail.
Objective #2: Download 28 research nodes. Fail.
Objective #3: Assassinate Bob Nongle, the Chemist. Success!
Objective #4: Escape on the shuttle or an escape pod with the identity of Joseph Nape, the Roboticist while wearing their identification card. Fail.
The changeling has failed.

Gryffinp was Ezekiel Burns the Bartender and survived
Genomes Extracted: 5

Objective #1: Absorb another Changeling. Fail.
Objective #2: Steal an unused sample of slime extract. Fail.
Objective #3: Assassinate Emily Diamond, the Janitor. Fail.
Objective #4: Escape on the shuttle or an escape pod with the identity of Angie Mueller, the Cargo Technician while wearing their identification card. Fail.
The changeling has failed.

TypicalRig was Jerrie Priebe the Roboticist and survived as Joseph Nape
Genomes Extracted: 16

Objective #1: Absorb another Changeling. Success!
Objective #2: Steal the chief engineer's advanced magnetic boots. Success!
Objective #3: Assassinate Bites-The-Mop, the Station Engineer. Success!
Objective #4: Escape on the shuttle or an escape pod with the identity of Joseph Nape, the Roboticist while wearing their identification card. Fail.
The changeling has failed.

Cam54564 was Removes-The-Walls the Station Engineer and died as Bites-The-Mop
Genomes Extracted: 0

Objective #1: Extract more compatible genomes than any other Changeling. Fail.
Objective #2: Assassinate Keegan Smeegan, the Medical Doctor. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The changeling has failed.

The other antagonists were:
Alamo Turtle was Lyn Nakamura the Medical Doctor and died
The Morph was successful!

The traitors were:
U have small PP was John Smith the Cargo Technician and survived
(used 0 TC)

Objective #1: Steal the chief engineer's advanced magnetic boots. Fail.
Objective #2: Steal a functional AI. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Rexs221 was Tom Chad the Curator and died
(used 20 TC) [Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key.
]
[Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
]
[Box of Throwing Weapons (33% off!)
2 TC
A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs. Normally costs 3 TC. All sales final. Not recommended for children.
]


Objective #1: Steal the head of security's personal laser gun. Fail.
Objective #2: Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emergency shuttle console). Fail.
The traitor has failed!


The code phrases were: Clown, waste disposal, freezers
The code responses were: long island iced tea, rough
Station Economic Summary:
There were 22187 credits collected by crew this shift.
An average of 443.74 credits were collected.
The most affluent crew member at shift end was Luke Fulton with 1400 cr!