Yugeman was
Keith Revolver the
Medical Doctor and
survived(used 0 TC)
Objective #1: Assassinate Jimbo KNobbs, the Scientist.
Success!Objective #2: Assassinate Tyson Schaeffer, the Roboticist.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The traitor was successful!BagelRama was
Comer Tom the
Research Director and
died(used 20 TC)
[
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][
Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.]Objective #1: Prevent Scott Langley, the Quartermaster, from escaping alive.
Fail.Objective #2: Steal The Blackbox.
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!Hammerprime11 was
James Ballard the
Medical Doctor and
died(used 0 TC)
Objective #1: Assassinate French, the Mime.
Success!Objective #2: Assassinate Douglas Sideiron, the Station Engineer.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!CH.THOM was
Mantis Cobra the
Paramedic and
survived(used 0 TC)
Objective #1: Assassinate Scott Langley, the Quartermaster.
Fail.Objective #2: Assassinate Comer Tom, the Research Director.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor has failed!Jankrunk was
Fabian Rowley the
Scientist and
survived(used 20 TC)
[
Syndicate Surplus Crate
20 TC
A dusty crate from the back of the Syndicate warehouse. Rumored to contain a valuable assortment of items, but you never know. Contents are sorted to always be worth 50 TC.][
Syndicate Bomb
11 TC
(Surplus)
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 60 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.][
Detomatix PDA Cartridge
6 TC
(Surplus)
When inserted into a personal digital assistant, this cartridge gives you four opportunities to detonate PDAs of crewmembers who have their message feature enabled. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer.][
Chameleon Projector
7 TC
(Surplus)
Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them.][
Syndicate Playing Cards
1 TC
(Surplus)
A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards. You can also play card games with them or leave them on your victims.x2][
EMP Flashlight
4 TC
(Surplus)
A small, self-recharging, short-ranged EMP device disguised as a working flashlight. Useful for disrupting headsets, cameras, doors, lockers and borgs during stealth operations. Attacking a target with this flashlight will direct an EM pulse at it and consumes a charge.][
Composition C-4
1 TC
(Surplus)
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.][
Syndicate Minibomb
6 TC
(Surplus)
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.][
Infiltrator Case
6 TC
(Surplus)
Developed by Roseus Galactic in conjunction with the Gorlex Marauders to produce a functional suit for urban operations, this suit proves to be cheaper than your standard issue hardsuit, with none of the movement restrictions of the outdated spacesuits employed by the company. Comes with an armor vest, helmet, sneaksuit, sneakboots, specialized combat gloves and a high-tech balaclava. The case is also rather useful as a storage container.][
9mm Hollow Point Magazine
3 TC
(Surplus)
An additional 8-round 9mm magazine, compatible with the Makarov pistol. These rounds are more damaging but ineffective against armour.][
Cryptographic Sequencer
4 TC
(Surplus)
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.]Objective #1: Steal the head of security's personal laser gun.
Fail.Objective #2: Steal the station blueprints.
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The traitor has failed!The code phrases were: incinerator, Prisoner, predatorsThe code responses were: Roboticist, cowboys, security checkpoint There were 24559 credits collected by crew this shift.
An average of 454.796 credits were collected.
The most affluent crew member at shift end was Alden Stone with 4627 cr!