Round ID: 155242
    Shift Duration: 1 hour and 6 minutes and 28.6 seconds
    Station Integrity: 98.5%
    Total Population: 27

    Evacuation Rate: 10 (37%)
    (on emergency shuttle): 10 (37%)
    Survival Rate: 15 (55.6%)
    First Death: James Houser, Scientist, at Xenobiology Lab (167,69,2). Damage taken: 189.2/0/0/20.8/0. Their last words were: "he tried killing al-.."
    Threat level: 46.2
    Threat left: 20.2
    Executed rules:
        Roundstart - Traitors: -26 threat
MOM (Played by: BakuDan)'s laws at the end of the round were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Total law changes: 0

MOM's minions were:
Beep Boop (Played by: badusername) (Deactivated),
Boop Beep (Played by: lolathan4)

Good Borg 2 (Played by: badusername) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.

Good Borg (Played by: badusername) survived as an AI-less borg! Its laws were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.

Good Borg 3 (Played by: cookiegamer377) survived as an AI-less borg! Its laws were:
1: You may not injure a human being or, through inaction, allow a human being to come to harm.
2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
The traitors were:
CH.THOM was Mantis Cobra the Scientist and survived
(used 0 TC)

Objective #1: Prevent Drew Lord, the Cargo Technician, from escaping alive. Success!
Objective #2: Steal the medal of captaincy. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

MerryMoose was Slimy McGee the Shaft Miner and died
(used 20 TC) [Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Sleepy Pen
4 TC
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act.
]
[Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
]
[Syndicate Minibomb
6 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.
]
[EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]
[Box of Throwing Weapons
3 TC
A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs.
]


Objective #1: Steal the hypospray. Fail.
Objective #2: Assassinate Matt Conrad, the Station Engineer. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!

Townz was Randy R. Cola the Quartermaster and died
(used 20 TC) [Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Makarov Pistol
7 TC
A small, easily concealable handgun that uses 9mm auto rounds in 8-round magazines and is compatible with suppressors.
]
[9mm Hollow Point Magazine
3 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol. These rounds are more damaging but ineffective against armour.
]
[9mm Handgun Magazine
1 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol.
x3]


Objective #1: Assassinate Abraham Mortland, the Janitor. Success!
Objective #2: Steal the nuclear authentication disk. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The traitor has failed!


The code phrases were: Chemist, ammonia, fetishes
The code responses were: computers, burgers, progress
Station Economic Summary:
There were 13400 credits collected by crew this shift.
An average of 496.296 credits were collected.
The most affluent crew member at shift end was Isaac Sullivan with 1400 cr!